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Old Version 2.0 Cog "Health"-wassup with that?

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  #1 (permalink)  
Old 03-08-2008, 11:08 PM
bugaboodan2002's Avatar
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Version 2.0 Cog "Health"-wassup with that?

I am slightly confused! It was my understanding that Ver. 2.0 cogs are merely (2) cogs in one! But I have noticed some strange things about thier health. In a "Front Three" today, we encountered a level 11 Big Cheese ver. 2.0. Everyone was down 20 laff due to losing the maze! I used toon up and two toons used foghorns. The last toon of our group (4 toons) used an elephant trunk. This was our first attack of the battle! The Big Cheese (lev 11, Version 2.0) took 121 (normal damage) + 25 (same "gag" yellow damage) for a TOTAL DAMAGE OF 146 POINTS! All the cogs blew up leaving the one Big Cheese ver. 2.0 in Skelecog form.

HERE IS MY CONFUSION... When doing CJ battles, CFO's, etc. a NORMAL level 11 cog needs (2) Foghorns AND (2) elephant trunks to kill it. I won't bore you with damage amounts of these attacks or the cogs health, but...ANYWAY YOU SLICE IT, (2) FOGS AND AN ELEPHANT TRUNK SHOULD NOT KILL A FRESH LEVEL 11! I cannot figure out why ours died and turned "Skelcog" on us!

Also, It seems like "some" of the version 2.0 cogs can take A LOT OF DAMAGE, while others blow up after less damage! yesterday, I saw (2) cream pies take out a Version 2.0, level 10 Head Hunter that was UNLURED! that don't happen in real life kids!

WASSUP WITH THAT?!?!

Please post if you have encountered the same "problem".

-Matt
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Old 03-08-2008, 11:13 PM
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Quote:
Originally Posted by bugaboodan2002 View Post
I am slightly confused! It was my understanding that Ver. 2.0 cogs are merely (2) cogs in one! But I have noticed some strange things about thier health. In a "Front Three" today, we encountered a level 11 Big Cheese ver. 2.0. Everyone was down 20 laff due to losing the maze! I used toon up and two toons used foghorns. The last toon of our group (4 toons) used an elephant trunk. This was our first attack of the battle! The Big Cheese (lev 11, Version 2.0) took 121 (normal damage) + 25 (same "gag" yellow damage) for a TOTAL DAMAGE OF 146 POINTS! All the cogs blew up leaving the one Big Cheese ver. 2.0 in Skelecog form.

HERE IS MY CONFUSION... When doing CJ battles, CFO's, etc. a NORMAL level 11 cog needs (2) Foghorns AND (2) elephant trunks to kill it. I won't bore you with damage amounts of these attacks or the cogs health, but...ANYWAY YOU SLICE IT, (2) FOGS AND AN ELEPHANT TRUNK SHOULD NOT KILL A FRESH LEVEL 11! I cannot figure out why ours died and turned "Skelcog" on us!

Also, It seems like "some" of the version 2.0 cogs can take A LOT OF DAMAGE, while others blow up after less damage! yesterday, I saw (2) cream pies take out a Version 2.0, level 10 Head Hunter that was UNLURED! that don't happen in real life kids!

WASSUP WITH THAT?!?!

Please post if you have encountered the same "problem".

-Matt
Well for me, in certain cases, in the ceo, when you fog, plus 3 elephant trunks, it normally kills most of the cogs, with adnormal HP amounts, and that I can kill a skelecog 12 with a TNT, so idk.
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Old 03-08-2008, 11:27 PM
bugaboodan2002's Avatar
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That is weird for sure! Perhaps....they took the TOTAL HEALTH POINTS FOR (2) level 11 cogs, but did NOT split it right down the middle! here is an example..

(NOTE- The health I will use is 180 points, I made up that number for my example)

Lets pretend a UNHARMED lev. 11 Big Cheese has 180 health points. therefore, the version 2.0 cog will have 360 TOTAL HEALTH POINTS to be destroyed. I ASSUMED the point where the "normal" cog is killed is 180, BUT.....WHAT IF EVERY VERSION 2.0 HAS A DIFFERENT AMOUNT TO KILL THE "normal" cog? For example....maybe the "normal" cog will die at 210 damage done...but another version 2.0 might change to Skelecog at 170 points of damage! That would explain why ONLY the version 2.0's have weird damage amounts and the regular cogs do not. It would also explain why "some" of the version 2.0's "seem" to take FOREVER TO DESTROY! It would also be more challenging and force toons do do "more" damage than is needed, just to be sure it explodes!

Did you understand my point about different levels of damage PER version 2.0?

Let me know what ya'll think!

-Matt

P.S.- Have you noticed in the "golf courses", toons are using like (2) storm clouds, or (2) B-Day cakes on REGULAR "in the red" level 10 cogs? I find myself treating EVERY COG like a version 2.0.Too funny!

Last edited by bugaboodan2002; 03-08-2008 at 11:36 PM. Reason: Forgot this part..
  #4 (permalink)  
Old 03-08-2008, 11:41 PM
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Lets say there's a level 12 v2 cog. You know that both cogs will have 200 hp. If you do 400 damage or more at the cog with one gag type, the extra damage will count for the skelecog self, so the V2 will be defeated completely. The animation of it turning into a skelecog still plays, but it disappears after the gag was used.

Strange, isn't it? I'd recommend using 4 fogs at the end of the golf courses if you all have them still.
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Old 03-08-2008, 11:46 PM
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i just noticed that if you kill a big cheese lvl 12 and the -30 after the red like the yellow or orange that is over kill amount and it goes over to the skelecog and if you drop a piano on it that is -170 it will kill it(i think that is just what i noticed)
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Old 03-08-2008, 11:51 PM
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Yes... I knew that the extra damage done "carried over" to the Skelecog, I was just baffled by the damage amounts to kill the normal portion of a ver. 2.0!

The reason is this...using SOUND for the first attack takes out the "normal cogs" and ver.2.0's Then, someone can Toon-up and the other toons can attack the Skelecogs that remain because after the Skelecogs appear....they just stand there!(I think the ver. 2.0's should be able to attack instead of toons getting 2 attacks in a row) If you are doing a Back nine and trying to conserve gags (like in a CJ fight), then "knowing" when the Skelecogs appear would be very helpful. That is why I was wondering about the odd damages and stuff!

Good reply though! Not everyone knows about the damage "carry-over"!

Thanks for the post!

-Matt
  #7 (permalink)  
Old 03-09-2008, 01:43 AM
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Quote:
Originally Posted by bugaboodan2002 View Post
I am slightly confused! It was my understanding that Ver. 2.0 cogs are merely (2) cogs in one! But I have noticed some strange things about thier health. In a "Front Three" today, we encountered a level 11 Big Cheese ver. 2.0. Everyone was down 20 laff due to losing the maze! I used toon up and two toons used foghorns. The last toon of our group (4 toons) used an elephant trunk. This was our first attack of the battle! The Big Cheese (lev 11, Version 2.0) took 121 (normal damage) + 25 (same "gag" yellow damage) for a TOTAL DAMAGE OF 146 POINTS! All the cogs blew up leaving the one Big Cheese ver. 2.0 in Skelecog form.

HERE IS MY CONFUSION... When doing CJ battles, CFO's, etc. a NORMAL level 11 cog needs (2) Foghorns AND (2) elephant trunks to kill it. I won't bore you with damage amounts of these attacks or the cogs health, but...ANYWAY YOU SLICE IT, (2) FOGS AND AN ELEPHANT TRUNK SHOULD NOT KILL A FRESH LEVEL 11! I cannot figure out why ours died and turned "Skelcog" on us!

Also, It seems like "some" of the version 2.0 cogs can take A LOT OF DAMAGE, while others blow up after less damage! yesterday, I saw (2) cream pies take out a Version 2.0, level 10 Head Hunter that was UNLURED! that don't happen in real life kids!

WASSUP WITH THAT?!?!

Please post if you have encountered the same "problem".

-Matt
I think you may want to look again because I'm fairly certain that all the cogs after the maze are level 10 cogs. The level 11 cogs are after the cog ball.

CWD
  #8 (permalink)  
Old 03-09-2008, 01:52 AM
bugaboodan2002's Avatar
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Join Date: Dec 2006
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You are probably correct. Where we were in the course isn't really important, but the circumstances of the battle, gags, damage and weird result is accurate.

Maybe the "yellow gag track" damage was rounded down instead of up by 1 point, but that isn't a biggee either.

Now that we have all that out of the way, I would like your comments on the point of the thread. Have you noticed these discreprancies in damage?

Lemme know....Thanks!

-Matt
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Old 03-09-2008, 04:50 AM
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On one Front Three course I went in, we had this V2 Skelecog that exploded after somebody merely whole pied it! I read somewhere that V2 skelecogs have more health.. but is it possible they have less?
 

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