Well, here it is--My Cash HQ guide, especially made for newbies!
Pajama Place
Well, as we all know, Pajama Place is located in Donald's Dreamland. Pajama Place is the longest street in Toontown, with the average of 2-3 minutes to walk to the Cashbot HQ. There is, fortunately, a short-cut right behind the store called "The House of ZZZ's". The short-cut is very helpful if you want to save time to get to the Cash HQ. And I know why Toontown Developers put that short-cut there....hmm, I wonder why lol...It surely is needed!!! In Pajama Place, which is most obvious, there are mostly Cashbots, with the exception of when I'm on my toon trying to complete a toontask to defeat cashbots..and there are none there!! Anyways, at the end of the street you will find the Cashbot HQ sitting there light as day. I should mention though, on the street there is a certain store where you can enter, and if you say "Would you like some help?", you will get a new emotion where you're able to give the resistance solute.
Cashbot HQ
As you enter the Cash HQ, for you newbies that have never been there before, it is humongeous and very loud (from the trains). In the Cashbot HQ, there are three railroad tracks with a train running down them every few seconds or so...It is advised that you keep away from them, due to the fact if you get run over, you will lose 10 laff points. On the tracks, though, there should be a red colored opening where you can get across...but cross over at the perfect time. It is definately advised also that you teleport around the Cash HQ, because walking, especially to the CFO or Bullion Mint, can almost be as painful as walking down Pajama Place *gasp*. There will be in the Cashbot HQ either Money Bags, Number Crunchers, Bean Counters, or Tightwads in the HQ only; the levels range from lvl 6-9..so be carefull!!
Getting CFO Suit Parts
In Donald's Dreamland, you will be offered tasks; in reward you will get a suit part. Once you have all twelve, you could get your 40 cogbux and battle the CFO!!
Coin, Dollar, and Bullion mint
There are three mints in the Cashbot HQ, including the Coin Mint, Dollar Mint and of course, the long and dreadfull, Bullion Mint. They all have the same obstacles and cogs levels in there, but the length of how many needed to be defeated differ.
In the Coin Mint, it is very short and will probably only have 4-6 set of cogs...advised for 65-85 laffers.
In the Dollar Mint, it's moderate length and will probably include 7-9 set of cogs...advised for 75-95 laffers.
In the Bullion Mint, it's extremly long (especially for your first few times going in X_X) and will probably include 10-12 set of cogs...advised for 100 plus laffers...and is mostly used for getting a lot of CogBux.
In these mints there will be a variety of obstacles...all of them aren't too complicated and could easily be figured out on the first few times. Though I should mention in the room where you have to get across all these turning gears and obstacles, there should be a health barrel in top right corner...this is very hard to explain...well, go to the health barrel on top right corner of the room; squeeze your toon between the barrel and wall, and open you shticker book. After you open, push yourself into the gray emptyness...and simply walk to the top edge.
The obstacles and rooms are very, very challanging to explain thoroughly in depth...well at least I tried. :-P
In these mints, the last cog round with the superviser is the toughest set of cogs in the entire mint. Three cogs will be level 11's and the superviser, itself, will always be a level 12.
When you are not battiling the superviser, the cogs will always be a mix between level 11 and 10 Rober Barrons, Money Bags, and Loan Sharks. Some rounds of cogs will be skelecogs, but with the same level cogs of any other set of cogs.
Now, many times you will see toons saying "I need more Cogbux"...."Let's catch the next one!". That simply means they need more Cogbux. If there is an invasion when you defeat the last cog on the superviser battle you will get double the amount of Cogbux you would normally get.
The Coin Mint is great for getting cogbux for <400 with an invasion...
The Dollar Mint is great for getting cogbux for <550 with an invasion...
The Bullion Mint is great for getting cogbux for <1450 with an invasion...
Of course, this is not the "exact" amount you would get, but more of a general idea.
In an average mint when you go with random toons, do not expect to get to work on getting trap, drop, or etc..experience points. Mostly everybody uses sound for most of battles. Though sometimes using the Lure-Left-Kill-Right stratagy will be used, especially when toons run out of sound gags. In a mint, sound barrels (where they refill all sound gags) are treasured...usually you'll find toons say "I'll be back later!", which means when later on in the mint if they run out of sound gags, they'll come back to refill.
Not to mention, I'm gonna tell the stratagy most toon uses on any battle in the mint to kill all the cogs:
One level 12, three level 11's:
3 fog horns, 1 elephant
Three/two level 11's, one/two level 10:
2 fog horns, 2 elephants/2 aooghas
Now any questions about this part of the guide, just ask! Sorry didn't explain perfectly, but tried to give a general idea!
CFO
The CFO is harder than the VP for sellbots! With out a doubt!
For starters, make sure you have all cogbux so your ready for promotion.
Suit Promotions:
Short Change 1-5, Penny Pincher 2-5, Tightwad 3-6, Bean Counter 4-7, Number Cruncher 6-9, Money Bags 6-10, Loan Shark 7-11, Rober Barron lvl 8-50
The most cogbux you will ever need is 8900 when you're a Rober Barron!
Now anyways, enter the CFO doors into the lobby. Usually it's not "too" crowded if your in Nutty Summit or River, but crowded enough at times. But don't worry...there's not as many people as there is in the VP lobby. Well, find a nice group of eight to fight the CFO and Let's Get this Party Started!!! lol.
The Cog Battle:
You will get split into two seperate teams of four randomly (so you may not be with your friends). As the battle starts there will be a variety of all cashbots--and skelecogs also. In this battle, at times, you will feel like it's over...but, of course, it isn't over yet!!
When both teams finish the battle, you will start the second part of the CFO, which is down below.
The CFO Fight:
Now this is the part most common for people to die. It's very complex at first, but makes sense as you complete it each time...
In the CFO there are 4 cranes, 6 safes, and numerous amount of goons!
What you do first is evenly split the toons in groups: toons to use the crane and the other to disable the goons.
Goons:
From the carrige of the CFO, goons will come pouring out on both sides. At the beggining of the battle, the goons will be smaller and more simple to disable. The very small ones you can even walk on! Every time you disable a goon, a treasure will appear; the bigger/stronger the goon is that you disable, the better the treasure. A treasure will restock your laff points when you are running low...the treauseres range from ice-cream cones to ZZZ'z from Donald's Dreamland. Or in other words, 3 to 12 laff points restore. If you get stunned by a goon you will lose anywhere from 2-24 laff points. The smaller the goon, the less laff points you'll lose if you get stunned. The bigger the goon, the more laff points you'll lose if you get stunned. Perhaps you're stunned, you are unvulnurable to any goons for a few seconds...so, if there is a whole group of goons, just simply disable one and while your invulnurable, disable the rest.[/color]
Cranes:
There will be 4 cranes in the CFO battle...1 on each corner. You pick a crane, and run up to it. You will automatically be running the crane after you go to one.
Press the CTRL button to pick up any objects, like a safe or goon, and press the up, down, left, and right button for movement of the magnet itself.
Quite simple once you get the hang of it. The objective of the CFO battle is to pick up disabled goons and fling 'em at the CFO. NEVER PICK UP A SAFE AND THROW IT AT THE CFO...unless, he is stunned or you're trying to get a other safe off him. Well, after you pick up and fling enough disabled goons at the CFO, he'll become stunned with little birdies circiling around his head. THEN YOU PICK UP A SAFE AND THROW IT AT THE CFO FOR SERIOUS DAMAGE. lol...don't get the impression that I'm yelling, just simply stating the fact loud and clear because many toons do no know/follow that simple rule.
After the CFO is stunned from the disabled goons and you attack him with the safes, he will will lose damage..the more the better :-P!
Tips:
1. Let go of the CTRL button 3/4 of the way when you are throwing a goon or a safe; do not throw at last second, usually does not work.
2. Do not pick up a un-disabled goon, it will slip out of the crane too quickly.
3. If the magnet gets too crazy and you want to have better control, just simply press the opposite directional button and steady it down in front of.
4. If you know the CFO is about to be stunned very shortly, pick up a safe ahead of time, so you are ready to fling it at him right after he's stunned.
5. If you see the CFO stare at you, move away from the crane or wherever you are, becasue he probably is getting ready to throw his gears at you. If a gear hits you, you will lose 5 laff points.
6. Look at the CFO's chest where you will find how much damage he has. Green means little-to-no damage. Yellow means little damage. Orange meand moderate damage. Red means nearly destroyed. And of course blinking red means--about to die!!
Once the CFO has taken too many hits, he will say he had enough of you pesky toons and exit into his tunnel...
*SPOILER ALERT: Once he enters his tunnel, a train of his, will run over him!! Hooray, you have beaten the CFO!!
Rewards/Unites
After you have beaten the CFO, the resccued toon will gladly give everybody a unite.
Unites:
Restore: 20, 40, 80, or all laff points
Restock: Toon-Up, Trap, Lure, Sound, Throw, Squirt, Sound, or all gags
Give: 100, 200, 350 or 600 Jellybeans
You can access these Unites from your speedchat. If you use them, every toon in a close vincinity to you will recieve whatever unite you choose to use. Everybody can hold more than one unite at a time. Perhaps if you were to whisper a unite to a toon, the unite will not get sent over, but instead will be said out loud, and people near you, not the whispered toon, will recieve the unite.
I had organized this guide into all different colors so it would be easier to read...in case you needed to get to different sections.
This guide has taken me a very, very long time making of countless hours to write...*faints*...if only I could get as encouraged to write something this long for school lol. Some things in this guide arnen't perfect along with grammer and some other things. If you find a mistake, I will fix!
Along with some information, I just used to generalize an idea. I tried to include all the nessecary information that would be needed for a newbie use, and perhaps I may add some screenie and links. Thanks for reading and I can't wait to see the responses...I hope you newbies that had read this has learned sometinhg...heck, who knows? Maybe even an experienced toon has learned something too..