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Old V2.0 Strategy Guide

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  #31 (permalink)  
Old 03-12-2008, 08:11 PM
Loopy Fancy Pinkerpounce's Avatar
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Quote:
Originally Posted by The Dogfather View Post
The hit points do not carry over, just the unused combo and lure bonus points.

My friend Shashi and I ran a few tests and found this out.

The Dogfather

Am I understanding correctly that a lured V2 level 12 that was hit with 2 cakes would have a carryover of 140, requiring just a safe to take the skele? Am I following here? Another scenario, a cake and cream on the same 12 would have a carryover of 38? 140+70+28= 238
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  #32 (permalink)  
Old 03-12-2008, 08:17 PM
Princess Candy Poodleflipper's Avatar
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I'm pretty sure that what the Dogfather is saying is that if the regular hit points of the gag are enough to kill the shell, there might be a lure or gag combo bonus left over. This bonus will carry over into the Skele. If there is no bonus however, no points will be carried over. These aren't just regular hit points though. This only occurs when there is a bonus. Its not so much that the damage itself is carried over, it is the bonuses that the damage causes that will be carried over. Correct me if I am wrong Dogfather.
~PCPF
  #33 (permalink)  
Old 03-12-2008, 08:19 PM
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If I understand correctly a perfect example would be an unlured v2.0 lvl 12... 2 cakes for the 200... the combo bonus of 20% = 40 points would carry over so a piano would kill the skele with no help. A third cake would add only the additional combo bonus of another 20 points off the skele.

This makes much more sense now... I couldn't quite figure out how there was some damage but never anything substantial regardless of how much overkill.

But its not just combo bonus it is any lure bonus as well... which can be fairly substantial.
  #34 (permalink)  
Old 03-12-2008, 08:27 PM
Princess Candy Poodleflipper's Avatar
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Okay. Anyone else wish to comment or provide any other theories before I change it tomorrow? Post them now
~PCPF
  #35 (permalink)  
Old 03-12-2008, 08:45 PM
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Quote:
Originally Posted by Cool Corny ELectrofoot View Post
What do you mean by unused combo?

CcE
Any combo/lure bonus hit points that do not go against the first cog will be used on the skelecog. Actual hit points do not roll over onto the skelecog.

Quote:
Originally Posted by Princess Candy Poodleflipper View Post
I'm pretty sure that what the Dogfather is saying is that if the regular hit points of the gag are enough to kill the shell, there might be a lure or gag combo bonus left over. This bonus will carry over into the Skele. If there is no bonus however, no points will be carried over. These aren't just regular hit points though. This only occurs when there is a bonus. Its not so much that the damage itself is carried over, it is the bonuses that the damage causes that will be carried over. Correct me if I am wrong Dogfather.
~PCPF
You are right. I have posted an example on the guide I wrote:CEO Guide

Quote:
Originally Posted by Ethan Socrates View Post
If I understand correctly a perfect example would be an unlured v2.0 lvl 12... 2 cakes for the 200... the combo bonus of 20% = 40 points would carry over so a piano would kill the skele with no help. A third cake would add only the additional combo bonus of another 20 points off the skele.

This makes much more sense now... I couldn't quite figure out how there was some damage but never anything substantial regardless of how much overkill.

But its not just combo bonus it is any lure bonus as well... which can be fairly substantial.
Yup, you are right. The skelecog would be down by 40 points. A piano will take out the skele since he is down by 40. Any bonus points apply: lure and combo.

The Dogfather
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  #36 (permalink)  
Old 03-12-2008, 09:29 PM
Ethan Socrates's Avatar
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Thumbs up

You are a genius!!! This roll-over really had me confused there for a bit... I was convinced it was a bug in BB.

I surely would have been confused over this for quite some time. Thanks for clearing it all up
  #37 (permalink)  
Old 03-13-2008, 05:28 AM
LittleSkippyFreckleBrains
Join Date: Mar 2008
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overall good guide!
p.s. there is a roll over on the skelcogs or its a glitch... i was in front 3 and on 2 lvl 11 v2cogs they used sound and i used cream pie on lvl 11 skelecogs after the 1st cogs died and it killed the lvl 11 skelecog damage 44. this has happened several other times with different lower gags. i have found out that if its above 30 damage and u use good gags on 1st set of cogs then the skelecog will die or start blinking red really fast but it will not die ... have any other people had this happen to them?
  #38 (permalink)  
Old 03-13-2008, 07:48 PM
Princess Candy Poodleflipper's Avatar
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I am pretty confidant in the Dogfather's theory. Plus, I have tested it myself. Thanks for your input though.
~PCPF
 

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