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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
Stunners!!!
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Wonderful post. It seems that alot of toons think running up and down the line makes them a good stunner. They are miserably mistaken. They get in the way, waste their evidence as well as the evidence of the toons they are interfering with and it also makes them a bad team player.
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well i don't agree keeping to only 2 cogs. I personally can do 4 without one waking up and starting to throw their evidence. But i want toons to just keep stunning their own set of cogs...it doesn't matter how many they are able to do.
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Ok, lets see....For starters, I can succesfully stun all the cogs(As long as there isnt a 9th or 10th) and I dont gt in anyones way. I also get mad when people wont let me stun 4. If I can keep them stunned, why not let me? Make someone else pan and we have more scalers. But you will run into those people that will get in your way, but you just have to deal. Try sayinf "You should choose a different cog" "Ill get this one" etc. to try to make them stay.
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Stunning
I personally like to stun (3) cogs. The problem I have is what happened last night.
There was a total of 4 stunners on 2 cogs each, as soon as a 10 point toon-up was acheived they took off and went panning and left me to stun as many as I could. Even though we were able to get 9 toons on the jury and it did not take very long to win, I think that this strategy of running off to stun afetr a toon-up is not the best. If you say you are going to stun, then stay at stunning until the end. It works, I have 2 toons maxed on law and this strategy does work best. |
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