Quote:
Originally Posted by Cool Corny ELectrofoot
What do you mean by unused combo?
CcE
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Any combo/lure bonus hit points that do not go against the first cog will be used on the skelecog. Actual hit points do not roll over onto the skelecog.
Quote:
Originally Posted by Princess Candy Poodleflipper
I'm pretty sure that what the Dogfather is saying is that if the regular hit points of the gag are enough to kill the shell, there might be a lure or gag combo bonus left over. This bonus will carry over into the Skele. If there is no bonus however, no points will be carried over. These aren't just regular hit points though. This only occurs when there is a bonus. Its not so much that the damage itself is carried over, it is the bonuses that the damage causes that will be carried over. Correct me if I am wrong Dogfather.
~PCPF
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You are right. I have posted an example on the guide I wrote:
CEO Guide
Quote:
Originally Posted by Ethan Socrates
If I understand correctly a perfect example would be an unlured v2.0 lvl 12... 2 cakes for the 200... the combo bonus of 20% = 40 points would carry over so a piano would kill the skele with no help. A third cake would add only the additional combo bonus of another 20 points off the skele.
This makes much more sense now... I couldn't quite figure out how there was some damage but never anything substantial regardless of how much overkill.
But its not just combo bonus it is any lure bonus as well... which can be fairly substantial.
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Yup, you are right. The skelecog would be down by 40 points. A piano will take out the skele since he is down by 40. Any bonus points apply: lure and combo.
The Dogfather