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Old Long runs VS short: By Duckman Reporter

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Old 07-28-2004, 06:14 AM
Duck Man's Avatar
Hollywood level 15, 107
 
Join Date: Jul 2004
Posts: 58
Cool Long runs VS short: By Duckman Reporter

Okay folks, it's time to get it straight. Haha. The front enterance of the factory has two purposes. For the noobs don't know where the side enterance is, and for those who are doing longruns to gain their merits. There is a way to communicate as most high level toons should know: Let's battle the cogs!' or ' I need to defeat some cogs(in sellbot hq)' to show that we would like to get some merits, so that we can do the VP. Some toons just don't get this, and run their merry way so that they can get their parts. Well, your day is coming too, when you become a mingler and you need 3400 merits, or a Mr. Hollywood when you need 5500 merits. That is aproximatly 6 longruns, and for the holywoods, 10 longruns. So, for those toons who just need parts, please use the side enterance. It's faster, and it saves us higher toons from doing some useless short runs. Thanks, I know I can count on you, because all toons are toontastic!
-Duckman reporting on the webb

P.S. I transfered last week to a better job, from channel quackers to reporting ON THE WEBB for an executive reporter position. I'd like to thank all the folks at channel quackers for their support. Without them, I'd still be in the duck pond.

Last edited by Duck Man; 07-28-2004 at 06:21 AM.
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Old 07-29-2004, 05:50 AM
Peppy Pepperburger
 
Join Date: Jun 2004
Location: Houston
Posts: 21
Wait a minnit there

Okay, I am at Mingler level and need 3400 merits, but I don't agree with all this!

First off, nobody owns a particular elevator or has exclusive rights to it.

Secondly, I have no problem with accommodating toons who need long runs or skelecogs IF THEY SAY SO up front and don't leave everybody switching directions and splitting up in goon-filled corridors.

And lastly, I'm not sure the payoff in merits is worth the long run - seems to me that most of my merits are coming from the big cogs on the roof. When I'm running with friends who can teleport for gags, I'd rather do dozens of short runs - and the side entrance is the shortest run of all when played that way.
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Old 07-29-2004, 01:02 PM
DutchAmerica's Avatar
ToonTastic
 
Join Date: Nov 2003
Location: Greenbelt, MD
Posts: 1,740
Hmmm

I think that the Duckman was just making a friendly suggestion. You can choose to do that or not.

But the side entrance IS much easier and shorter than the front entrance. Front entrance, you HAVE to do 2 sets of cogs to get to the warehouse, where the side entrance you just have to avoid the skelecogs while you are running to the catwalk thereby only having to do 1 set of cogs. Also, you can get to the 'rewards' room easier.
__________________
Open toons:
Robin Bobin 106 Red Mouse, 2F, SC, Max'd no lure
Loopy Henny Henlopen 106 Duck,TM,SC, Max'd no drop
Silly Ladybug Mischief 69 Blue Cat, CC, No trap

Test toons:
Silly Robin Bobin 105 Red Cat, my 1st Holly, No Trap
Raspberry Cream Pie 54 Purple Mouse - Still in deve.
Silly Henny Henlopen - Baby Toon - Cream Duck
Babies: Coconut Cream Pie/Missy Quacks Alot, Silly Henny Henlopen

Both: Clumsey Chimney Sweep - Black Cat
Dutch America - brown horse
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Old 07-29-2004, 05:07 PM
Royal Prince BlueMouse's Avatar
Viva la Mice!
 
Join Date: Jun 2004
Location: State of Confusion
Posts: 265
merit system: (kinda)
short run from the side: 161 merits
short run from the front: 213 merits (i think)
long run from the front: 581 merits
long run from the side: 637 merits

if you ask me, id rather do 8 600 m runs, and a short run,
than 34 1/2 short runs.

calculate yourself, its 34 short runs to get 5500 merits.
  #5 (permalink)  
Old 07-29-2004, 06:48 PM
SoonerClan's Avatar
Waiting for Oldman
 
Join Date: Jan 2004
Location: Oklahoma
Posts: 35
Quote:
Originally Posted by Royal Prince BlueMouse
merit system: (kinda)
short run from the side: 161 merits
short run from the front: 213 merits (i think)
long run from the front: 581 merits
long run from the side: 637 merits

if you ask me, id rather do 8 600 m runs, and a short run,
than 34 1/2 short runs.

calculate yourself, its 34 short runs to get 5500 merits.
I am new to the long runs since I am just now to Mingler level. What is the path to get 637 merits from the Side Entrance?
  #6 (permalink)  
Old 07-29-2004, 07:06 PM
Peppy Pepperburger
 
Join Date: Jun 2004
Location: Houston
Posts: 21
Whew!

I never made more than about 350 merits on what I thought was a long run, so obviously I'm missing something! I stand corrected and I'll look at the blighted map.

I just know that adding about 9 skelecogs and maybe the Oil Room doesnt do much for ya. And I'll NEVER understand toons who want to go the long way and then split up on the silos.
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Old 07-29-2004, 08:26 PM
Dinner's Avatar
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Join Date: Jun 2004
Location: California
Posts: 92
Help Me Understand Merit Points

Okay, I am a Hollywood level 13 and I am confused about the merits a bit. LOL

I know the regular long run is approx 580 merits.

I was also told of a way where you can get more merits by going straight to warehouse after the skelecogs in the gear room, then head over to west and east silo, then back down to the pipe room to finish off those cogs before completing the center silo. more than 600 merits. We call that the 'long long run'.

But I am wondering how many merits that is compared to if you do the long run by starting off from the side entrance? Anyone know? And when you go through the side, do you go to oil room or pipe room first?
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Old 07-29-2004, 08:44 PM
Royal Prince BlueMouse's Avatar
Viva la Mice!
 
Join Date: Jun 2004
Location: State of Confusion
Posts: 265
the 637 merits run:

this is how to do the 637 merits run in 10 easy steps:
side entrance:
1. defeat cogs in side entrance (stomper alley)
2. go to the oil room and defeat cogs there.
3. go to the warehouse and defeat cogs there.
4.go to the silos, (DO NOT SPLIT UP) and defeat cogs there, but DO NOT FIGHT THE FOREMAN!
5. go back down to the warehouse, and instead of going to the boiler room, take the exit on the left, (when your coming out of the silos it is on the left) and go the room in near the paint mixer. (forgot what its called.) deafeat the skelecogs there.
6. go the cogs you would normally fight from the front entrance, then defeat them.
7. go to the boiler room and defeat the cogs.
8. go to the pipe room and defeat the 6 skelecogs there.
9. go back to the silos and defeat the foreman.
10. GET 367 MERITS!!!
  #9 (permalink)  
Old 07-29-2004, 08:46 PM
Royal Prince BlueMouse's Avatar
Viva la Mice!
 
Join Date: Jun 2004
Location: State of Confusion
Posts: 265
Quote:
Originally Posted by Dinner
Okay, I am a Hollywood level 13 and I am confused about the merits a bit. LOL

I know the regular long run is approx 580 merits.

I was also told of a way where you can get more merits by going straight to warehouse after the skelecogs in the gear room, then head over to west and east silo, then back down to the pipe room to finish off those cogs before completing the center silo. more than 600 merits. We call that the 'long long run'.

But I am wondering how many merits that is compared to if you do the long run by starting off from the side entrance? Anyone know? And when you go through the side, do you go to oil room or pipe room first?
its only a 30 merits difference, but 50 from the long run, while the other is only 20 from the long run.
  #10 (permalink)  
Old 07-29-2004, 08:49 PM
Royal Prince BlueMouse's Avatar
Viva la Mice!
 
Join Date: Jun 2004
Location: State of Confusion
Posts: 265
Quote:
Originally Posted by Duck Man
Okay folks, it's time to get it straight. Haha. The front enterance of the factory has two purposes. For the noobs don't know where the side enterance is, and for those who are doing longruns to gain their merits. There is a way to communicate as most high level toons should know: Let's battle the cogs!' or ' I need to defeat some cogs(in sellbot hq)' to show that we would like to get some merits, so that we can do the VP. Some toons just don't get this, and run their merry way so that they can get their parts. Well, your day is coming too, when you become a mingler and you need 3400 merits, or a Mr. Hollywood when you need 5500 merits. That is aproximatly 6 longruns, and for the holywoods, 10 longruns. So, for those toons who just need parts, please use the side enterance. It's faster, and it saves us higher toons from doing some useless short runs. Thanks, I know I can count on you, because all toons are toontastic!
-Duckman reporting on the webb

P.S. I transfered last week to a better job, from channel quackers to reporting ON THE WEBB for an executive reporter position. I'd like to thank all the folks at channel quackers for their support. Without them, I'd still be in the duck pond.
i agree, it would be cool to have our own little entrance for the poeple that need merit runs. and, if you dont, you could go to the 'little toon' entrance and help some toons with their short runs for tasks.

...IDEA: what if there was a whole 'nother VP for the lower laffers? that way, we could get on the vp elevator and not worry!
  #11 (permalink)  
Old 07-29-2004, 09:06 PM
DutchAmerica's Avatar
ToonTastic
 
Join Date: Nov 2003
Location: Greenbelt, MD
Posts: 1,740
They would still insist on coming to the big vp.
__________________
Open toons:
Robin Bobin 106 Red Mouse, 2F, SC, Max'd no lure
Loopy Henny Henlopen 106 Duck,TM,SC, Max'd no drop
Silly Ladybug Mischief 69 Blue Cat, CC, No trap

Test toons:
Silly Robin Bobin 105 Red Cat, my 1st Holly, No Trap
Raspberry Cream Pie 54 Purple Mouse - Still in deve.
Silly Henny Henlopen - Baby Toon - Cream Duck
Babies: Coconut Cream Pie/Missy Quacks Alot, Silly Henny Henlopen

Both: Clumsey Chimney Sweep - Black Cat
Dutch America - brown horse
  #12 (permalink)  
Old 07-30-2004, 12:40 AM
Sesshomaru's Avatar
Anime Fan
 
Join Date: Apr 2004
Location: At my computer desk
Posts: 171
Quote:
Originally Posted by DutchAmerica
They would still insist on coming to the big vp.
yea i think so too i was at VP today and there were about 6 45-50 laff toons there....im not against small toons i like helpin`em out but VP at 45 laff is ridiculous.i dont plan on takin my 57 laff toon to VP until 80 laff or so,its not fair to the big toons that worked hard to get where they are.i dont think a hollywood would like to go to VP and lose b/c of some lil toons after all those pat and merits runs.
  #13 (permalink)  
Old 07-30-2004, 01:04 AM
angelgirl0773's Avatar
~♥AvRiL LaViGnE RoCkS!♥~
 
Join Date: Jun 2004
Location: At Avril's concert Aug. 27th!!!
Posts: 913
My friend at 54 laff went to the VP, and she went sad. I almost have all my parts (51 laffer) but do not plan on VP till i get better gags and have at least 65 laff or so. About this long run thing, i think everyone should stick together. If i did a short run and were to "wait up" for a person doing a long run when i get to the foremen, how am i to know that they did not leave me stranded. How do i know its not just some sick joke played on a laffer that is less then them, and they dont really need merits!! (i know none of u guys here would do that but grievers would) Also, i am at a point where spliting up would be still dangerous for me, since i have no SOS cards and no lure yet, even if i had someone with me. My point is:If you are a noob, JUST GO WHERE THE HIGH LAFFERS GO!!

Lol just kidding. I am agreeing with everyone who said "If you need merits, go with a group that needs them too!"
 

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