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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
To Golf Or Not To Golf
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I haven't read the whole thread (nor am I probably going to because of time constraints), but I just ran a CEO with all friends (3 were not my sf, but someone else's). I don't think we really had many golfers, maybe very limited throughout. No one died, but I did get down to 30-something, mainly running into Fores intended for other people. We ran the entire thing in about 35 minutes. No conveyor belts were destroyed. This was my first win. I think, if you have good toons who know how to escape the fore attacks, you can easily try everyone (or maybe 6 or 7) on seltzers, as it goes faster. But for people not good at mvoing quickly, golf is the way to go. That way, you don't lose laff as quickly. Just my opinion.
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Me and my posse did a 6 man last night and started 3 and 3... got him to red then 2 golfers went to seltzer. It seems 1 golfer can't keep him red but keeps him slow enough to make a huge difference.
Another battle later was a standard 8 and did the usual 4 and 4 until red then all seltzer. This worked EXTREMELY well... he did speed back up but only until his tracks were the red right before deep red. He was slow the majority of the battle and we had the benefit of 8 seltzers to finish off the battle quickly. Edit: rereading it seems a bit conceited... I just want those having problems with wins to realize what is possible. This battle isn't that hard once everyone there is focused and understands their roles. Last edited by Ethan Socrates; 03-11-2008 at 03:38 PM. |
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I'm one of those "misguided" people that think golfing is a waste of time. If Disney removed the golfing option, I wouldn't be sad, I would cheer. Had some experiences wher freeloaders go to golf while the rest of us do the hard work. My last CEO had a Yesman with 132 laff that golfed the whole time. Normally that would be ok, but when she saw that her solo golfing did nothing, she should have seltzered. People with higher laff should be seltzering anyway, and IF NEED BE, lower laffers golf. I prefer all-seltzer CEOs anyway.
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You have to have 3 to 4 golfers from the beginning to get him dark red. Once his tracks are dark red there are two options.
1. Everyone go to the seltzer bottles and start hitting him quickly Watch his tracks and his speed, if he loses the dark red color get someone back on golfing to slow him down. 2. Keep one GOOD golfer on and the rest on seltzer. The golfer needs to be able to know what he or she is doing. Make sure you are hitting the CEO(watch for the puffs of smoke). I have found that when he does his fore shot and you jump off that you can move to the next ball quicker then waiting on your ball to come back. This helps the one golfer continually hit without wasting anytime. I actually made it out of a round last night without losing a single laff point. using the 1st strategy. We did time the first one and it seems you have about 5 minutes from Dark Red to him getting to a lighter red and speeding up. But if you have good people on Seltzer he should be just about finished off and you don't need to jump back on. I know that a lot depends on who you are with and what they know about defeating the CEO, but it's easier if you all work together and everyone should be doing something. I have been in a couple of rounds that people are more concerned with their laff points(when they really aren't that low) getting snacks then helping kill the CEO. Each toon is important in this battle. Work together to get it done in a timely manner! Best of luck to each of you
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