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Old VP Solo mishap-help

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  #16 (permalink)  
Old 01-23-2007, 01:30 PM
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Originally Posted by DJ Max View Post
I didn't know that:


concidering the above mentioned I think it is even more fair to use level 7 gags during your solo. Come to solo equiped with all your lvl 7 gags, that will definitely help you, plus save some precious sos cards.

Good luck, Jord!
Yeah, I found that out on my first and only solo attempt a month ago. I didn't do so well either when a big chunk of what I was counting on was Franz damaging lured cogs.
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  #17 (permalink)  
Old 01-23-2007, 09:35 PM
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Originally Posted by Trish View Post
Yeah, I found that out on my first and only solo attempt a month ago. I didn't do so well either when a big chunk of what I was counting on was Franz damaging lured cogs.
Heh, I was counting on Franz too
  #18 (permalink)  
Old 01-30-2007, 10:19 PM
B. K.
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I know this thead is kinda old but I wanted to suggest some help. I've done a 2man vp before, so I guess it's not as good as soloing, but you're on your own for both cog rounds, so it's a similar feeling. First of all, I suggest not using claras unless your towards the end of the last round. I suggest collecting more bessies and less claras. For clara, you lose a turn to set the trap, and therefore are hit and have to use extra flippies, daffy dons, and unites. Bessie will take care of all groups of cogs containing coggs levels 11 and under. No turns wasted. Franz is also great, just remember the neither bessie nor franz hit the lured cogs anymore, they changed that glitch. That's why you might wanna rely a bit less on lure....
Also I reccomend coming with level 7 gags loaded. They're basically free sos to use. Geyser =franz, ocean liner = bessie, train = clara. except they're even more powerful. Also, wedding cake is REALLY useful. With the lure knockback, that's 180 damage. I reccomend bringing it along. Be sure when you lure only to use throw and squirt on the cogs unless you're tooning up.. and don't sound away the little cogs. keep the little ones in the first round so you can take the big ones out one by one at your own pace... much less intimidating then having all of them in you're face at once.... that way you can also save your good sos and unites for the skelecog round where all the cogs are big. Hope this helps.
  #19 (permalink)  
Old 01-30-2007, 10:25 PM
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Originally Posted by ~one&only~ View Post
I know this thead is kinda old but I wanted to suggest some help. I've done a 2man vp before, so I guess it's not as good as soloing, but you're on your own for both cog rounds, so it's a similar feeling. First of all, I suggest not using claras unless your towards the end of the last round. I suggest collecting more bessies and less claras. For clara, you lose a turn to set the trap, and therefore are hit and have to use extra flippies, daffy dons, and unites. Bessie will take care of all groups of cogs containing coggs levels 11 and under. No turns wasted. Franz is also great, just remember the neither bessie nor franz hit the lured cogs anymore, they changed that glitch. That's why you might wanna rely a bit less on lure....
Also I reccomend coming with level 7 gags loaded. They're basically free sos to use. Geyser =franz, ocean liner = bessie, train = clara. except they're even more powerful. Also, wedding cake is REALLY useful. With the lure knockback, that's 180 damage. I reccomend bringing it along. Be sure when you lure only to use throw and squirt on the cogs unless you're tooning up.. and don't sound away the little cogs. keep the little ones in the first round so you can take the big ones out one by one at your own pace... much less intimidating then having all of them in you're face at once.... that way you can also save your good sos and unites for the skelecog round where all the cogs are big. Hope this helps.
Thanks for the help, but I don't want to solo with lvl 7's since it just wouldn't feel right since a lot of previous solo'ers didn't use 7's, so I don't want any advantage they didn't have.
  #20 (permalink)  
Old 01-30-2007, 10:26 PM
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Originally Posted by jkid View Post
Thanks for the help, but I don't want to solo with lvl 7's since it just wouldn't feel right since a lot of previous solo'ers didn't use 7's, so I don't want any advantage they didn't have.
Yeah, and all the previous soloers got to use Bessie and Franz on lured cogs. :P I say it evens out.
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Old 01-30-2007, 10:26 PM
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Yeah, and all the previous soloers got to use Bessie and Franz on lured cogs. :P I say it evens out.
Well, then there's that. ......Ok, I guess it really won't matter whether I use them or not.
  #22 (permalink)  
Old 01-30-2007, 10:30 PM
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Originally Posted by jkid View Post
Thanks for the help, but I don't want to solo with lvl 7's since it just wouldn't feel right since a lot of previous solo'ers didn't use 7's, so I don't want any advantage they didn't have.
I understand. And i respect that decision. I hope you took the advice however about bessies/franzes and keeping littler cogs for the first round. Also, arguably the most important card to have on a solo is a professor pete....restock all. That'll really help. Gag up alls are great also, but you can't shop for them which makes it harder to get....
Also remember to use unites in really tight circumstances...those are more valuable since you can use them any time you want without wasting a turn. Might be a good idea to save a unite or two for the pie round incase you need it, but i doubt you will.
  #23 (permalink)  
Old 01-30-2007, 10:32 PM
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Originally Posted by jkid View Post
Thanks for the help, but I don't want to solo with lvl 7's since it just wouldn't feel right since a lot of previous solo'ers didn't use 7's, so I don't want any advantage they didn't have.
Actually you're right. I applaude the fact that you want to try and solo without the 7's. You are right in that others have done it without them. But, are they any different that a sos card? You do earn them...and they do miss.
  #24 (permalink)  
Old 01-30-2007, 10:34 PM
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Originally Posted by bella lily View Post
Actually you're right. I applaude the fact that you want to try and solo without the 7's. You are right in that others have done it without them. But, are they any different that a sos card? You do earn them...and they do miss.
Yes, however I still agree with what trish said. Being able to bessie/franz on lured cogs was a HUGE advantage. That way you could kill a whole line of 12s while hardly taking a scratch.
  #25 (permalink)  
Old 01-30-2007, 10:49 PM
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Like I said before, thanks, and it still doesn't matter whether I use a lvl 7 or not, no advantage, no disadvantage
  #26 (permalink)  
Old 01-30-2007, 11:09 PM
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A solo is a solo Just play the game with the tools that are available now. Heres a list off the top of my head what's changed over time.

You can have over 20 extra laff points when you solo now on your toon.
Doodle Toonup’s were not available at one time.
There was a period in time when the pie fight was terribly glitched and the VP could face either way with his door flickering when it opened. I know at least one toon did a solo then.
Unite Toonup was not available, but I don’t think there was ever a full solo before then.
Drop SOS hitting lured cogs, but completely missing all cogs sometimes (has the bad part about missing unlured cogs been fixed?)
Organic gags so your throw can take out a lured 11.
Level 7 gags.
Level 7 lure holding for many rounds, which is great for a solo.
The Pie fight right now can get terribly lagged.

Last edited by doc quackenheimer; 01-31-2007 at 01:23 AM.
  #27 (permalink)  
Old 01-31-2007, 07:59 AM
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Originally Posted by doc quackenheimer View Post
(has the bad part about missing unlured cogs been fixed?)
I had a Bessie miss last week. =|
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  #28 (permalink)  
Old 01-31-2007, 12:32 PM
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I agree, Any solo is a SOLO

The drops hitting lured cogs was a HUGE advantage.

I could lure the cogs in, and either toon myself with a doodle or SOS card on the free round(s) I had. Then drop the SOS dropper on them. And hope it hit. If it missed, and I still had some free turns, I could SOS drop on them again.

You still only have one level 7 gag. Whereas, you could be carrying 49 Barnacle Bessies. Once you use your level 7 gag, you do not have anymore.

Not including garden bonuses.

Wedding Cake takes out a row of LURED Level 11s.
Geyser takes out a row of LURED Level 10s.
Titanic takes out a row of unlured level 11s.
Train takes out a row of Level 11 cogs you have to lure.
Opera Singer takes out a row of of 7s, lured or unlured. But if they are lured it is a guaranteed hit.

Presentation can buy you a LOT of time. Up to 12 turns of peace and calling on your SOS toonup cards, or your super doodle.

Last of all, Any toonup gag you brought it a waste of time.
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  #29 (permalink)  
Old 01-31-2007, 12:32 PM
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[quote=doc quackenheimer;1610686]A solo is a solo Just play the game with the tools that are available now. Heres a list off the top of my head what's changed over time.

Unite Toonup was not available, but I don’t think there was ever a full solo before then.
Drop SOS hitting lured cogs, but completely missing all cogs sometimes (has the bad part about missing unlured cogs been fixed?)

I solo'd several times b4 tu unites and doodles. Back then you needed 10,000merits once you maxed your toon as a holly, no free pass; (I think Holly 10 was the largest) If you did not jump out just b4 the VP went over you needed 10,000 merits again, and in doing that you did not recieve the SOS. I remember staying only when it was an sos I wanted to add to ones I already had. Back then the drop sos's on lured cogs did not work either. One thing though, lure used to be a bit more reliable than it is now. I still think even with level 7 gags, soloing is a good accomplishment but I am glad I was able to experience the challenge of doing it w/o unites or doodles. It wasn't very easy and a couple times I started pieing with less than 30lp's but it was fun. Most of my sf's back then thought I was crazy, maybe they were right.
  #30 (permalink)  
Old 01-31-2007, 05:39 PM
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[quote=toonwatcher;1611462
I solo'd several times b4 tu unites and doodles. Back then you needed 10,000merits once you maxed your toon as a holly, no free pass; (I think Holly 10 was the largest) If you did not jump out just b4 the VP went over you needed 10,000 merits again, and in doing that you did not recieve the SOS. I remember staying only when it was an sos I wanted to add to ones I already had. Back then the drop sos's on lured cogs did not work either. One thing though, lure used to be a bit more reliable than it is now. I still think even with level 7 gags, soloing is a good accomplishment but I am glad I was able to experience the challenge of doing it w/o unites or doodles. It wasn't very easy and a couple times I started pieing with less than 30lp's but it was fun. Most of my sf's back then thought I was crazy, maybe they were right.[/QUOTE]

The math behind doing several solo’s back then doesn’t seem to really add up. You had to get back 2-4 suit parts you lost and then do 17 long factory runs for the 10,000 merits for each SOS. Add to that maybe 5 VP’s for each good SOS card you needed and your talking well over 10 hours to collect one SOS card. Now since there were probably at least 60-70 cogs in the VP back then you probably needed 15 or 20 SOS cards for each solo run, when you add the several Toonup SOS you would need. The best I can figure it would take about 200+ hours of play for one complete solo and some insane number of hours to do several.
The one toon I recall that might have done a solo before Cashbot HQ was supposed to have spent a couple of months of heavy play preparing. Sorry, but I have to be skeptical about this.

Last edited by doc quackenheimer; 02-01-2007 at 01:18 AM.
 

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