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Old If you don't know what to do then don't do it!

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  #31 (permalink)  
Old 03-26-2005, 12:01 AM
Purple Phantom's Avatar
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Join Date: Feb 2005
Location: Cash HQ
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Quote:
Originally Posted by WizardHawk
The most important job in the CFO battle is stomping BY FAR. I have done many random runs and still never gone sad on one (had to bail on 3 or 4 when last toon standing) and I don't care who goes with me. I'll take as many sc's as will jump on the elevator. Why have I been so lucky as to not experience all the lost runs so many here face? I start off stomping EVERY TIME I'm on a solo run. My goal is to treasure farm as many as possible and keep the two toons on whatever side of the door I'm on as safe as possible. I look up from time to time to get a feel for how each of the crane operators are doing. It is my exerience that even 4 total new players on crane will get it before the end of their very first run. It isn't rocket science that once he has a safe on his head you cannot damage him. Really, so what if they toss a few on while learning? We all did it and we all managed to win before we were really good at it didn't we?

I stomp and create as many treasures as I can and wait to see if the team can hold together when the CFO is red. If not, I'll jump on crane THEN and finish him off. What causes the end to so many random runs is the lack of available treasures for everyone when the reds come out. Everyone is too busy running around trying to heal themselves to have anyone take a crane and get a little support for that last shot. Work on dropping as many treasures as possible and you drastically reduce that problem!

I'd MUCH rather have inexperienced players on crane. The newer stompers are more dangerous to a run because they often do not actually protect the cranes and they use as much or more treasures as they release. Work more at teaching the stompers what to do and worry about the cranes less since crane really is easy to pickup. You will find much more success.
Excellent post, excellent advice.
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  #32 (permalink)  
Old 03-28-2005, 12:15 AM
cheezyknees's Avatar
im thinking...
Join Date: Mar 2005
Location: i live in psa(piv stick animate)
Posts: 370
Quote:
Originally Posted by beef333webb
dear...u are wrong..all toons are not good..i know some 55's who rock and some 104's who arnet that great...I am not saying your mom isnt smart, so please dont call me names..I am not diseased or what ever u were saying..I am sorry to offend u...this is supposed to be fun..and like i said before..i am glad to go with a couple of short changes..also..act my age...my goodness...i have to tell u I try to be very nice..i dont tell toons they stink..I do treat toons the way I would want to be treated..but I have a feeling u use the "you stink" button way more than i ever have. Have a nice day..this wasnt personal..I am sorry u took it that way.
no im sorry got carried away but im a sc and ive been ofeended i hav sf that r 100s and treat littles like dirt but not me and im a kid so im sorry but i have a.d.d so dEAL with it
  #33 (permalink)  
Old 03-28-2005, 11:06 AM
Sir Ernie's Avatar
15Centz - 9x Hermit
Join Date: Jan 2005
Location: Somewhere
Posts: 507
If you dont want short changes to go with you dont take them. People take short changes, then complain how they died because of short changes. If I dont have some back up I'll try to limit the low suit's that go with me. Going with an elevator full of short changes, now that I wont do. If I have more sfs with me(most of us can crane well, and stomp/defend zones pretty good), there can be more short changes.

I have told people plenty of times "Don't throw a safe now!", but they wont listen. They will say "OK" or "Yes", but will still throw safes. If I see someone trying to throw a safe I will tell them not to. Unfortunately, they will ignore me because throwing that safe is so important to them. All that it causes is more problems. Choose wisely who you take, because most people will always have some sort of problem.

BTW: High suits are not all that good either, watch out for freeloaders!
  #34 (permalink)  
Old 03-28-2005, 02:38 PM
Culinary Cat's Avatar
B. K.
Join Date: Nov 2004
Location: Going back to the sundae bar at Max & Erma's!
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I agree with Ducky Wucky but you never ever LEARN what to do until you TRY.
  #35 (permalink)  
Old 03-28-2005, 02:50 PM
prof. bananapop's Avatar
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Join Date: Aug 2004
Location: I once was lost but now I'm found
Posts: 76
actually im a sc on open ...but im a rb on test ...I DO know how to operate the cranes...yet people seem to say no sometimes.....i dont know why ...do they think theyre better than me.....well im a 57 on test n i got up that high ...so...dont say things unless you KNOW whats going on ok???
  #36 (permalink)  
Old 03-28-2005, 11:38 PM
WizardHawk's Avatar
It's just a flesh wound..
Join Date: Dec 2003
Location: Washington State
Posts: 1,255
Quote:
Originally Posted by Sir Ernie
If you dont want short changes to go with you dont take them. People take short changes, then complain how they died because of short changes. If I dont have some back up I'll try to limit the low suit's that go with me. Going with an elevator full of short changes, now that I wont do. If I have more sfs with me(most of us can crane well, and stomp/defend zones pretty good), there can be more short changes.

I have told people plenty of times "Don't throw a safe now!", but they wont listen. They will say "OK" or "Yes", but will still throw safes. If I see someone trying to throw a safe I will tell them not to. Unfortunately, they will ignore me because throwing that safe is so important to them. All that it causes is more problems. Choose wisely who you take, because most people will always have some sort of problem.

BTW: High suits are not all that good either, watch out for freeloaders!
Really? Well my second toon on open is under 90LP and a SC5 I believe (might be a PP2 now, can't remember lol). Would you not take him because he is ONLY a SC and not over 105LP? Well you would be the one missing out then. Not only do I have a full RB50 on test, but a RB20 on open as well. ALL of my friends have at least 2 or 3 toons they take to the CFO and several of them are only SC because they spend most of their time on their bigger toons.

If people would spend more time working on THEIR own skills and stop worrying so much about the toons around them, there would hardly ever be a lost run. People do not fail because of taking SC's with them, they fail because THEY do not know how to compensate for the skills (or lack there of) of others. If you are great at stomping NO SAFE-HAPPY TOON CAN KILL YOU. I've said it before and I'll say it again, if you insist on working the crane you deserve what you get out of the run. If you want to WIN, then stomp unless you know you have some good stompers around you already. This is what is important, not the suit of the toons on your run.
__________________
Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt...

My Toons:
Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28
Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2
Tricky Mcklunk JR (test) 113lp -HW 25, RB 50
Cat A. Tonic (test) 82lp - CC3, PP 4
Chimpo (test) noob
  #37 (permalink)  
Old 03-29-2005, 01:15 AM
P. Cheezypuff's Avatar
VP Soloist Extraordinaire
Join Date: Dec 2003
Location: SLC, Utah
Posts: 275
Here we go again! The same gripes as back when sell Hq hit open. It just seems to be a bit more prevelant in CHQ for some reason. Just keep in mind that the SC toon you may not want to CFO with can be a second or third toon belonging to an extremely experienced player. I ran into the same type of discrimination in Sell HQ way back when and now again in CHQ with my second and third toons. It's interesting to see the different reactions of toons when you enter the CFO lobby first with a high suit Baron then with a lowly SC.

You guys got it easy now with no part requirements. Don't worry about cog level just check thier gags and laff. If they appear full odds are your looking at an experienced player. If you lose just gag up and go back in. It would be alot easier than wasting time with elevator shuffling!
__________________
Popcorn Cheezypuff (ruff, ruff) - 110 Laff (MAXED & Trapless)
Little Rainbow Gigglequack (quack, quack) - 103 Laff (Maxed and Trapless)
and others.....

<<<<<<<<<<<<<<<<<<<<<<<
Sellbot HQ ADDICT.... Hee Hee
NO LONGER Stuck at level 12 Mr. Hollywood
  #38 (permalink)  
Old 03-29-2005, 02:25 PM
Registered User
Join Date: Apr 2004
Posts: 407
...my 105 laffer is awful at stomping. whenever i encounter goons in the factory, i just avoid. where is the best place to practice by myself? the factory?
  #39 (permalink)  
Old 03-29-2005, 07:00 PM
WizardHawk's Avatar
It's just a flesh wound..
Join Date: Dec 2003
Location: Washington State
Posts: 1,255
Quote:
Originally Posted by Light Blue Rabbit
...my 105 laffer is awful at stomping. whenever i encounter goons in the factory, i just avoid. where is the best place to practice by myself? the factory?
The goons in the CFO battle come in all sizes and speeds. There really is no way to master stomping for the CFO battle without practice in that battle.

As to your problems in other areas, always attempt to stomp goons from behind rather then trying to approach from a side angle. What I do in the CFO is run up and actually touch the goon THEN jump (if that makes sense). You simply cannot miss if you do. You don't even have to jump forward, you can actually jump sideways or even backward and the goon will still collapse. The problem is when you try to actually jump from some distance and attempt to land right on it. Sure you can get it to where you land it more often then not but you will still overshoot (hit the lights) or undershoot often. Doesn't it make more sense to work on a strategy that is 100% successful?

Good Luck
__________________
Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt...

My Toons:
Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28
Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2
Tricky Mcklunk JR (test) 113lp -HW 25, RB 50
Cat A. Tonic (test) 82lp - CC3, PP 4
Chimpo (test) noob
  #40 (permalink)  
Old 03-29-2005, 08:06 PM
kurt.10's Avatar
Bad kid
Join Date: Nov 2004
Location: TOONTOWN
Posts: 151
Unhappy

15 Laffs ?! *sad*ITS ME!

Last edited by Blue Bizzy; 05-03-2005 at 06:23 PM. Reason: My ears >.<
  #41 (permalink)  
Old 03-29-2005, 08:48 PM
CantCatchDis's Avatar
Gone with the Wind
Join Date: Feb 2005
Location: It's the Start of Something New
Posts: 822
If you guys ever see a duck named Little Cuckoo Beaniequack and hes not good at stomping or at the crane,im sorry. I still only have 8 parts and im always studing about the C.F.O. If you see me can you please take me in? And by the way,WizardHawk,great C.F.O guide! Your making things easier for people.
  #42 (permalink)  
Old 05-02-2005, 06:42 PM
Baron Von Hulasplat's Avatar
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Join Date: Apr 2005
Posts: 6
I think this whole thread points to an inherent problem between the turn based nature of most of TT and the few live action battle-based activities that come in the factories.

Most of TT is straight turn-based RPG with the excpetion of fishing and trolley games, there's no hand-eye coordination involved, and certainly no such skills needed in any street or building based fighting.

In other words, most "non-professional" toons spend all their time figuring out how to use thier gags and how NOT to use their gags for the overall benefit of whatever small team they are on.

But once you spend a 100 hours or so doing that and are ready to go into a factory, all of a sudden, you need a set of totally different hand-eye coordination based skills!

The problem is, these things take time. The age range of players is what, age 3 to 93, so you have a lot of varying skill levels...and it does take practice. ..and Cheezypuff is right, I'd rather hop on an elevator, hear the ding and be left with nobody than to stand there and watch time after time as all the cogs rotate in and out!

And Wizard Hawk, bravo for posting a tactic tip!! If I ever make it to the CFO, I'll let you know how it works!

BTW - (I'm showing my n00b here...) are the goons like the "eye-beam" robots in the sellbot factory and mints? If so, then, yes...that tactic works fine.
  #43 (permalink)  
Old 05-02-2005, 08:10 PM
Mrs. T's Avatar
I pity the fool!!!
Join Date: Apr 2005
Location: Toontown, of course!!
Posts: 16
Wonderful guide you got there!! Maybe that's why I've been losing so much in random runs. I usually use the crane, but in some of them, I've stomped, and I still lose.

I think players should know how to do both well. When I'd do the crane, I wasn't covered and when I stomped, others kept running in circles.

It's risky running with randoms because you don't know their skills. I do not judge by suits, because when I lost those times, none were low level suits. I've encountered excellent and bad players on both ends.

The only way someone is going to get it right is by practice. It is risky, but practice makes perfect. The best way to practice is to go with a group of friends and let them know you will be practicing. If you are going with randoms, then say I NEED TO PRACTICE _______ .
  #44 (permalink)  
Old 05-02-2005, 08:16 PM
Master Peppy Sniffleglop's Avatar
B. K.
Join Date: Nov 2004
Location: Behind you buddy with a sword >:->
Posts: 1,803
Talking

Lol so funny (to short ya big baby)
  #45 (permalink)  
Old 05-03-2005, 12:52 AM
PrinceRicky
Join Date: Jan 2005
Location: Georgia
Posts: 29
[quote=WizardHawk]

Quote:
As to your problems in other areas, always attempt to stomp goons from behind rather then trying to approach from a side angle. What I do in the CFO is run up and actually touch the goon THEN jump (if that makes sense). You simply cannot miss if you do.

WizardHawk, my SF on test and on Open! We have done a whole lot of CFO's and always endup the last 2 standing partner. Very good advice indeed. 2 weeks ago Fluffy Tomahawk and I went into the CFO with 8 toons of various levels. Shortly into the first and natural cog battle, the whole other side went sad as we were fighting on our side. At this point one of the 4 on our side left giving up the ship ( alt-f4 ) and leaving us with 3. After some time went by, another toon on our side ( now only 3 of us ) kept saying "I only have a few minutes " ( as the cogs kept coming endlessly ) and eventually left leaving just Fluffy and I. We had to fight all the cogs from our side as well as the ones they didn't fight on the other side. In the end we were almost completly out of gags as 12s and 11s continually came out. We finished that battle with full laff points and didn't hesitate to go into the CFO battle with just 2.

Obviously it took longer than normal, but we both won and danced. Why? Because we knew how to do both the crane and stomping. So in addition to what you were saying, ( speaking for myself ) NO Short Changes can make me go sad, even if im in there with 7 of them, because I know I can win the battle even after they are all gone. No matter how many helmets they put on his head, or even if they can't stomp effectively. So I walk on the elevator and whatever 7 get on thats who I go with.


Prince Ricky
 

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