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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
A few Cashbot Stats.
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A few Cashbot Stats.
Hi Everyone,
I had a day off work yesterday so decided to camp out at cashbot again, this time I recorded a few stats to share with ya. I play mainly solo but was accompanied by a few good friends now an again. All groups are randoms. Other than for idle curiosity these stats are not a lot of use really but someone may be interested. Run-Toons---Cogs my side-----Reward 01----8-------33--------------10 Laff 02----4-------38--------------Gag up trap 03----7-------33--------------Full Laff 04----6-------34--------------600 jellys 05----8-------31--------------80 Laff 06----8-------26--------------350 jellys 07----8-------40--------------Gag up all 08----8 We lost this one - Safes flying everywhere 09----8-------45--------------350 jellys 10----7-------33--------------Full laff 11----8-------32--------------Gag up sound 12----8-------32--------------200 jellys 13----5-------43--------------Gag up throw 14----6-------29--------------100 jellys 15----7-------36--------------600 jellys 16----7-------38--------------Gag up trap 17----4-------38--------------80 laff 18----8-------37--------------40 laff 19----8-------36--------------80 laff 20----8-------35--------------350 jellys 21----5-------54--------------20 laff 22----6-------38--------------350 jellys 23----7-------49--------------80 laff 24----8-------35--------------350 jellys I was going to do a few more but tt kicked me off at about 1am (UK time) and would not let me back on!!!!! the cheek of it. The two rounds that we had loads of cogs was due to the other side losing a toon and having to wait till his/her timer timed out each and every round. It happens. The low cog round was due to toons tirelessly trainig their gags regardless of it spoiling the natural run of play - Rakes and Anvils drive me crazy !!! BTW Steph, if you wanna sf again after the mess they made of the UK site, PM me a code. I hate that jump and talk method !!! Last edited by ukgatecrasher; 01-30-2007 at 01:54 PM. |
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Interesting Statistics
Thanks for posting those.
I was surprised that TOW toonups and JBs were about the same. I thought JBs were more heavily weighted.
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Yup 54 cogs for that particular round was correct.
As I said the other side lost a toon early on so they had to wait for his counter to go to zero for each and every round. The toon was still there but the person was not. I have experienced this quite a few times before and it is easy to spot with the 'are you still here' phrases every now and agian, so half way through I restocked sound and we blasted em. When we were dancing I tried to count the cogs that the other side killed by watching their toontasks count up, I believe that I counted only 16 cogs for them but I could be mistaken. As far as I can recall the other high cog round (49 cogs) was due to an abnormal amount of low level cogs and the fact that sound was used efficiently throughout. |
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