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Old Win Faster with all toons using Seltzer?

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  #16 (permalink)  
Old 03-12-2008, 03:09 PM
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Old 03-12-2008, 03:20 PM
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I think all seltzer would be good if everyone was experienced, but I still think golfing is the way to go for the smaller suits (and maybe all suits for an easier, more relaxed round). The CEO zips around really fast in the beginning, but when you get his treads deep red he moves real sluggishly and becomes much easier to hit. It doesn't seem to stop the "fores!", but he seems less likely to be able to target a specific toon since he is unable to move around as well. Also, with golfers in the beginning he will target them more which gives the toons on seltzers more chances to hit him. I have only done one all seltzer run and it was a lot of fun, but everyone seemed to know what he/she was doing. The smoothest run I have had we started out with four golfing, then scaled back to two when the treads were dark red. I don't think that one lasted more then 20mins! I think the key, if you do golf, is to be sure that once his treads are dark red a couple golfers switch over to seltzer. Two good golfers can easily keep the treads red. Now that I have been in there a few times, I prefer the all seltzer for the "fun" value, but if there are small suits I always encourage others to golf. JMHO!
  #18 (permalink)  
Old 03-12-2008, 03:37 PM
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Originally Posted by McBee View Post
Anyone who wants to try golfless CEO with us come to gigglyfield now. We need a few more people. First come, first serve!
I wish I was able to attend so I could help show golfless is the way to go.

The group of friends I run with has been doing golfless for the past couple of days. Our best time in the seltzer was 9 minutes 19 seconds. Our average is 12 minutes. We have never taken longer than 20 minutes.

Please let us know how it went and what you think.

Disclaimer: Golfless is only for groups of people that understand the team is going golfless. Golfless is not for your random runs were people are expecting help on the golf tees. If random run and you see one person golfing, go help...don't force them to play golfless.
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  #19 (permalink)  
Old 03-12-2008, 03:44 PM
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We are in with 6, will let you know
  #20 (permalink)  
Old 03-12-2008, 04:09 PM
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I just want to add, after reading the posts, that in the non-golf CEOs I have done, he hasn't moved fast. I keep seeing people point out that he moves slower when his treads are red. He is already really slow to me compared to how he was moving in test. Maybe I have a different opinion because I was in test and I did CEO all the different ways that they tested out. To me, the CEO is actually easy, just long, much like the CJ was.

I still have friends whispering to me that they lose CEO battles, or that they were in one for an hour. Seriously, just try squirting the CEO, it really isn't that hard. I know if you are the only toon in there doing it, it will be hard and you might lose. But if everyone does it, it really isn't any more difficult than the other boss battles.
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Old 03-12-2008, 04:12 PM
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Golfing makes for a much easier CEO IMO... the golfers need to know what they are doing though. It should take no more than 5 min for his tracks to turn DEEP red (less with excellent golfers). Once he is slow send all to seltzer if you like golfless... if uncomfortable with seltzer skills keep 1 or 2 on golf and he will stay deep red for a good long time.

When he is creeping at super slow speed you don't have to dodge attacks nearly as often... while you, on the other hand, are attacking him over and over and over. Time spent hopping off tables is time that could be spent squirting and don't forget about seltzer charge times. Interupted charge times translates to still less attacks... when he is slow you have a good charge more often when the need to hop off does happen. The charge time stays the same... CEO speed is controllable.

I tend to break it down in rough percentages... with every toon of an 8 man load contributing 12.5% effort towards a win, if on average you say 2 golf the entire battle (if only 1 golfer is left after deep red) thats 25% effort goes into I would say at least 40% better damage effectiveness (would be nice to do the math on this but I'm just not that organized)... that seems an excellent trade-off to me.

Just playing devils advocate here... all just based on one toons personal experience. Everyone has to do their own thing
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Old 03-12-2008, 04:16 PM
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We have been doing the combination of some golfing and some using the seltzers. When the CEO's treads turn red, the whole group that is golfing then moves onto the tables. It takes a few minutes, about 5, before the CEO starts turning pink from red. Within this short period of time he is demoted to a Flunky right away. Using this strategy we have not seen him reorganize a single time. Golfing is not needed to win, but it sure does help.


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  #23 (permalink)  
Old 03-12-2008, 04:23 PM
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Okay Summer Solstice was nice enough to show me golfless, although I've done golfless tons of times, just never with all friends.

Gonna be completely honest and give everyone my experiences.

We went in with 6 toons to a golfless CEO. He was red after 9 minutes of seltzering and was finished off after 13 min. Pretty fast. Had we a couple more toons it'd have been even faster. The fastest golfing CEO I've done was 14 minutes.

However, that golfless had all experienced, talented toons. Nobody got near dying and everyone could avoid the attacks pretty well. We got mostly hits of 4 and 6. You don't see that every day in random runs.

Golfless was fun, and I told Jenn I'd do it again with her any day. I am convinced there were many more "Fore's!" but I'm being challenged by her to count and compare to a golfed CEO. LOL I'll do that and get back to you. He ran me over once, even though I was quick off the table. He was zippy!

I think golfless is a fun alternative and I'll positively do it again (I think I may even prefer it!), with experienced toons only. Just like a stunless CJ, I personally feel it may be too much of a challenge for the unexperienced. I usually don't lose more than 20 or so lp in a golfed CEO, and that one I lost about 60. I had to dodge a lot of attacks and get off the table a lot more than a golfed CEO. But if your team is agile enough for that sort of thing, it's a definate quick and fun win. Thanks to all who came to that CEO.

---

About the complaints about golfed CEO's, epecially not noticing a difference: I think those who are complaining have not had accurate golfers. Believe it or not, a golfed CEO can be a fast and easy run as well. It just has to be done correctly. If it's not done absolutely correct there is no point in doing it. I suggest everyone make a point learning to golf accurately that way if a slow CEO is needed by the group there won't be a problem achieving it.


So my final thoughts are that if you want a quick and fun CEO be sure you are with agile and exprienced friends (or randoms if they all agree) and go golfless. It's not so bad at all with those who know what they are doing! But if you are with learners or with iffy randoms you may want to golf to ensure a slower CEO for those less experienced. Even though it may take a few more minutes, I think it's more important to help those less experienced have a decent shot at winning.
  #24 (permalink)  
Old 03-12-2008, 04:39 PM
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Thanks for the great report McBee...I was looking forward to reading what you thought
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Old 03-12-2008, 05:12 PM
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The fallowing strategy makes every CEO fast (15 min battle) and easy (for me at least):

At the start do 5 seltzers and 3 golfers.
Once the CEOs tire treads are dark red, move 2 golfers to seltzer so there is one golfer, and 7 seltzers.
  #26 (permalink)  
Old 03-12-2008, 06:13 PM
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I will have to now do a golfed ceo with McBee

I have only done ceo's with a group of friends so far. Some have been golfless and the rest golfed. I must admit with a group of exp players I kind of feel like the people golfing are not helping the team...

I can see where with a bunch of unexperienced toons maybe people feel like golfing helps. You say it slows him down etc, I feel like it just takes longer therefor everyone must survive longer.

I even did a ceo where only 2 people golfed, making no difference really at all, that was the worse ceo of all for myself. Not only did it take forever but I felt like they were not helping the team. I know people are going to get mad that I said that but....that's my opinion.

I 100% prefer golfless, but with that said if people wish to golf, it really doesn't matter to me. I will continue to always seltzer as I feel this is what helps the team the most.

The 6 man golfless was roughly 13 mins in seltzer round, that was with 6 people....I have never been in a 8 man golfed seltzer that was faster than that.
  #27 (permalink)  
Old 03-12-2008, 06:14 PM
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I've done CEO seltzer battles that have lasted about 6 minutes to a couple over 20 minutes. I've never been in a battle lasting 30 minutes, because I've never seen him destroy the second snack bar (he does that 30 mins into the battle).

I really don't care the strategy we use in any battle, random or group. Sometimes I find Seltzering just boring because most of our group battles are just seltzering. I ask 3 people in the CEO to help me golf until he's red. It usually takes about 5 minutes to keep him red, and 3 people will leave the golfing and go seltzering. It really only takes one good golfer to keep him red.

Doesn't matter to me, either way works. But if there are people golfing, and the CEO's tracks aren't getting red. They aren't really helping the team at all. Same goes if you are the only person golfing. If you notice the tracks aren't getting slightly more red after a few minutes of golfing, you should just go seltzer because the golfing isn't working.

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  #28 (permalink)  
Old 03-12-2008, 08:30 PM
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Been working on some experimenting and here's a lil report:

So I'm dancing right now on McBee in an all random Nutty River CEO. A few TTC members here I believe. We had 3 on golf tee's until he was blood red, then one went off to seltzer. It took us 12 minutes total in the seltzer round. He said "Fore!" only 6 times averaging about once every two minutes. I don't think it could have gone any smoother. Fantastic teamwork. 8/8 danced. That's the way to do it.

If any are planning a golfless CEO today I'd love to join. I'm trying to see if golfing cuts down on Fore attacks. Thanks!

Last edited by McBee; 03-12-2008 at 09:18 PM.
  #29 (permalink)  
Old 03-12-2008, 08:44 PM
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I also agree. I think the CEO does go faster with all toons using seltzer bottles
  #30 (permalink)  
Old 03-12-2008, 09:34 PM
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I've done easy golfing, hard golfing, slow golfing, fast golfing, easy seltzer, hard seltzer, slow seltzer, and fast seltzer. There IS no right or wrong way; the debate will not end. In river runs, do 3/4 on golfing, because it is safer, for new players that may not be familiar with the attacks.
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