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Old how hi of laff would be good for cog hq

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  #16 (permalink)  
Old 12-18-2003, 07:28 PM
wile-ecoyote's Avatar
Super Genius!
Join Date: Apr 2003
Location: Ohio USA
Posts: 529
Re: How many of what to carry?

Quote:
Originally posted by countrymouse
Question: I am maxxed out and 101 LP on Open. How many toonup should I be carrying? I think ordinarily I carry too many: 3 juggle, 7 fairy dust, 7 cane, 3 lipstick.

I usually carry a LOT of lure too: 3 hypnos, 7 whatever-are-the-high-denomination bills, 7 large magnets.

Should I pare that down in order to carry more offensive gags?

LCF
I think it depends on who you're going in with and if they are SFs so that you can communicate how much of what you've got. (i.e., this is my last whole cream pie, etc.) I think your gag selection needs to be balanced. You need to be able to kill, but also to survive and keep others alive too, all the time making sure there are others in your group that can toonup too. If you're working with an experienced group of toons with decent/super gags, it will be less taxing than if you are the 100+ laffer taking several mid-level toons through. Obviously, if your group collectively has lots of powerful offensive gags, you will be able to kill the cogs quicker, potentially requiring less toonup. But you gotta have that toonup there if the lures fail. (hmm, does that ever happen? ugh!)
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  #17 (permalink)  
Old 12-18-2003, 07:33 PM
countrymouse's Avatar
Little Comet Flippendorf
Join Date: Feb 2003
Location: Ohio
Posts: 489
Re: Re: How many of what to carry?

Quote:
Originally posted by wile-ecoyote
I think it depends on who you're going in with and if they are SFs so that you can communicate how much of what you've got. (i.e., this is my last whole cream pie, etc.) I think your gag selection needs to be balanced. You need to be able to kill, but also to survive and keep others alive too, all the time making sure there are others in your group that can toonup too. If you're working with an experienced group of toons with decent/super gags, it will be less taxing than if you are the 100+ laffer taking several mid-level toons through. Obviously, if your group collectively has lots of powerful offensive gags, you will be able to kill the cogs quicker, potentially requiring less toonup. But you gotta have that toonup there if the lures fail. (hmm, does that ever happen? ugh!)
Oh, man, don't talk to me about lures failing. :-( Bad day for my lures, esp. in DL this morning. I sure did say "What In The World??" a lot! The gal I duo-ed with and I ended up using foghorns a lot too.
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  #18 (permalink)  
Old 12-18-2003, 07:40 PM
kevintian's Avatar
on a mission to eat chips
Join Date: Nov 2003
Location: CA, Rowland Hts.
Posts: 163
i usually carry more of the powerful and the-gag-i'm- training for gags i'm training sound right now, i only got the bugle, while my other kinds of gags are lv4+.
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lv5 drop
lv5 toon up
lv4 in sound
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caught about 15 diff speices, on bamboo
hate the vp, maybe never gonna battle it again
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Last edited by kevintian; 12-18-2003 at 07:42 PM.
  #19 (permalink)  
Old 12-19-2003, 12:48 AM
Mac Mac is offline
Im Outta Here....
Join Date: Nov 2002
Location: In a house
Posts: 480
Re: Woo Hoo

Quote:
Originally posted by Spunky
I am a hundred and one laff and just had my first experience in the Factory.

I died, and I had no idea what I was looking for. I reckon it's a team game.

Welcome back, me! Bye Bye sleep/food/work.....



PS Someone tell me what the new MAX laff points is, can't seem to find a post on it. Thanks.
WELCOME BACK BUDDY!! I was wondering when ur ugly mug would show up again....

I think I need a secret from you again, I don't see you on my list anymore. I will PM ya one
 

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