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Old V2.0 Strategy Guide

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  #1 (permalink)  
Old 03-09-2008, 06:04 PM
Princess Candy Poodleflipper's Avatar
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V2.0 Strategy Guide

***Pictures are coming soon***
Version Two Cogs
The V2.0 (version two cogs) are a new type of cog that can only be found in the Bossbot golf courses and the CEO. These cogs have two lives, meaning they must blow up twice. For example, if you come across a V2.0 11 Corporate Raider, you must defeat the level eleven Corporate Raider first. After you do this it will blow up as usual, but leave a level 11 skelecog behind. You must defeat this cog also. The good part is if you haven't attacked the skelecog yet, it will not attack you.

V2.0 Common Misunderstandings
When doing courses, I find that most toons don't fully understand how a V2.0 cog works. The first mistake some make is that they think the points from their gag will 'roll-over' into the next cog. Even if the Corporate Raider V2.0 needs one more point to be destroyed, and you use your piano, the new skelecog will be on green and have no damage to it whatsoever.
Another thing to remember, is that you can use as many Wedding Cakes as you want on the V2.0 cog, but the skelecog will always turn out green when the first stage of the V2.0 cog blows up. This is because Wedding Cakes are all a throw gag. Gags of the same type will always go in the same turn, even if the cog is way past its blow point. Let's say the cog only has 40 HP (hit points) left. And let's say, one player selects a Cream Pie, and the other a Birthday Cake. The Cream Pie would've been enough. The cog is not going to stop to blow up. The Birthday Cake was wasted, because the player thought his Cake would attack the skelecog. The key to defeating a V2.0 cog in one turn is to remember the gag order. Which is as follows:
Toon-up
Trap
Lure
Sound
Throw
Squirt
Drop
V2.0 Strategies
Drop Strategy

Drop works very well in defeating a V2.0 cog because it goes last in turn. Let's say you have a 11 V2.0 cog. The first two players choose Birthday Cakes and the third player can use a Piano. I was surprised at how well drop worked in strategy.
Sound Strategy

Sound works well also on V2.0 cogs. This is because once killed the first time with sound, they don't attack you when they turn to Skelecogs. Most commonly, toons use two Fog-Horns and two elephants to be safe. But if it is a row of tens, One Fog-Horn and three elephants will be sufficiant. Once the V2.0 cogs are turned into Skelecogs, you can defeat with two Birthday Cakes(lvl. 12), a Birthday Cake and two cream pies (lvl.11), a Birthday Cake and one Cream Pie (lvl.10), a TNT (with a lure of course), or Lure the opposite cog(s) you are attacking, and focus on the cog you wish to defeat.

Thank you for reading. I also ask, if you come across any mistakes such as grammer, spelling, HP, gag combos, or rules, please let me know! Thank you!

Last edited by Princess Candy Poodleflipper; 03-09-2008 at 06:32 PM.
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Old 03-09-2008, 06:13 PM
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Nicely explained. I have seen so many wasted gags because players do not realize they do not carry-over.
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Old 03-09-2008, 06:13 PM
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Very good post, but this part confused me:

"Or one Fog-Horn, one (maxxed) elephant, and one (maxxed) Aoogah, will work"

This doesn't seem like enough damage for level 10's.

also:

"Once the V2.0 cogs are turned into Skelecogs, you can defeat with two Birthday Cakes"

Isn't this omly needed for an unlured 12?

Thanks for all the good info.
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Old 03-09-2008, 06:21 PM
Princess Candy Poodleflipper's Avatar
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About the first comment, I looked this up and you are correct.
About the second one. At the bottom, I said that I was generally speaking about V2.0 cogs. I didn't know if this would be confusing or vauge, so I am going to change it. Thank you for your feedback!

Any other comments/questions/concerns?
~PCPF

Last edited by Princess Candy Poodleflipper; 03-09-2008 at 06:48 PM.
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Old 03-10-2008, 03:48 AM
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Some points do carry over. I have killed plenty of v 2.0 with over kill. They might be green but die alot easier. If you hit a lvl 12 v 2.0 with a cake and drop 2 pianos it will kill both the cog and the skelecog. Try it. Besides we carry more than enough gags and they all cost the same so why is it a waste? Also if you can fight v 2.0 you probably have restocks from vp or cfo. Those are easy to use.
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Old 03-10-2008, 03:54 AM
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Quote:
Originally Posted by fwp320 View Post
Some points do carry over. I have killed plenty of v 2.0 with over kill.
I'm pretty sure there's no roll-over damage.

Quote:
Originally Posted by fwp320 View Post
They might be green but die alot easier. If you hit a lvl 12 v 2.0 with a cake and drop 2 pianos it will kill both the cog and the skelecog. Try it.
Was the V2 defeated with 2 cakes, and the skelecog defeated with 2 pianos?

Quote:
Originally Posted by fwp320 View Post
Besides we carry more than enough gags and they all cost the same so why is it a waste?
It's a waste, because you can't carry more than 3 pianos without a unite or an SOS card.

Quote:
Originally Posted by fwp320 View Post
Also if you can fight v 2.0 you probably have restocks from vp or cfo. Those are easy to use.
Yes, they are easy to use. Some people don't want to waste an SOS toon or a unite, though. I like to save mine for extreme emergencies, personally.



On topic: Great guide.
  #7 (permalink)  
Old 03-10-2008, 04:58 AM
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If the points dont 'roll over' then why do some skelecogs (level 10's and 11's) only have about 50 HP?

Why can you kill a level 12 (2.0) completey with three birthday cakes?

I've seen whole fruit pies hit a fresh unlured skelecog and make him turn orange.

Apparently, some points do roll over.

How else could you kill off a level 12 skelecog with a piano? Level 12's have 200 points. An unorganic piano does 170. Yet, that piano will kill a fresh Level 12 skelecog if you overkill the original cog.
  #8 (permalink)  
Old 03-10-2008, 01:46 PM
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I have seen some buggy things in the CEO battles... BUT I don't think there is rollover.

To take out a lvl 12 v2.0... 4 gags: 2 cakes (1cream pie if lured already), hose or rain, then a piano to finish the job.

Just my experience... does seem a bit buggy though
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Old 03-10-2008, 02:09 PM
PRW PRW is offline
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You can completely kill a V2.0 cog with overkill. I don't know all of the gag combinations that will do it, but I've seen and done it most often with 2 pianos on the V2.0 cog. It seems like it is keeping a running tally of points as each gag hits...
  #10 (permalink)  
Old 03-10-2008, 06:52 PM
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I am pretty certain points do not roll over. I have done countless Front Threes, every time I am in, the points never carry over. As Ethan has said, it might be a bug, or there must be some rule that we have not discovered yet. I do appreciate your comments though.
~PCPF
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Old 03-10-2008, 08:14 PM
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Awesome guide! Very useful !
  #12 (permalink)  
Old 03-10-2008, 09:07 PM
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I am very certain damage carries over whether it's a bug or not. It's happened to me countless times, and I may even consider recording a front three if you don't believe me.
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Old 03-10-2008, 09:55 PM
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I am very certain damage carries over because I have seen it work time and time again. Here are 2 instances where I noticed:

1. I saw an unplanted cloud gag kill a green 10 skelecog (cant remember the 1st gags)
2. I saw 2 fogs and an elephant kill a row of green 11s after the initial cogs were destroyed with 4 fogs. None of the gags were planted.


Either the skelecogs have less LP or the gag hits do carry over. Until somone shows proof that the skelecog has less LP, I will believe it carries over.

[EDIT] - Cog level 11 have an LP of 156. 4 fogs = 240 total with combo bonus. Skelecog level 11 = 156 LP. 2 Fogs (100) + 1 elephant (21) = 145.2 (with combo bonus) <---not enough to destroy an 11 unless that 11 has less LP or gag hit points do carry over.


The Dogfather
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Last edited by The Dogfather; 03-10-2008 at 10:51 PM. Reason: Noticed I typed 22 for elephant instead of 21
  #14 (permalink)  
Old 03-10-2008, 10:00 PM
ToonTastic
 
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I'm actually starting to think the damage carries over. I've seen gags defeat skelecogs that shouldn't normally defeat them.
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Old 03-10-2008, 10:46 PM
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Damage does carry over. (or so from my observance)

Once I had 4 toons Cake a lvl 12 lured, and the skelecog NEVER spawned.
And other instances which are similar to the DogFather's.
 

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