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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
To Golf Or Not To Golf
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Something is seriously wrong with people wanting to do the optional things to do.
In the CJ, the stunning of the cogs is seemingly useless to me, as 8 toons firing at the scale at the same time can get much more evidence in than only 4-5 toons. In the CEO, the golf clubs are almost required to make the battle winnable, but no one seems to see that. Can we switch the use of stunning and the use of golfing, please?
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My toons: Deputy Boo Boo: 117 laff, soundless, Vp of the CRL Baron Ned Pepperbump, 59 laff, toon in training. |
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I just started ceo ing last night and so far we are 5 for 5, 2 of those were with no one golfing and one of those was a 5 man (6 but 1 dc). I saw no difference really. I put off starting ceo as I thought I was going to hate it by what I have read here and there. I was pleasantly suprised by how fun it is. I really didnt notice much difference between golfers and no golfers, except maybe he does "fore" a little more often? Not even really sure about that. I think maybe 2 unites were used in a total of 5 ceo's we did and I havnt seen anyone go sad as of yet. I am finally excited for boss and I'm glad it is better than i expected.
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I guess the need for golf might depend on the reflexes of the toons in question. If you are fast enough to hit escape on time, then golfing really doesn't matter. I have done 2 with no golf and they both turned out great and faster then with golf. Of course, these were both with friends, although one was a 5 man. If you are new and are not sure about what to do, by all means golf. It's the safest place to be.
I guess summer beat me to it. |
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Of course, the flaw in that logic is, with three good stunners, you get many instances where the damage of the 5 scale-throwers is doubled. That being the case, they are actually 10, not 5. If you do that regularly, the battle actually goes faster then it does with all 8 hitting the scales. Not to mention, stunners keep the others firing at the scales the whole time, not constantly falling down with -5 from the cogs' pies.
Last edited by dmarfish; 03-09-2008 at 06:09 PM. Reason: bad html |
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Having been in the CEO a few times, both on test and open, I was a firm believer in four on the golf and four on the tables. Last night we ran two golfless, one with six and another with seven. Both were faster and easier then most of the ones I had done up to this point. I will say the team was an experienced team with many CEO's done, however this same team has had some long and hard CEO's using golf. I think, as in all battles, it depends on the level of play from yourself and the other toons. Although we have only run two golfless and that is not a lot of data, I and most of the friends that were there agree, golfless is the way to go. To each their own, as long as you have fun!
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Good ol' Zigzag Jabbertoon: 136 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50, Big Cheese 50 Good ol'Zigzag Jabbertoon, Jr.: 116 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50 Good ol'Zigzag Jabbertoon, IlI: 64 Laff - Telemarketer Good ol'Zigzag Jabbertoon V: 71 laff - Hollywood 50, Baron 50 Miss Vicky Feathertoon: 75 Laff - Two Face Test: Princess Tonie Jabbertoon Last edited by Good Ol Zigzag Jabbertoon; 03-10-2008 at 02:42 AM. |
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Well, I certainly dont have a huge suit, but here's my take...
My first 3 tries here on open were with randoms in river. The first one was an easy win, 7 of us went in, one disco'd, 6 danced. We danced AFTER the first conveyer belt was destroyed, so what was that, more than half an hour? I personally used 6 TU unites, one for myself at half laff, the rest for others. We had 3 or 4 golfing the whole time. The second I used 3 unites to keep team mates alive, to no avail... only 2 were golfing at a time, one of those the only non-flunky level 1 in there other than myself, and after this first conveyer got destroyed we had 3 or 4 left. I went sad at that point, so I dont know if the others danced. The third, after 2 unites, I left at 19 laff left because a toon with 91/112 was taking all the snacks, another at 38/112 was hiding, two others had already gone sad,... 2 of us were golfing, and the second conveyer was about to be destroyed. The fourth and fifth I went with friends. We consistently had 4 on golf, right up until he was demoted, long before the conveyer was destroyed. One unite was used, on someone new in one, none in the other. The sixth was half friends half unknowns in summit. In the beginning, we had all 4 golf tees taken up, and things progressed quickly. After a while tho, less toons were golfing, he sped back up, his treads were not even pink, and he was only orange. At that point, I think 2 unites were used, only 2 of us golfing, one toon 108/119 and still snacking, but WHEW he was finally destroyed. I haven't tried one with *officially* no one golfing, but I do know that the speed he moves and attacks when his treads are red is like he's moving through peanut butter. When there is one- or no - conveyer belt working, and no one golfing, he is moving fast, seeming to target one toon specifically, and his attacks are 19 or more instead of 15... and he moves from table to table quickly. Seems to me it isn't NECESSARY FOR A WIN for anyone to golf, just as it isn't necessary for goons to be stunned in CFO (yes, I CAN throw a live goon) or for cogs to be stunned in CJ. It CAN be done without, but would you really want to go in with randoms and trust that they CAN do it without any toon ups? Only if you don't care who else dances, as long as YOU do... So yeah, it is NOT necessary if: 1) you know all toons there and trust their reflexes - or - 2) you do well on the squirt bottle yourself and have no care whoever else dances with you. - or - 3) you are willing to use toonup unites on any toon, known or unknown, who needs it, in the hope that it will be a faster squirt round.
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599VPs~962CFOs~114CJs~107CEOs won
“Respect for ourselves guides our morals, respect for others guides our manners.” ~ Laurence Sterne "Power is always dangerous. Power attracts the worst and corrupts the best." ~ Edward Abbey “The most tragic thing in the world is a man of genius who is not a man of honor” ~ George Bernard Shaw "Eagles don't flock - you have to find them one at a time." ~ Ross Perot "Dignity does not consist in possessing honors, but in deserving them." ~ Aristotle |
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yes, it is
answering my own question. after 4 unsuccessful attempts and 2 successful ones I say it is. It slows him down a lot and drops the "Fore!" attacks drastically giving you more time to actually hit him with the bottles. On another note, until some people get good at this thing i recommend going with friends that have your back. Period. Randoms are not a good idea at this point.
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But for those of us who are average players the CEO's where there is consistent golfing will be much easier. He does slow down when his treads are red. Maybe this doesnt seem very helpful to some but to me I think it is huge. When he is coming towards me I can easily get some shots on him and have plenty of time to escape. When he is going full speed that is not the case. Im sure I will also improve the longer I play this. I just wish people wouldnt already declare, "Golfless CEOs are the way to go!" because that will affect the way new players play. I dont think Disney would have designed the golf tees in the game if they felt it was an optional and useless aspect of the game. |
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Spidermom asked me to reply to this with what I think so here goes.
This will be a little long, I apologize in advance. I've seen enough to be completely convinced that golfing is KEY in a CEO if you'd like the least painful battle possible. But it HAS to be done right for it to work. In the 15 successful CEO runs I've been in, only about 5 had been golfed correctly. Being that I've won CEO 10 other times show's that you don't HAVE to golf to win, but those 10 other times were ROUGH and many sadualties happened. I wish everyone would learn the correct (or what I've consider correct from reading tester toon's comments) golfing strategy. If so then random runs would be much easier. I just got out of what I was expecting to be the worst CEO so far, and it ended up to be the quickest and easiest due to some awesome golfing (AND awesome squirting). This was with randoms in River. We had 3 Pencil Pushers (myself and my two friends), one Flunkey level 2 and four Flunky level 1's. Lots of brand new suits made me think we were doomed but 7/8 danced with nearly full laff. Now onto what I consider the correct strategy. Try it and you may find CEO easier. You want at least 3 if not 4 good golfers on tees right of the bat. Golf golf golf golf golf at him and DONT stop golfing (with the exception of jumping off to dodge attacks) until he is deep blood red. I find people get bored and jump off when he is only pink or light red and it's only a matter of minutes before he's completely grey again. Stay golfing until he's DEEP red. No lighter than this color: [img]http://****************/s/b5319d920431.jpg[/img] Once he is nice and deep red, the entire team can go seltzer with the exception of two good golfers who can keep hitting him with golf balls to keep that color nice and rich. At that point he is so slow that two good golfers are adequate enough to get in plenty of hits to keep him that way. If you see the color lighten in his treads, get another golfer back on tee to deepen it up again. Why golf? A deep red treaded CEO is a S-l--o---w CEO. Like mentioned above, it's like he's moving in peanut butter. A deep red treaded CEO will "Fore!" a TON less. A deep red treaded CEO will attack the squirters less. Most importantly, this means is that you get a lot more squirt hits in because he stays put for longer and he attacks less. This also means less hits for the entire team and more time to get tu snacks between attacks. I was explaining to someone earlier that a non-golfed CEO is very fast and agile. This means that even though you may have 7 or 8 toons on seltzers a lot of those shots are missed and wasted. On a red treaded CEO he is very slow so the squirters can get more shots in even though there may be less on seltzer. All of this isn't a set rule, but it sure does help make your CEO easier. Just like stunning cogs in CJ, golfing at the CEO keeps injuries to the team down. It's possible and fun with friends to go stunless/golfless, but for random runs where you want to ensure the safety of everyone, I recommend stunning/golfing. In the many weeks before CEO I studied the video's and comments of the tester toons very well. They are who I learned the importance of golfing in the CEO from. I'm not sure if I'll always golf in my CEO's down the road when I'm more skilled, but for now it's helping me and my teammates to actually dance at the end. Hope that helps!
Last edited by McBee; 03-10-2008 at 02:55 AM. |
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Let me make it a little more clear. With the group of friends I run with, we have declared for us it is the way to go. Most of this group wears a large suit on test and have been in a few CEO's. Most of the CEO's on test were golfing, and we did use the correct way as shown in this thread. We have found for us, golfing slows the battle down and results in a much longer battle. We have also found without golfing, the CEO stops between the tables much more and that we do not experience more FORE attacks then with golfing. As I said in my earlier post, it depends on the level of play, not only from yourself but that from your team. If we had people in with us that do not play golfless, we would golf. I do not think anyone that feels golf should be part of the CEO should be made to use the bottles. As for those that would like to come and play a golfless CEO with us, send me a PM and we would be more than happy to load with you and let you see first hand and if you change your thought. The key, as I said in my first post.....To each their own, as long as you have fun!
__________________
Good ol' Zigzag Jabbertoon: 136 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50, Big Cheese 50 Good ol'Zigzag Jabbertoon, Jr.: 116 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50 Good ol'Zigzag Jabbertoon, IlI: 64 Laff - Telemarketer Good ol'Zigzag Jabbertoon V: 71 laff - Hollywood 50, Baron 50 Miss Vicky Feathertoon: 75 Laff - Two Face Test: Princess Tonie Jabbertoon |
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What's my target?
I have only done one CEO and went sad. It was chaos in there. Higher laffers eating snacks etc... I was trying to golf and got the rhythum when to jump off, but I can't figure out if I'm golfing in vain?
Is there a certain placeon the CEO that you need to hit? I found my golf balls to be hitting his undercarriage mostly and I could not tell if I was doing anything for the team. I tried to hit him but just could not make it get there. |
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See in my picture the red smoke on his chest? I had just hit him with a red ball. If you hit him correctly you'll see the color of smoke that is the color of your ball. Anywhere on him, as long as its the color of the ball you are doing it right. Edit, Super Biscuit Megadoodle beat me to it.
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