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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
Things everyone should know about the VP
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yeah, all good stuff... the gears he spits out of the box are -2.... also when you are tossing the pie the pie meter fills. More blue, means a higher arc to the trajectory, while a release with less blue is a straighter shot. If you tap your insert key you will release at about 50%. This is a modest shot and that will let you do your part driving it over the edge. I dont even use the high arc, but the straight shot is vital and fun. The trick is you have to hold it all the way up and back down. But with lag the time varies. I hold for much less than a second before release for the straight shot. If a toon makes the jumps when the vp does, they will live. If they dont know how to dodge the obsticles, they should throw from out of range. if you stun from up close properly you will only get hit by the -2s from the box. From the back there are only those and the occasional spitting of gears to worry about. If you are stunning from up close PLEASE be off to the side. People stun from further off and they arent trying to feed you pies. If you are stunning from up close you can avoid the 'spit' gears by taking one to two steps forward after he aims. If you are stunning from up close in the front, the attack of concern is the other -3 point attack, the 'net' of gears that he throws out when he spins. You can avoid that if you are up VERY close in the front. If he opens his door then you will take -1. Step up to dodge when he spins and then back again into position right away... he could open at any second and you might have a chance to take that shot! The remaining trick, besides patience and timing, to stunning from up close is avoiding the gears from the box. I would like to help but I dont know how to do it. Sometimes they come out from left to right, other times left to right. They spread out as they travel so being slightly further back lessens your chance of getting hit but also requires better timing on the shot. For me, it takes -2 points almost every time the door opens, even if I make the shot most of the time the -2 point shot will still hit. If you only take the -2 point hits you will surely live if it is moving at all. The VP is alot of fun, not as many people stun from close anymore... go figure... thats all I might think of...
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just a toon... contact me for a secret... |
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I also just want to add that I have noticed that he uses the gears and occasionally the jump to stun you before he opens the door. He is trying to knock you down so you can't "gum up his works" by throwing a pie into his undercarriage.
I have also found that it is best to develop teams. If (hopefully) eight toons make it to the pie throwing, try to divide up the work much like CFO: 2 toons aiming for the doors (front and back), 4 toons trying to knock him in the head, and 2 toons (preferrably high laff toons) running around keeping an eye on everyone else's laff points. Just a strategy that my sf's and I have developed that seems to work. Also, it is hit or miss for me whether or not my computer HOPELESSLY locks up during the pie fight. Luckily my sf's are aware of this, so if i'm not fighting it means I'm in LaLa land. Does anyone have any suggestions as to how to maybe tip the scales in my favor and not lock up as much? Other than going to a less crowded district? |
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stunning up close
The best guess I can make about the pattern the gears come out of the undercarriage, is 3 left to right, then another 3 right to left. So if you get hit on the first time the gears come out switch to the other side and you should be good for 2 pie stuns, then switch to the other side.
There is a place you can stand and not get hit, just off to the side, then you have to move a little to the middle and forward to get a quick pie hit in to stunn. The problem is the VP is always moving either forward or back so it is hard to stay in the right spot. Good Luck! |
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Very good info
Good guides, I do disagree with one statement by Drippy, I will never run around checking peoples laff in a VP, as the higest LP, I stun most the time, not alot of little toons are good at this, and I think you should just leave that guy alone, don't run up to him and ask for a t-up, or stand in front of him, if only one person is doing this, which is the case in most my fights, he cannot stop and heal you, find someone else. I would say if your not good at pies or stunning take the heal job, though you really need the stunner to be focused, not tooning.
I am sure many will disagree, but the sooner we get him over the edge, less toon-ups anyone needs. That's how I look at it. |
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Trying the up close stunning, any advice?
And so far, I haven't had much success with it. I get in up close, just off to the side, and get in my ready pose. Then, consistently, the door opens, and as I'm getting the meter all white so I can throw, the VP throws some gears at me.
Am I doing something wrong, or is it just that everybody is too far back and all the VP's attention is on me? I'm pretty good at the stunning, though I often have a challenge when he's down on the last ramp and too close in for distance stunning from behind. If I could master the up close stunning I might be able to get over that last hurdle. Don't know why more toons don't stay in closer when there is a stunner working close-- it's not that hard to dodge the gears, as soon as the VP turns toward you, just hit the back key and jump, and the gears pass harmlessly below you. |
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I can see how that strategy would also work, Kalan. My theory behind it is that if you are the "Tooner-Upper" (lol), you might not always be facing the VP and not always hear the warning sounds that he is going to jump. Therefore, you are likely to take a few -10's. A high laffer can afford that, a 50-some toon cannot.
And no one has given me any advice about the locking up thing!! |
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if you have two toons left that kow how to make the straight shot, you will win. The one back should stay there and the one in front should back up to move him when he is stunned. When me and my son (7) do it, I take the front, and we can move it down the ramps almost as fast as your average group os inexperianced randoms. Its really all about the stunns and avoiding damage. We also stay close in so he doesnt get upset at having noone to aim at. This keeps him from going into JUMP-ROLL mode.
__________________
just a toon... contact me for a secret... |
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