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Old Feeding Cogs Timing Question

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  #16 (permalink)  
Old 04-20-2008, 08:16 PM
Prof. Graham Soursnooker's Avatar
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Quote:
Originally Posted by Superbouncer View Post
Prof, if we bump the cog and nothing happens because of the lag
no need to bump him again just leave him and walk back to the
conveyor belt. The can will fly to him while we walk. That save time.
Same thing when we bump the conveyor belt to get the can and
nothing happen then just walk to the cog. The can will pop up
while we walk.
Funny you said that...I just learned this yesterday.

But, even without the lag, there is stilla delay between the time the cog finishes and the time when he starts a new can. A the least this delay is 4 second...thats the fastest I have ever timed it.
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  #17 (permalink)  
Old 04-21-2008, 09:04 PM
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Awesome info Prof. ......Now if we could just get them to feed the same cog again
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  #18 (permalink)  
Old 04-24-2008, 08:34 PM
Noobie Toon
Join Date: May 2006
Location: MA
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Has anyone timed the walks to and from the tables in the various positions? It is not obvious to me that the "long walk/short walk" approach suggested elsewhere is as crazy as one of the posters here has indicated (also elsewhere) in the absence of that information. If the sum of the two round trips is under 30 seconds, or perhaps even a bit more, that may be a good strategy.

And how long from the point a stomach first appears to the time the cog gets angry?

It seems to me an optimal strategy involves getting the most cogs started that you can then keep fed, even if that means lots of red stomachs. Standing and waiting for a stomach wastes very valuable time. An angry cog wastes even more, though killing 36 out of 40 fed is better than killing 32 out of 32 fed. And starting eight new cogs with 90 seconds to go is most likely a lost cause, which means you just wasted a third of your time. Too much caution can be counterproductive - maybe. More timing information will tell the tale.

I have been in one, and only one, ceo where we got all 32 raiders fed and then were standing around twiddling our gloves for about 40 seconds until the clock ran down. I wish I had paid more attention to how we did it. I haven't seen all 45 cheeses fed, nor obviously the higher levels. But based on that one, I think maybe we could perhaps have fed 40 cogs successfully with the proper strategy. That would make a difference with 60 or more cogs, and a nice bonus even with the 45.

I will see if I can time a couple of these things in my next ceo and will post the results (though I won't intentionally let a cog get angry, red stomach is close enough). Hopefully in a 32 raider ceo (which as a lowly downsizer I still might get) so my timing activities don't put too much pressure on the rest of the team.
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Old 04-25-2008, 09:07 PM
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Well, I'm still not completely sure of the 'proper' (ie, most time efficient/cog destroying) strategy for this portion of the battle. I've read that other thread discussing a couple of techniques...I seem to agree with points from each...guess I'm a fence-rider thus far.

I think what we need is for a group of 8 SFs (who are possibly BC 50s already...for consistency in the banquet hall) to go in (several times) to give each technique a fair and well-coordinated try. They'd need to be toons who are willing to try their utmost within each strategy...not let their own beliefs get in the way...(and possibly be willing to change opinion based on results..) [Jeeze, this is sounding a little more important than a silly cog feeding strategy...oof!]

I'd volunteer, but I'm neither a BC 50, nor in a group of 8 SFs...
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