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Old To Golf Or Not To Golf

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  #16 (permalink)  
Old 03-10-2008, 06:14 AM
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I just want to clear up my last post. In no way did I say I would ever go golfless in River or in any way jeopardize the team. I am a team player and I'll do whatever positon is open, I'll throw unites even if I don't need them or trade positions with whomever wants to. I know the key to this battle is Teamwork. I absolutely agree that in a random run you need 4 golfers to make the treads red. That is the only way to go ever unless you know the toons involved. I did my 1st 7 runs in river so that i could learn on my own. 6 were won, one I went sad. Only after I figured out what to do did I try golfless and only with friends.
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  #17 (permalink)  
Old 03-10-2008, 06:26 AM
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I think the golfing helps alot. Because if you dont golf he moves faster. But when hes at red on the wheels, then he moves slow. When he moves at slow speed he never hits or does a Fore! when moving so it take him awhile to stop, so in the mean time you can charge that squirt bottle.
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  #18 (permalink)  
Old 03-10-2008, 06:33 AM
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Havent read all of the posts here, but golfing really doesnt add much to make the ceo slower unless you do a lot for a really long time. In the CEO i was just in about two toons were off an on golfing and it wasnt making a difference, unless you get it to become very red with about four toons doing it, it really wont make much of a difference. Although it does take longer when people are trying to golf. IMO and experience.
  #19 (permalink)  
Old 03-10-2008, 06:48 AM
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Ok, from MY personal experience(I think I have lost enough times to build an opinion) golfing is a HUGE help, and a HUGE difference. I was just in a CEO that I finally had to leave(down to under 10 laff; only two of us were left neither with TU Unites) and I went hit-less nearly the entire battle. It seemed easier than normal, and I was DETERMINED to get another win.

The players there seemed pretty experienced, they were all flunkies and prolly had the same bad luck as me. We got through it for a while, and then toons started getting hit. A few toons had under 20 laff, and decided to camp out at the conveyor belts. We were still golfing, and his trends were as dark of a red as you can get. He moved VERY slowly, and he actually didn't use his 'FORE!' attack as much. TRUST me, I was really focusing on him this battle. While he was red(trends), I had time to charge up to yellow and get -4 shots EVEN WHEN he was staring straight at me. When he was grey, I couldn't even get a good enough shot off to hit him with a -2, and after he was red and I moved to the seltzers, he went gray again and that's how he got me.

There is still some weird glitch, I was standing on the platform and he came charging at me while he was gray trending, I had to try and hit esc real quick and in the process of doing that I also hit CTRL. In case you guys don't know what that does, it brings up something and freezes your game for that second. That's the main reason I have been losing. So anyways, he got me and I was over 100 laffpoints and dropped to FIFTY! NO joke. I don't know if Disney means for this to happen, but it's just plain UN-FAIR when you can only get a max of +4 TU, yet somehow he can hit you with 50?!

Long story short: When he was trending gray he came charging at me not allowing me to get even a -2 shot off. When he was trending red he moved like a snail which allowed me to get a -4 off. This also helps in case you do hit CTRL and ESC at the same time, because him being slow keeps you more calm throughout the fight(at least me), you have better awareness of where he is going and who he's going to hit.

Moral of this story: If you think that golfing doesn't help you're crazy. It may work for you to not golf, but in all golfing is a contributing factor and IMO makes the battle easier.
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  #20 (permalink)  
Old 03-10-2008, 08:43 AM
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Originally Posted by Legendary Black Cat View Post
Moral of this story: If you think that golfing doesn't help you're crazy. It may work for you to not golf, but in all golfing is a contributing factor and IMO makes the battle easier.
LBC

Golfing slows the CEO and prolonges the battle. I agree it can make it easier if you have less experienced toons present, but at the same time any battle that becomes prolonged results in more damage to the team.
I've done a few golfless here on open now, with friends who also have been CEOing for a month. Golfless with experienced toons is faster, more exciting and the team receives less damage. We haven't had any problems getting -4 shots in.

Golfless is just a way to make this rather boring battle more fun. I compare it to stunless CJs. All BW50s can go into a CJ and stun and pan, I just don't know any that would want to. Most of us have done enough of these battles to want the added fun and challenge on top of a quicker battle.

Golfless isn't for everyone, neither is a stunless CJ. It really does depend on the experience of the team.
  #21 (permalink)  
Old 03-10-2008, 02:50 PM
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I didn't read any posts... but golf is key for an easy victory.

Just like stunning is key for easy CJ.

Of course there are plenty of stunless CJ lovers so given time to perfect the battle there will also be golfless CEO's.
  #22 (permalink)  
Old 03-10-2008, 03:26 PM
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one or two golfers!

Quote:
Originally Posted by MissSandyDandybee View Post
I have only done one CEO and went sad. It was chaos in there. Higher laffers eating snacks etc... I was trying to golf and got the rhythum when to jump off, but I can't figure out if I'm golfing in vain?
Is there a certain placeon the CEO that you need to hit?
I found my golf balls to be hitting his undercarriage mostly and I could not tell if I was doing anything for the team. I tried to hit him but just could not make it get there.
One or two golfers will never change the speed the CEO moves with. It would be a waste of energy to do that. Go to a seltzer bottle. I've never been in a golfless battle, but I don't see how it could be any longer as the golfing battles I've been in on test were right at 20-22 minutes in the final battle. What difference the seltzer only battles have over the golfing ones is that a couple of -2 hits can be made by one toon in the time it takes for one toon to get a -4 hit. Therefore, you can get -4 values from 8 toons quicker than -4 values from 4-5 toons, if you follow that logic. Sort of makes some sense.

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  #23 (permalink)  
Old 03-10-2008, 03:58 PM
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Quote:
Originally Posted by McBee View Post
Spidermom asked me to reply to this with what I think so here goes...

I 100% agree with you. I've mentioned that before on here. Four golfers at beginning can get him deep red fairly quickly. Once he is deep red two good golfers can keep him that way. The CEO goes very quickly this way.

Last edited by The Dogfather; 03-10-2008 at 08:49 PM. Reason: Removed large quote
  #24 (permalink)  
Old 03-10-2008, 04:15 PM
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Originally Posted by dizzymommy View Post
I 100% agree with you. I've mentioned that before on here. Four golfers at beginning can get him deep red fairly quickly. Once he is deep red two good golfers can keep him that way. The CEO goes very quickly this way.
Yep... best strategy I've seen so far (as long as the 2 golfers left are good, 3 is safer with inexperienced golfers).
  #25 (permalink)  
Old 03-10-2008, 08:42 PM
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Originally Posted by Brrlgrrl View Post
Golfing slows the CEO and prolonges the battle. I agree it can make it easier if you have less experienced toons present, but at the same time any battle that becomes prolonged results in more damage to the team.
I've done a few golfless here on open now, with friends who also have been CEOing for a month. Golfless with experienced toons is faster, more exciting and the team receives less damage. We haven't had any problems getting -4 shots in.

Golfless is just a way to make this rather boring battle more fun. I compare it to stunless CJs. All BW50s can go into a CJ and stun and pan, I just don't know any that would want to. Most of us have done enough of these battles to want the added fun and challenge on top of a quicker battle.

Golfless isn't for everyone, neither is a stunless CJ. It really does depend on the experience of the team.
True when with a good group of friends (did this on test no problem). But when going with randoms on Open golfing is key in the CEO's I've done. Every one where it isn't done is a lose for me. I thinkthe biggest problem with the CEO at this point is all the nervous people. I can't believe how many are leaving the battle so early and the ones that hide out at the tu table while the others do all the work. Shameful!
  #26 (permalink)  
Old 03-10-2008, 08:44 PM
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Originally Posted by Spidermom View Post
OK, McBee, my friend, says golfing is integral and I am more than inclined to agree with her seeing as how she has beat CEO several times already on 2 toons, and when she hasnt, has been one of, if not the, last toon left standing, so I am curious why so many people say no golfing? Getting him to a point where he cant move and is stationary like in CFO would seem ideal!

It does help, but golfing in the CEO is not essential. All it does is slow down the CEO. We did a CEO the other night and his tracks were never turned red and we all still won with ease. Golfing is similar to stunning in the CJ; it does help, but not necessary.


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  #27 (permalink)  
Old 03-10-2008, 08:52 PM
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Originally Posted by The Dogfather View Post
It does help, but golfing in the CEO is not essential. All it does is slow down the CEO. We did a CEO the other night and his tracks were never turned red and we all still won with ease. Golfing is similar to stunning in the CJ; it does help, but not necessary.


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But even experienced toons in the CJ know a stunless is quite a painful challenge for most and a near impossibility for those unexperienced. In 90% of the stunless CJ's I've been in tu unites have been used (I've been in a LOT, with a LOT of experienced groups) . In CJ's where the cogs were properly stunned I've seen tu unites used less than about 10%. That doesn't mean I think CJ's should only be stunned. I LOVE a good stunless, but only will do that with friends who want to.

I think unless everyone is in full agreement golfing should be done in every CEO. That way those who need a slow CEO in order to dodge attacks can be ensured a safer win. If everyone is comfortable with golfless I think it's a great thing.

Last edited by McBee; 03-10-2008 at 09:15 PM.
  #28 (permalink)  
Old 03-10-2008, 11:53 PM
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I golf but am looking forward to a golfless

I think the important thing for people to know is not when to golf and stop, but how to golf. I've seen these straight line attacks with the golf balls, and i'm getting in 3-4 shots for each one they do. It doesn't matter how hard you hit him, it matters how often you hit him.

At the start, 3/4 power, on the back row of tables or oposite side from you, 1/4-1/2 power and in the front two rows or on your side, tap control like we do the delete key in vp or cj.

I like golfing, it's fun then i'm the one that leaves and gets on the table in our group to go do the bottle, when he is red a second one leaves and eventually everyone gets to leave if they wish..

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  #29 (permalink)  
Old 03-11-2008, 01:04 AM
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Just a couple notes:

I just got out of a River CEO where everyone refused my pleas to golf with me. So I gave up and helped with a golfless CEO. I'll admit that I was suprised when it only took about 20 minutes to finish him off but we were with excellent squirters. What I will say is that I finished at 16 laff (even after snacks! OUCH!) and my teammates were mostly under 40 lp. One went sad and most desperately needed tu. I thought I was a gonner. We finished in the nick of time for a few of us in there.

The time prior was also in River but I had two friends and we golfed him red and kept him that way. I finished at full laff, not losing one laff the entire battle and it took us exactly 15 minutes in the seltzer round. I can't imagine a smoother battle.
  #30 (permalink)  
Old 03-11-2008, 03:13 AM
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I was just invited to try out a golfless CEO with a very experienced team and now I have to revise what I said before. I have to say that it was lightening fast-the seltzer part took literally 9 minutes. With what I have learned so far on how to dodge his attacks I was able to hold onto most of my laff. It was a very fun and quick battle. It seemed like with so many toons for the CEO to focus on it was easier to get more hits in. Also, I did not notice more fore attacks than when there is golfing.

So my opinion now is that golfless is a very fun and fast way to go if the rest of your team is up for it. I think that golfing is the way to go with a group who isnt as comfortable yet dodging his attacks (if golfing is done correctly to make a real difference.)

So Zig-there ya go. You were right! ;-)
 

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