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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
Sad and frustrated
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It is funny that a few 109 laff toons I know hate to try to take thier little toons to the elevator. Any toon less than 90 seems to clear out most elevators and I have also had difficulty taking my small toons into VP. Nothing clears out an elevator quicker than a ColdCaller. Though I have to say I have never had problems once in the fight. Unless of course it was a group of inexperianced toons and they just played badly.
Edit: When I say hate to take their small toon to elevator, I mean outside of an established group. Last edited by Zippy; 06-02-2004 at 10:03 PM. Reason: clarify point:taking CC toon |
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Last edited by doc quackenheimer; 06-02-2004 at 10:04 PM. |
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I'm a CCG member I play one of two toons in the runs Solid Squirrlee (106 Maxed NO Trap Hollywood 22) or Mister Loopy Dandydoodle (98 Maxed on all except level 6 Trap and Tune Up NO Drop Name Dropper 4) and rarely have any trouble beating the VP with low Laffers along. Actually I go sad with high Laffer on non CCG runs more often than with the low Laffers on CCG raids! here is the group I went with Tuesday night at 10:00 PM Pacific time.
47 laff telemarketer level 6 83 laff glad hander level 7 57 laff cold caller level 1 104 laff mover & shaker level 9 63 laff mingler level 8 106 laff hollywood level 23 102 laff hollywood level 9 98 laff name dropper level 4 (My Toon) We ALL danced at the end for Madam Chuckle!!!! We had one close call when the 63 laffer put up a MAXED fog horn alone by mistake in the skelecog round! All she said was sorry for the whole round while the cogs attacked. Other than that it was a Breeze!!!! I will take any low laffer that wants to go! I just ask that they listen to the higher toons requests when asked to Pass or asked to "Follow Me" I know how many hit points each level cog has and what gags to use to defeat them lured or not. If you check the strategies thread in the CCG fourm you will find a gag damage table for lured cogs that I made to help new players know what to use in CCG raids. Yes in the CCG we depend alot on lure and have a GREAT success rate over 80% win ratio. I have had great success teaching other toons the CCG lure tatic on NON CCG raids with lower toons with us. The biggest problem is high laffers trying to kill the lower toons on purpose just to prove a point and I do all I can to save the little guys. If you don't want to have lower toons with you don't take them just to kill them that is wrong and mean and will most often kill the whole group on your side if not the entire group. Last edited by Solid Squirrlee 2; 06-02-2004 at 10:29 PM. |
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As to the 'asymmetry', we are talking about apples and oranges here. Some basic facts: Disney has set it up to where every player has access to the VP area. Disney has put tasks in for lower toons to go to the VP. Disney has put tasks in for the higher toons to take toons under 50 into the VP. Disney forces toons to go into the factory at around 40 or so. You may not progress in the game without completing one factory. Disney changed the experience multiplier to x2 for both the factory and VP. The factory is a much easier place to go to find keys from minglers and cones from hollywoods. It is clear that lower toons are driven and given many insentives to go fight in this zone. The story behind SHQ and how the toons came to figure out how to make a cog suit to go into the VP is given during a toon's stay in DG now. What we can expect is new, and older players on newer toons, to go to both areas for a number of reasons. They have a right to do it. They are forced to try it, and offered much quicker and easier tasks for taking it. How can we expect them to not go there and try to get on these runs? On the other hand we have the select group of players who are above 90 and feel that disney made a mistake in letting these lower toons into this area. They have a right to just go find their own groups and play without the added difficulty and no one suggests otherwise. But as the experienced player with a lot more resources and knowledge then their newer counterparts, they should go out of their way to play their style in a way that does not put down or attack the junior players. They know better and should act accordingly. The tired old argument is that the little guys should go off and find other groups and leave the larger player alone. Those who use it suggest that lower toons are mostly to blame for the elevator shuffle. In my experience, either a large toon, or a small toon can both hold a lobby hostage. In a perfect world when a lower toons was not wanted by a majority of the people in the lobby, that lower toon would either wait for more players or go to another server. Likewise, if there are only one or two larger toons jumping off, blocking the timer, calling names.... to a lower toon, they should have the common sence to stop holding up the game and go find a like minded group. Those lower toons are a part of the game and are not going away any time soon. Get used to it.
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Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt... My Toons: Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28 Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2 Tricky Mcklunk JR (test) 113lp -HW 25, RB 50 Cat A. Tonic (test) 82lp - CC3, PP 4 Chimpo (test) noob |
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Catching up on latest... and I see me - how cool!
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It's not what happens to us in life that matters, it's what we do when it happens. Cold Callers Guild Forum Cold Callers Guild Website Princess Candy Featherphooey - 75 LP, Hollywood 22, No Lure. Loopy Droopy - 65 LP, Telemarketer 3, no Drop Beware this toon - it belongs to the whole family
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I always click on the toons gag stats, the other day we were playing with a 23 laffer in the factory who had a thundercloud.
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Maple Story: Drewcilla, Level 53 Lightning Mage, Scania. Son: MicronX, Level 46 Spearman, Microsniper Level 19 Archer, Scania. Hubby: LEGALOS10, Level 83 Ranger, Scania GUILD: Shadowsz - Scania |
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I love the e-champions for the low laffers' rights in this thread. It's all the responsibility of high laff toons to adjust their playing style and gag selection to keep the little ones alive, because they are also paying customers..and if you don't, why, you must be one of them "elitist" players!
The simple fact remains that a low laffer going along into a high-risk area (factory, VP) imposes restrictions on other people's freedom to play how they see fit. This can be fun, certainly, but to be helped along in this manner is a privilige and not a right you can expect every stranger you meet in TT to respect. I didn't go into these areas before I could reasonably expect to last a round of 4 cogs attacking the party without me hammering the "I need a toon-up" button; if you do go there and you do go sad it's a shame, and moreso if you put the high-laffer at risk by being there while not ready. Nothing but common sense, really... |
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I'm going to have to disagree. It's pretty much a given mistakes are going to happen between random groups of toons. Since training gags takes much, much longer than completing a few laff tasks it's not unreasonable to expect people (even if they are tricked out on the gag front) to show up with enough laff to be able to survive such mistakes without compromising their fellow toons. It's nice to get all principled about this issue, the fact remains it's essentially a matter of courtesy to have a well-rounded toon, and not to shift what is your responsibility on someone else.
Last edited by Garlic; 06-03-2004 at 03:10 PM. |
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Last edited by doc quackenheimer; 06-03-2004 at 04:55 PM. |
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