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Has anyone timed the walks to and from the tables in the various positions? It is not obvious to me that the "long walk/short walk" approach suggested elsewhere is as crazy as one of the posters here has indicated (also elsewhere) in the absence of that information. If the sum of the two round trips is under 30 seconds, or perhaps even a bit more, that may be a good strategy.
And how long from the point a stomach first appears to the time the cog gets angry?
It seems to me an optimal strategy involves getting the most cogs started that you can then keep fed, even if that means lots of red stomachs. Standing and waiting for a stomach wastes very valuable time. An angry cog wastes even more, though killing 36 out of 40 fed is better than killing 32 out of 32 fed. And starting eight new cogs with 90 seconds to go is most likely a lost cause, which means you just wasted a third of your time. Too much caution can be counterproductive - maybe. More timing information will tell the tale.
I have been in one, and only one, ceo where we got all 32 raiders fed and then were standing around twiddling our gloves for about 40 seconds until the clock ran down. I wish I had paid more attention to how we did it. I haven't seen all 45 cheeses fed, nor obviously the higher levels. But based on that one, I think maybe we could perhaps have fed 40 cogs successfully with the proper strategy. That would make a difference with 60 or more cogs, and a nice bonus even with the 45.
I will see if I can time a couple of these things in my next ceo and will post the results (though I won't intentionally let a cog get angry, red stomach is close enough). Hopefully in a 32 raider ceo (which as a lowly downsizer I still might get) so my timing activities don't put too much pressure on the rest of the team.
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