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Old cog hq tasks...

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Old 01-13-2004, 05:53 AM
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cog hq tasks...

ok. remember how tt said they would be adding cog hq tasks?? well, i think i have a theory on how it will work

ok, something to consider
ok, you know how you have to complete a playgrounds tasks before going to the next one?
such as; you must defeat all of the teleporting, gag, and health tasks in TTC before you can move to donalds docks

well, dont you think that they will implement the same onto the cog hq?
they wont just give you the task to tp to cog hq out of no where. and, if you go to a playground in hq, you should still see your tasks for the other playgrounds

now, hq was also made for the advanced players, so dont you think that you will get the tasks AFTER DDL?

now, seeing as teleporting is usually the last task you get in a playground, i think we should expect more stuff to get. like, the ability to walk outside with your suits

in the test servers, they allowed people to walk out with the suits for some time. then, they took it away, like they did with sos cards a while back.
dont you think they might add it again as a task?
then, i think there will be other tasks involving the oak street buildings. like, visiting them to get your tasks.

just a theory i had while talking with jeff today
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Old 01-13-2004, 06:07 AM
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right well im off
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Old 01-14-2004, 04:32 AM
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That'd be cool to walk around with your suit!
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Old 01-14-2004, 04:42 AM
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yah we know
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Old 08-18-2004, 01:32 AM
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Angry >(

that means your saying that the cog hq is only for high laffers right? do you think its fair to any 50 laffers like me and my friends? i dont think the SHQ was made for high laffers only! i think it was made so eveyrone will work AS A TEAM!
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Old 08-18-2004, 01:42 AM
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lolipops right i have a 96 laffer and ever single toon should BE ALOUD if u wont lett em ill ill ill :s_pcpunch:
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Old 08-18-2004, 01:44 AM
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Old 08-19-2004, 10:24 PM
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*looks at date original making this thread*
*looks at the post bumping this thread up*

when i said that, hq was dangerous. no one had much experience, and everyone who went into the vp was dying

low laffers werent yelled at not to come on, but were told not to come, for their own safety
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Old 08-20-2004, 05:20 AM
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Quote:
Originally Posted by lollipop_zooblegadge
that means your saying that the cog hq is only for high laffers right? do you think its fair to any 50 laffers like me and my friends? i dont think the SHQ was made for high laffers only! i think it was made so eveyrone will work AS A TEAM!
No, DISNEY said it is only for high laffers, if you think 'advanced player' = 'high laffer', and I quote from disney: "The new Cog Headquarters area will be an area for advanced players, which will feature new physics in the game, such as conveyer belts, stompers, moving gears, ect." Sorry if the quote isn't exact, I did it from merory.

I think he is just going by what disney said. Oh, and it IS for advanced players. If 8 mid laffers can't do it by themself, then they don't belong. I saw 2 high laffers and 6 mid laffers go, and they all died. Thats 6 that couldn't survive, not 8. The only reason mid laffers make it is one of two thing: One, they are a supernoob. Two, they depended on the high laffers to survive. Plain and simple. Plus most times i take a low-mid laffer with me (im excluding supernoobs from this), and they survive the cogs, they hide like little babies in the floating glitch. Toons that aren't brave enough to stand up to the VP in the piethrow after being forced to go through somthing harder don't really belong in there in the first place
 

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