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Old A possible solution to the shuffle!

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Old 02-04-2004, 04:23 AM
ShanD's Avatar
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Lightbulb A possible solution to the shuffle! + Mockups

I posted this in one of Fat Bebop's topics, but I feel that it needs its own topic though.

Yeah, yeah, we all hate the shuffle. Well, heres a possible solution. You know the 4 doors to get into the VP? Well then, when you go in all but 2 of them, you "LOCK" the building. There would be different lobbies, and above each would be a sort of elevator thing telling how many toons are in it. If it was locked, it would simply have a lock above it. Once you "lock" a building, people with complete suits would be able to teleport to you. This would be a new option that appears in the as of now unused 5th slot in your friends page: Invite to VP. If you didn't, and were asked to, you'd get a message like

Silly Slappy invited you to battle the VP, but your suit is not complete/you need more merits!

If you did have enough merits/suit peices, it would say

Silly Slappy wants to battle the VP. Would you like to?

Yes/No

When you are inside these lobbies, you have 10 minutes to get a group selected. There would be a list on the right side of EVERY toon outside in the courtyard, and you could also invite them. This way you could invite more people than the 50 friends you have, this would work well for TTC meets. If you were in the courtyard, and invited by a random, you could click their name to find out their info. If you did not get one person in in 2 minutes, you will be kicked out of the lobby to DAISY'S GARDEN to prevent people from camping these lobbies. If no one was in one of the lockable lobbies, a circle would appear over it. This would work better if 4 more doors were added into VP, and 2 of them stayed public at all times, and the other 6 were private doors. With Disneys current number of districts, this would probably work just fine.

And here's a little mockup I did in about 3 minutes, don't laugh, hehe. Theres a mockup of the elevator scene also below Pepe Le Quack's post.

EDIT: Another little idea I thought up of ... Other toons in the room cannot invite people, however, they get a new section of their Toon Talker: Suggest. If they want someone to come from outside, or on their friend list, they go to Speed Chat - Suggest - Friends/Outside (either or, depending on who they want to invite) and then pick the name. They say "I think you should invite _toonsname." When you click on this, you do not get that toons info, as you should know it, since you invited them, but insted you get the info on the Toon they want to invite.
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File Type: jpg sellhqmockup.jpg (41.5 KB, 329 views)
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Last edited by ShanD; 02-05-2004 at 02:38 AM.
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Old 02-04-2004, 04:28 AM
Pepe Le Quack's Avatar
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S0unds good to me! I wish they could have it! But trouthfully i dont find elevator shuffles to be that much of a problem. I just go to the least inhabited district with all my friends and wait outside. I usually do not have much of a problem.
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Old 02-04-2004, 04:31 AM
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Mockup of the elevator!
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File Type: jpg elevatormockup.jpg (49.0 KB, 313 views)
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Old 02-04-2004, 04:37 AM
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This would definitly work
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Old 02-05-2004, 01:55 AM
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Comments anyone?
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Old 02-05-2004, 02:20 AM
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I love your idea. Why don't you send it to the Disney bots. Who knows, they may think its a good idea also.
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Old 02-05-2004, 02:38 AM
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You're suggesting that toons control access to the VP's lobby.
The lobby of the VP! You have to throw out the entire premise
of 'sneaking' into the Cog HQ in disguise to defeat the VP. Toons
don't own Cog HQ. They don't even manage it. No way should
they have the 'keys of access' so-to-speak.

If Disney is reluctant to set limits on where toons can go, I'm
fairly confident they won't put the power of access into our
hands. Almost every aspect of this game is set up to prevent
one user from limiting the actions of another.

Trust me, I understand how nice it would be to be able to control
the situation at times. I came up with a bellhop idea a long time
ago that would allow buildings to be 'reserved.' I thought of the
same things you did, including time limits. But admittingly, even
that would give the user way too much access control over other
toons.
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Old 02-05-2004, 02:45 AM
ShanD's Avatar
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Quote:
Originally posted by Loosy Goosy
You're suggesting that toons control access to the VP's lobby.
The lobby of the VP! You have to throw out the entire premise
of 'sneaking' into the Cog HQ in disguise to defeat the VP. Toons
don't own Cog HQ. They don't even manage it. No way should
they have the 'keys of access' so-to-speak.

If Disney is reluctant to set limits on where toons can go, I'm
fairly confident they won't put the power of access into our
hands. Almost every aspect of this game is set up to prevent
one user from limiting the actions of another.

Trust me, I understand how nice it would be to be able to control
the situation at times. I came up with a bellhop idea a long time
ago that would allow buildings to be 'reserved.' I thought of the
same things you did, including time limits. But admittingly, even
that would give the user way too much access control over other
toons.
All that would happen differently is basicly that the Toons can lock the doors. Most doors have locks on them, am I correct? There's nothing to say that Cogs dont have locks on their doors! And it's not really like you're sneaking into Cog HQ too. I'm sure some of the Cogs would see you enter the doors ... and Cogs come in and out of the lobby, but you never see them leave or enter when you're in the lobby. And the factory, the cogs don't go out of their way to attack you, you have to challenge them. I mean seriously ... wouldn't you think they would want some more protection too? Sure, thats the concept, but it obviously did not turn out that way. With all the dev time they used, it really should have.

How about once your time's up, a Cog comes in and says "Hey, the jig's up Toon!" and they attack you. It'd probably be a l12 hollywood, possibly more for each Toon, and you'd get no Gag/task experience whatsoever, it'd just be a fight for your life, simply because I could see Toons who need level 12s letting the timer run out just to fight one.

EDIT: Can you say run-on sentence?

Also, this would of course not be how it would exactly turn out. Take game creating. I doubt there's ever been a game, except for low-budget quick-make-a-buck games that come out EXACTLY as the original concept does. It just wouldn't make sence.
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Last edited by ShanD; 02-05-2004 at 03:00 AM.
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Old 02-05-2004, 03:06 AM
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Of course you are trying to impose "mature/adult ideas" on a game designed for CHILDREN. Heck, some kids probably LIKE the elevator shuffle, and think it's a blast. Just like some kids like to go sad and hear the waa..waaa...waaaaaa, and go back to the playground and eat ice cream or chase snowflakes, or whatever.
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Old 02-05-2004, 03:10 AM
ShanD's Avatar
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Quote:
Originally posted by Prof. Cranky
Of course you are trying to impose "mature/adult ideas" on a game designed for CHILDREN. Heck, some kids probably LIKE the elevator shuffle, and think it's a blast. Just like some kids like to go sad and hear the waa..waaa...waaaaaa, and go back to the playground and eat ice cream or chase snowflakes, or whatever.
And they still could shuffle in the other two lobbies. Cog HQ was designed for the advanced player, as Disney has stated many times.
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Old 02-05-2004, 03:38 AM
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Well, if they really want to be advanced, they need to implement a multi-tiered insult system. After all, how advanced can you be hurling the stinging: You stink! ?

I've seen this before, and agree with it...it's just a game. If you can't laugh it off, and it's just adding bad stress to your life, just move on. I don't care how "advanced" they may say, it's still a game designed for kids. If you want truly advanced, try for something like Everquest or Dark Ages of Camelot, or one of the others of their ilk. That's advanced.

Sit back, look at the elevator dance, and have a laugh. Because in the end, it's probably not going to get any better. And I would wager that they aren't going to make any changes to the system for Cash/Law/Bossbot HQs either.

The solution that I have personally see work is to invite people who are of a caliber you see standing at the elevator. Shoot them a Where shall we go? and a Please be my friend, and look for a deserted lobby. With a little district hopping you can usually find an open elevator in 5-10 minutes, and have everyone there in 15 if they are cooperating. Not ideal, by any stretch, but much better than HOURS of a You stink! Please go away! fest.

Just my 2 jellybeans on the situation.
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Old 02-05-2004, 07:45 AM
Pinks's Avatar
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Yep I had this same idea a while ago, posted it somewhere...

Anyway...after thinking 'bout it a while I'm not so sure that it's the grandest of ideas.

Just put a laff/gag limit on HQ period - tis de best way
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Old 02-06-2004, 01:15 AM
ShanD's Avatar
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Quote:
Originally posted by Pinks
Yep I had this same idea a while ago, posted it somewhere...

Anyway...after thinking 'bout it a while I'm not so sure that it's the grandest of ideas.

Just put a laff/gag limit on HQ period - tis de best way
Thats the one idea I'm completely against though, because truthfully the HQ is too easy, my favorite run was with 2 sub 55 laffers, all 8 toons came through, and ... 2 70s, and 80, and the rest 90+. One time I got on the row with the 2 sub 50s and an 80 during the skelecogs! And guess what, it was the most fun VP run I've had.
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Old 05-07-2004, 04:44 AM
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Here's a small addition to your idea, have a "doorbell" where you press a button from the outside if you want to join them in there if it's locked, and the person inside can look at your stats and stuff and choose to invite you or not. Just my 2c
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Last edited by Mooga Power; 05-07-2004 at 04:44 AM. Reason: misspelled something
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Old 05-07-2004, 05:19 AM
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What they need to do is just make it to where there is to where 1 of 5 rooms is reserved for telemarketers+ that would solve everything. 1 room in the middle of the other 4. It can say when you try to go in "Cold Callers have not the ability to go beond this point, they have not anough strenth." or something like that. That would make it to where Cold Callers can't come. Then the Cold Callers have to get to be 80+ laffers before they can do runs together cause its hard to find good people there. Then anyone who wants to go on a run in the other 3 is welcome to it. And the other 4 lead to same room but the 1 Telemarketer+ is seperate. That would solve everything in my perspective.
 

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