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Old Feeding Cogs Timing Question

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Old 03-31-2008, 06:04 AM
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Feeding Cogs Timing Question

As everyone advances their suits, I find myself surrounded by hungry Big Cheeses more and more... Many would agree, I think, that with 8 toons working well together, it's fairly easy to feed (and destroy) all of the Corporate Raiders... I haven't yet been that successful with the Big Cheeses...(is it even possible?)...

So my question is this: At what point on the timer should you simply stop serving new cogs and just stick with the ones currently being fed? I feel a little bit awkward with 45 seconds and about 10 cogs completely unfed just standing around waiting for a stomach to appear on one of the drinking cogs...but I also know that it's probably pointless by then to serve a new one. Surely someone knows exactly how long it takes to feed/destroy one cog completely...(and roughly the average time if everyone is working quite well together...) Thanks!
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Old 03-31-2008, 06:05 AM
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90 seconds minimum
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Old 03-31-2008, 09:10 AM
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Actually I saw 80 seconds in one post.
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Old 03-31-2008, 07:13 PM
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85 seconds has worked very well, they pop at the last second...
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Old 03-31-2008, 09:19 PM
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Awesome, thanks for the info! Sounds like...well, average it all out...I'll stick with 85 until I learn otherwise! You guys are great!
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Old 03-31-2008, 09:37 PM
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It takes about 22-25 seconds for a cog to finish a whole can of food. So feeding new cogs (unfed ones) anytime with less than 75-80 seconds is just a waste of time. That is why its always best to concentrate on cogs that have already been fed. Also, it is not necessary to see the cog explode in order for that cog to be knocked out of the banquet battle. The cog only needs to finish the canned food in the allotted time.


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Old 03-31-2008, 09:49 PM
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Quote:
Originally Posted by The Dogfather View Post
It takes about 22-25 seconds for a cog to finish a whole can of food. So feeding new cogs (unfed ones) anytime with less than 75-80 seconds is just a waste of time. That is why its always best to concentrate on cogs that have already been fed. Also, it is not necessary to see the cog explode in order for that cog to be knocked out of the banquet battle. The cog only needs to finish the canned food in the allotted time.


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took the words right out of my mouth
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Old 04-01-2008, 06:59 AM
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Originally Posted by The Dogfather View Post
It takes about 22-25 seconds for a cog to finish a whole can of food. So feeding new cogs (unfed ones) anytime with less than 75-80 seconds is just a waste of time. That is why its always best to concentrate on cogs that have already been fed. Also, it is not necessary to see the cog explode in order for that cog to be knocked out of the banquet battle. The cog only needs to finish the canned food in the allotted time.


The Dogfather
You know...it would be interesting to get an official timing on this because we have been timing them at 29-31 seconds.

Also, it not only matters how long it takes them to finish the can, but also how long in between each can they wait to be fed again. Sometimes the lag can take a 5 or more second delay. this is when you bump the cog and nothing happens for a few seconds and you keep bumping him the whole time then finally he takes the can. if you think about it...two 5 second delays adds 10 seconds to the total feeding time. But I have seen people start cogs at the 100 second mark that don't get finished because there is a gap of 10 seconds or so between each can. So not only is it the finishing time of the can, but its the quickness with which they get fed after each can is gone.
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Old 04-01-2008, 08:01 AM
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I can get a count using the timer on TT to get an actual time. It would be nice to get a few other people to take counts just for verification. Maybe taking a note of your own suit level might help just in case there are some variations.


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Originally Posted by Prof. Graham Soursnooker View Post
You know...it would be interesting to get an official timing on this because we have been timing them at 29-31 seconds.

Also, it not only matters how long it takes them to finish the can, but also how long in between each can they wait to be fed again. Sometimes the lag can take a 5 or more second delay. this is when you bump the cog and nothing happens for a few seconds and you keep bumping him the whole time then finally he takes the can. if you think about it...two 5 second delays adds 10 seconds to the total feeding time. But I have seen people start cogs at the 100 second mark that don't get finished because there is a gap of 10 seconds or so between each can. So not only is it the finishing time of the can, but its the quickness with which they get fed after each can is gone.
As for the delays, I usually only have 1 or 2 cogs that are delayed out of the total cogs I feed. I am not sure how often everyone else experiences this, but it sure is annoying when it does happen. I especially hate it when the CEO is coming at you.

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Old 04-01-2008, 08:13 AM
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Originally Posted by The Dogfather View Post
I can get a count using the timer on TT to get an actual time. It would be nice to get a few other people to take counts just for verification. Maybe taking a note of your own suit level might help just in case there are some variations.




As for the delays, I usually only have 1 or 2 cogs that are delayed out of the total cogs I feed. I am not sure how often everyone else experiences this, but it sure is annoying when it does happen. I especially hate it when the CEO is coming at you.

The Dogfather
Yes, I also have the same problem. Also sometimes when I am trying to get the food from the belt. I will try to get a timeing the next time I go.
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Old 04-01-2008, 08:32 AM
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Cool, I'm glad I brought this up. I imagine it'll be useful info for many people...and contribute to even better results! Thanks, everyone, for taking the time to help me out with my question. (And note, in my original post, I did mention that I'm also interested in the 'average' time it takes to get a cog completely fed/destroyed...I think that would likely be the number that I'd probably give up on fresh cogs...unless I could tell that I'm with an exceptional group. In which case the absolute minimum would come into play for me...) 'Nough of my rambling... Thanks again!
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Old 04-02-2008, 04:09 AM
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I just timed 4 cogs in this CEO using the timer on the game and I got:
29 sec
29 sec
29 sec
29 sec

My suit is a BC10.


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Old 04-20-2008, 09:51 AM
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Quote:
Originally Posted by The Dogfather View Post
I just timed 4 cogs in this CEO using the timer on the game and I got:
29 sec
29 sec
29 sec
29 sec

My suit is a BC10.


The Dogfather

Cool..I got the same time with Raiders, 29 second each time. However, Cheezes were timing at 31 seconds. Also, no matter how close i stood and how immediately i fed the cog, at the very least, 4 seconds would pass before the cog would start eating (the average was 7 seconds). So if you take the bare minimum and add it to the feeding times...

Its AT LEAST, 95 seconds to feed a Raider and

AT LEAST 98 seconds to feed a Cheeze,
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Old 04-20-2008, 12:38 PM
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Quote:
Originally Posted by Prof. Graham Soursnooker View Post
Sometimes the lag can take a 5 or more second delay. this is when you bump the cog and nothing happens for a few seconds and you keep bumping him the whole time then finally he takes the can....
Prof, if we bump the cog and nothing happens because of the lag
no need to bump him again just leave him and walk back to the
conveyor belt. The can will fly to him while we walk. That save time.
Same thing when we bump the conveyor belt to get the can and
nothing happen then just walk to the cog. The can will pop up
while we walk.
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Old 04-20-2008, 09:00 PM
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Originally Posted by Superbouncer View Post
Prof, if we bump the cog and nothing happens because of the lag
no need to bump him again just leave him and walk back to the
conveyor belt. The can will fly to him while we walk. That save time.
Same thing when we bump the conveyor belt to get the can and
nothing happen then just walk to the cog. The can will pop up
while we walk.
Ah ha...another useful tip! Thanks!!
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