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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
The addiction to sound
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it's probably because the uses of lure are not obvious enough....
the toontip says 'lured cogs will not attack' well, even if the toon actually reads that tip, and probably many pay no attention, that could be construed as things other than what it is. perhaps an additional toontip of: "do not wake up a lured toon unless you can kill it" or maybe "when magnet and dollar lures are used, only hit one cog at a time" hmmmm..... i don't like those ideas, but i think my main point is that the toontip that we have now is inadequate, and unless the toon visits these forums or has a secret chat friend who knows how to use lure, then mistakes like that will still happen a lot. perhaps some of you others could suggest better toontip ideas that would get the idea across in a better way.... it might take two or three different tune tips! before i read these forums, i thought lure was only good for trap and for making a throw or squirt gag more effective. |
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I do factory and VP runs all the time and I have not seen this trend. I believe you have just had a run of bad luck with this. You do see a lot of sound in the first battle in the VP, but normally its a group effort. The only times I see sound in the skele round is when at least two of the toons have full fog.
Hope your luck improves!
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Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt... My Toons: Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28 Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2 Tricky Mcklunk JR (test) 113lp -HW 25, RB 50 Cat A. Tonic (test) 82lp - CC3, PP 4 Chimpo (test) noob |
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I think where the problem comes in is that players who take sound or lure later in the game think its OK to gag train in the higher buildings and don't realize that this is putting everyone at risk from going sad in the building. I _just_ got my lure gag started and it didnt' take more more than one street battle to realize that I can't lure an 8th level cog with a level 1 lure. I've run back to toontown central and the docks where I can practice on lower level cogs and THEN I'll go back to the big leagues. Its also a great way to pound out some of those "help a new toon do x" tasks. JMHO Davy |
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Captain Chunky Crunchycrumbs 104 LP Mr Hollywood level 14 42/50/Gold (need the All-Star, Old King Crab, Full/Crescent/??? Moon,Grizzley, Grand and Baby Grand) TU lvl 6 Lure lvl 6 Trap never Sound max'd Throw max'd Squirt max'd Drop lvl 5 |
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Sound kills cogs in the VP battle, but it also tends to make it even more likely that low to mid laff toons will die as well - especially in the skeleton battle. Sound might very well kill the 4 skeletons. However, when the 4 new skeletons come out of the VP, a lure miss spells death for my 40 laffer. If we pick them off one at a time (lure left, kill right), I almost always make it through the battle. If the lure misses, only one cog can attack - meaning any toon 25 or over will surely survive at least that round. If lure misses again, all bets are off.
When I'm with a sound-happy group, I almost always die quickly. Take it or leave it. |
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I DON'T EVEN HAVE SOUND!!!
I hate it when everyone is disapointed that I don't have sound. You guys make it sound like a good thing!!! IT'S NOT. EVERYONE CHOSE SOUND, but don't use it in the VP. |
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Grr
Whenever I go in vp...I always die because...someone lures the cogs, and yay *happiness* we cant get hurt! But then someone has to go for sound..as if its gonna kill them all in ONE shot. Then the cogs go and attack everyone...and when you havent been tu'ed for a round or two...you die easy > : ( GRR makes me mad!!!
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At some point a group probably has to use a lure to get a chance to tune up, but there's nothing like a backback full of elephant trunks and foghorns to do the heavy lifting in the VP battles. |
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sound alone. I posted about this addiction back in January if I recall. I stopped working in the factory & VP when I hit L12, up until the March 19 update (with the 38 additiona Holly levels) and when I came back, the propensity to use sound had definitely increased throughout the toon population. Sound has always been a quick-killer going back to the early beta days, but since Disney made the Factory the best place for merits, and are practically driving smaller toons to the Factory through tasks, those needing 5500 merits per VP run are much more likely to show the newer toons the ultimate power and speed of sound compared to chance run-ins in random buildings, giving them the impression that it is THE ONLY way to go. |
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A few weeks after the update we got so sick of sound-sound-sound in the factory, that we refused to take ANY of it with us. It was a game to see if we could not use sound, and maybe one other type too, and still get done fairly fast. Want a challenge? Try the factory with 2 friends and NO sound and NO throw AT ALL. Guess we have all created all sorts of ways to try and break up the boring nature of the factory.
__________________
Better to keep your mouth shut and be thought a fool than to open your mouth and remove all doubt... My Toons: Baron Tricky McKlunk 115LP - Maxed(no trap), HW 50, 66 species, RB 28 Sam O. Rye 83LP - Maxed(no drop), HW 25, 60 species, PP2 Tricky Mcklunk JR (test) 113lp -HW 25, RB 50 Cat A. Tonic (test) 82lp - CC3, PP 4 Chimpo (test) noob |
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In my experence in the VP with the CCG (Cold Callers Guild) sound is a killer of not only cogs but also toons.Yes I know running with lower laff toons is a risk to begain with, but I find that sound is usually followed by the sound of toons going sad in the VP.I would also argue the accurcy rating of sound... it's listed as high but it fails as much if not more than Lure.I've had sound miss 2 and even 3 times in a row in the VP. Even at 106 Laff you are going sad after that! If lure misses you have a good chance to make it because most players will tune up if Lure is picked again after a missed lure. Where with sound everyone kinda has to join or you won't kill any thing and someone is going sad if not the whole group when sound misses twice! A word of advice to toons with unmaxed sound in the VP....DON'T suggest the use of sound in the Skelecog round!!!!!!! Lower gags hit first and that is usually the toon the cogs go after for some unknown reason. if you put up a Ahooooga you will get at least one cog that will attck just YOU if you don't have the Laffs to take 3 hits don't do it!!!! If there are 3 fog horns and you don't have the Elephant don't bother if you have a level 12 cog or 2 you can help by throwing or squirting the level 12...3 fogs and 1 Ahoogha will only total 199 damage points...1 point short of defeating a level 12!!! I think it's better to have 1 level 12 left than 2,just be sure you pick a gag that is over 20 points in damage the whloe friut pie (27) or squirt bottle (21) will do the trick.
Last edited by Solid Squirrlee 2; 06-01-2004 at 11:17 AM. |
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