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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
CEO battle TOO hard!
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I have won 2 and gone sad 4 times (3 today).
My problem is that I want to get a shot in with the water right as he is looking at me. Shaves too many laff off, and as many know, those treasures aren't too helpful. But I'm determined to master this. I'm only 116 (maxed in law and cash). I was proud of my lower laff, but now am thinking I need to max sell and maybe (ugh) garden and fish more. More laff definitely helps. We shall see. At this point, I am a toon without level 7 gags. LOL Oh well. They're just gags. But, since I"m going sad and not earning points, I won't be getting them back. No biggie. I don't really seem to need them during the fights. I'll use them again someday.
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DISNEY NEEDS TO EDIT NOTHING.
PLEASE read the below if you want to understand why, and please don't shrug this off as just "another point of view." I say this because you guys seem to not be able to overcome a challenge that I and MANY others have solved CEO's ago. First of all, you HAVE to do it a lot more than one time. Second of all, forget the golf clubs, let others do it. Third of all, when he says Fore!, get off and hold the down arrow (if on a golf club, press down and left). Lastly, UNDERSTAND THE PATTERNS OF HIS MOVEMENT. This is where the lots of CEO's come in to play. Each CEO, you should mentally record how he moves and where to go when he moves. Staying all the way at the other side of the table perimeter is not going to help you. You need to get close enough to him as long as you know his next move and then be able to counter it if it is against you. Always remember what to do if he starts riding towards you. As soon as he turns toward you, you should be close enough to hit him with a -2 by still being charged in the blue area of the seltzer. After that you are free to jump off, back up, and go to one near his behind and hit him with a -4 or even a -6! I have already won a CEO without losing ANY laff at all because I followed this procedure, and I have also won CEO's with only 3-4 toons left. I think if you tried hard enough you'd be winning CEO's by tomorrow night... |
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Quote:
I will continue to be against BBHQ as of now, and continue to be FOR more of a Toon-up in the CEO. When you are taking hits for 30 minutes to an hour(or longer), and you only get MAYBE a total of 30 laffpoints from the conveyor belts(just an estimation, people who WANT to win don't stand at the conveyor belts the whole time) then something isn't right. Also, not only do you get very little TU, the CEO does TONS of damage. The times that I have died, I have somehow been hit two times in a row by the CEO(-35 laffpoints) and all of a sudden go from 70-35 or from 45-10. That's why I have died the times that I have. I just think we need more of a TU. If they either made the snacks give more, the CEO do less(damage wise), or even made a group TU I would be happy. Until then I don't see the point in wasting my time for 5 laffpoints, when most likely there won't be new laffpoints to get for quite some time(not important ones, anyways). |
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I think they should also base the CEO's damage on the suits. Sorta like in Law. How about:
Average of Flunkys: CEO deals 4-5 damage in the beginning. Damage goes up like normal when he "Reorganizes" Average of Pencil Pushers: CEO deals 6-7 Yesmen: CEO deals 8-9 Micromanagers: CEO deals 10-11 Downsizers: CEO deals 12-13 Head Hunters: CEO deals 14-15 Corporate Raiders: CEO deals 16-17 <----current damage Big Cheeses: CEO deals 18-20 Keep in mind that these are all before "Reorganizing". If you think this will be too simple, then perhaps the time before he "Reorganizes" decreases by 1 1/2 minutes each level. Another chart would be: Average of Flunkys: CEO deals 4-5 damage in the beginning. Reorganizes at 30 minutes, 2 conveyors. Average of Pencil Pushers: CEO deals 6-7. Reorganizes at 28 1/2 minutes, 2 conveyors. Yesmen: CEO deals 8-9. Reorganizes at 27 minutes, 2 conveyors. Micromanagers: CEO deals 10-11. Reorganizes at 25 1/2 minutes, 2 conveyors (Gets harder here) Downsizers: CEO deals 12-13. Reorganizes at 24 minutes, 1 CONVEYOR Head Hunters: CEO deals 14-15. Reorganizes at 22 1/2 minutes, 1 conveyor. Corporate Raiders: CEO deals 16-17. Reorganizes at 21 minutes, 1 conveyor. Big Cheeses 8-30: CEO deals 18-20. Reorganizes at 19 1/2 minutes, 1 conveyor. Big Cheeses 31-50: CEO deals 20-22 damage. Reorganizes at 18 minutes! NO CONVEYORS! I made it very hard on the Cheeses 31+ because those toons would know the ropes a lot better. Flunkies would be the easiest because they have not fought as often, or are new. It would soon get harder and harder. Any thoughts on my idea? |
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I don't think damage is the problem (minus the double hits). I think better toon ups would be all that is necessary. And even then, I think the real problem is that it's possible for a toon to camp the snacks. A non-participating toon can just stand in one spot and get all the snacks, making it impossible for the toons doing the work to get laff. Obviously if the damage were less, those toons wouldn't need to camp out in the corners. So, I guess that's a point in favor.
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