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Old VP Solo mishap-help

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Old 01-22-2007, 09:31 PM
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VP Solo mishap-help

Hey guys, I just attempted a VP Solo. I died halfway through the skele round with no more flippy's or tu unites. Here's what happened:


Cog round: Went fairly well, some big cogs here and there, took them out.

SOS AND UNITES:


3 Flippy's
1 Clara
1 80 TU
1 Gag up all





Skele round: Nightmare, i tried the lure left kill right strategy but just couldn't do it, I need to make perfect moves to win. Big cogs wouldn't stop coming out and then 8's and 9's came out. And my lure was uneven, so when I lured, a cog would come unlured.


SOS AND UNITES:

5 LOM
4 Flippy
3 Neckvein's ALL MISSED
1 Clara
1 Zart
1 Max TU
1 Gag up throw
1 Gag up lure
1 Gag up all





Anybody know what could've gone wrong or what I could do to improve?
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Old 01-22-2007, 09:36 PM
Captain Pickles Weaselchomp's Avatar
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Hmm...try getting organic throw. Use Lure-Wedding to wipe out some 11's. Same with Geyser and if you have trap, use train. That 'oughta help a bit. Also more TU unites.
~Cap'n Pickles
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Old 01-22-2007, 09:37 PM
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Aww Jordan. I didn't know you were gonna try already...but I was rooting for you.
You'll do it next time.
I would suggest some Bessies. Bessie can be your best friend.
Also maybe read the thread where King Ricky soloed totally without lure.
You might be relying on it a tad too much.

Lily

Ouch three Neckveins missed. You think sos cards(since they are rewards) wouldn't miss.
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Old 01-22-2007, 10:00 PM
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I've seen LOM only hold one round, so it's about as useful as a barbie magnet.....I've been dumping them out of my SOS collection.

Generally, soloists don't bother taking any Traps, (not TNT or Clara) since you must take a hit to wait to lure your own trap.

I didn't use much sound on my solo, because I used the strategy of keeping the tiny cogs that don't hurt when they wake. (Group killers are similar in their results. ) Those ones and twos will be replaced by elevens and twelves and the Goggles will only hold 3 rounds. I'd save the big kill for the point when you know the goggles will not last and all the cogs are gonna wake anyhow. Then on the new set of skells, use a relure....presentation will last 15-20 rounds and allow you to deal with only one cog at a time.

Remember, they fixed the SOS drops and they won't hit lured cogs anymore like they used to.

Don't give up, restock the unites and give it another try.
Don't underestimate the power of your well trained doodle.
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Old 01-22-2007, 10:19 PM
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Quote:
Originally Posted by Good Ol Murky Paddlefink View Post
I've seen LOM only hold one round, so it's about as useful as a barbie magnet.....I've been dumping them out of my SOS collection.

Generally, soloists don't bother taking any Traps, (not TNT or Clara) since you must take a hit to wait to lure your own trap.

I didn't use much sound on my solo, because I used the strategy of keeping the tiny cogs that don't hurt when they wake. (Group killers are similar in their results. ) Those ones and twos will be replaced by elevens and twelves and the Goggles will only hold 3 rounds. I'd save the big kill for the point when you know the goggles will not last and all the cogs are gonna wake anyhow. Then on the new set of skells, use a relure....presentation will last 15-20 rounds and allow you to deal with only one cog at a time.

Remember, they fixed the SOS drops and they won't hit lured cogs anymore like they used to.

Don't give up, restock the unites and give it another try.
Don't underestimate the power of your well trained doodle.
Oh, forget to mention I used a doodle speak, he's maxed. I know I should just Jump! as to not tire him.


EDIT- When you say presentation will list 15-20 rounds, do you mean every cog that comes out will become lured?
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Old 01-22-2007, 11:06 PM
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My .0000000000001 worth

Quote:
Originally Posted by jkid View Post
Hey guys, I just attempted a VP Solo. I died halfway through the skele round with no more flippy's or tu unites. Here's what happened:


Cog round: Went fairly well, some big cogs here and there, took them out.

SOS AND UNITES:


3 Flippy's
1 Clara
1 80 TU
1 Gag up all





Skele round: Nightmare, i tried the lure left kill right strategy but just couldn't do it, I need to make perfect moves to win. Big cogs wouldn't stop coming out and then 8's and 9's came out. And my lure was uneven, so when I lured, a cog would come unlured.


SOS AND UNITES:

5 LOM
4 Flippy
3 Neckvein's ALL MISSED
1 Clara
1 Zart
1 Max TU
1 Gag up throw
1 Gag up lure
1 Gag up all





Anybody know what could've gone wrong or what I could do to improve?
Assuming you are on your toon without drop.

1. I would have used my Moe Zart and and Franz Neckveins during the cog round, the first round. That way you could recover from the misses. Franz can only wipe out 8s or less. MOe zart is almost useless in a solo round. Unless you lure a batch of 7s or less then you can drop Moe on them. But then, your Maxed Opera Singer can do that.

2. Use your original gags during the cog round. I hope you did not bring any toonup with you as those were not going to help you one Iota. You should not have to reload in that round.

3. Save the small cogs so they occupy a space and dynamite the 11s or less big cogs as they come out, or lure them and toonup yourself. The 12s you have to think about.

4.
a. Hypno goggles will give your three or four rounds of peaceful bliss.
b. The Big Magnet will give you two or three rounds of peaceful bliss.

5. Flim Flam can be your friend sometimes. Flim Flam can make it so the cogs miss you for more than one turn, which allows you to toonup or think a little longer.

6. Do you have garden bonus on trap? If you plan on soloing a lot, it is best to garden throw because then your birthday cakes will take out lured 11s. You lose the train to smash the 12s, but I find a garden throw is better for soloing.

7. Make sure you track which cog has what type of lure time on it.

Let's say you get past the first round by not using any of your Clerk Claras. You used two of them so I assume you had two of them only. You saved those for the skelecog round.

You do not have any Barnacle Bessies at least you did not show any so I assume you do not have them.

Here is how I would have handled the skelecogs.

First round of cogs, if there are any 11s in there, I drop Clerk Clara. I let the cogs attacks me. Then call LOM. If I have too much damage from the cogs, I call LOM and do a UNITE TOONUP +80 or max toonup.

If some 12s and 11s come out, I still drop Clerk Clara on them, because the 11s are toast. And continue this if I can.

Do you have TRAP TRAIN? Is it garden variety? Then use that on the first batch of cogs that come with a 12. Get attacked then use LOM and then TOW Toonup if you need to.

When too much damage, then lure and call your best friend Flippy.

You are going to need about 4 Clerk Claras for the skelecog round to do it successfully. I mix in Clerk Clara and Barnacle Bessies. More is better though.

If no 11s, then I would have dropped a Franz Neckvein on them. Give them some damage and save Clerk Clara for the 11s that will show up.

Your B Cakes will take out lured 10s.

Your Wedding cake is taking out a row of 11s.

Your storms will take out lured 9s.

Your geyser can take out a row of lured 10s.

A Foghorn and Franz will take out a row of 10s or less.

two franzs will take out a row of 12s. But there is pain involved in this method.
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Old 01-22-2007, 11:11 PM
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Thank you very much, and since Paul (LGZ) said I was ready to go, I went in with no Bessie's, since I had none.

Plus, I went in with no lvl 7's, I just felt like a challenge, knew it was a bad idea, but I just felt like going in with no lvl 7's.
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Old 01-22-2007, 11:28 PM
Be aware
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When it comes to the skeles, I use a dif strategy, I call it the injure kill method; If they start with only 1, 2, I lure, then lure the new ones, then back the 12 with a cake(then a fog will kill it) and continue as if they started with 3 or 4 cogs. If they start with 3 or 4, I fog and take the hits. if they started with 3, the next cog out will be an 11 or 12 so I fog again, that means the two smallest cogs(2-8's or an 8 & 9) are gone and the 12 only needs 90 to kill(my fog hits at 55) and the other cog standing was damaged 55. Next cogs out I lure with gogles or mag doesn't matter. I doodle a couple of times or an SOS toon up depending what my lp's are. I then kill the cog with the least damage that I know will die with the gag I am using, because I will end up taking hits again, as they are backing after my next gag choice. I will use my last fog if it will kill atleast 1 of the cogs standing or an ele if I can take 4 hits based on my lp's and knowing what the cogs max hits are, I still may use it and have a unite ready just in case, I then lure with gogles doodle or sos and use a small gag to take out a cog, I ignore the one that came out and kill another. I then lure the 1 I ignored along with the new one. Then I kill yet another one with a small gag. I continue this way till its over. The last time I went alone I used 1 max tu unite, 2 10 tu unites, 1 restock throw unite and 1 restock lure unite and my doodle a lot. My doodle is maxed and hits with dance or play dead almost every time. I was not able to use lev 7 gags because they were not out yet but with those gags, soloing would certainly be easier. The important thing is to keep track of how much damage each cog has and that way you will know what gag you need to kill it. This method has never failed for me. The only VP solo I did not win was the one I went in alone once I had all my parts to see what was there. It was a bit of a suprise and a short lived battle. At the time, over 3 years ago, I did not have any sf's and only just a few f's so no one could tell me LOL. My first solo, "real solo", was scary because back then we did not have unites or doodles. I still made it but when the battle was done I was far from full on lp's. Later after I got 2 accounts, about a year ago I think, I had to try soloing with just my 2 toons. I thought it might be easier, that maybe less cogs would come out on each side but it certainly did not seem like it. It did make the pieing part easier though, you can set 1 toon jumping lined up to back him and stun him with the other, so getting him over was not as hard as with one toon. All I can say is there are many ways to do it and I've tried several, injure then kill seems to work the best for me. Good luck and happy hunting.

Last edited by toonwatcher; 01-23-2007 at 01:07 PM.
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Old 01-23-2007, 03:10 AM
jkid's Avatar
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Thanks all for your help, I'll definitely get back in there and give it another shot.
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Old 01-23-2007, 03:44 AM
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Quote:
Originally Posted by jkid View Post
Hey guys, I just attempted a VP Solo. I died halfway through the skele round with no more flippy's or tu unites. Here's what happened:


Cog round: Went fairly well, some big cogs here and there, took them out.

SOS AND UNITES:


3 Flippy's
1 Clara
1 80 TU
1 Gag up all





Skele round: Nightmare, i tried the lure left kill right strategy but just couldn't do it, I need to make perfect moves to win. Big cogs wouldn't stop coming out and then 8's and 9's came out. And my lure was uneven, so when I lured, a cog would come unlured.


SOS AND UNITES:

5 LOM
4 Flippy
3 Neckvein's ALL MISSED
1 Clara
1 Zart
1 Max TU
1 Gag up throw
1 Gag up lure
1 Gag up all





Anybody know what could've gone wrong or what I could do to improve?
ummm maybe if u had a friend with u or something because when u try to show off and fail u lose alot more than u allready have. if u had a friend u could of made it. or got sad durning acually fighting the vp
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Old 01-23-2007, 03:52 AM
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Quote:
Originally Posted by supersocks View Post
ummm maybe if u had a friend with u or something because when u try to show off and fail u lose alot more than u allready have. if u had a friend u could of made it. or got sad durning acually fighting the vp
It wouldn't be a solo if you had a friend with you now would it? LOL

Thanks for you strategy Crimson Dynamo, I shall certainly read that again when I am ready to solo the VP.
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Old 01-23-2007, 04:51 AM
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u can do it! u can win gl on another try
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Old 01-23-2007, 11:53 AM
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Don't be discouraged by firsrt unsuccessful attempt. When I did VP solo I maneged from the first shot, BUT for CFO solo it took me 3!!! attempts to finally make it (achieved it only on my 3d time)

So don't be upset, refill your sos and unites collection and go again.

I noticed that you didn't use any Bessies during scele part - they might be very helpfull in killing row of 11s (though of course there is always a risk that it would miss - I had Bessy miss 3 times during CFO recently Yikes!)

I didn't know that:
Quote:
Originally Posted by Good Ol Murky Paddlefink View Post
...Remember, they fixed the SOS drops and they won't hit lured cogs anymore like they used to..
concidering the above mentioned I think it is even more fair to use level 7 gags during your solo. Come to solo equiped with all your lvl 7 gags, that will definitely help you, plus save some precious sos cards.

Good luck, Jord!
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Old 01-23-2007, 01:04 PM
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Quote:
Originally Posted by supersocks View Post
ummm maybe if u had a friend with u or something because when u try to show off and fail u lose alot more than u allready have. if u had a friend u could of made it. or got sad durning acually fighting the vp
No, that would not be a solo....

He is not trying to show off. He's attempting a challenge, failed this time, and is humble enough to come here to ask for help. You have to admire that!

To the OP -- Good luck next time!
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Old 01-23-2007, 01:11 PM
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Quote:
Originally Posted by LadyZippyBoingenpretzel View Post
No, that would not be a solo....

He is not trying to show off. He's attempting a challenge, failed this time, and is humble enough to come here to ask for help. You have to admire that!

To the OP -- Good luck next time!
Thanks for the kind words, I've been wanting to do this for a year now and am not giving up yet!
 

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