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| Anchorage Branch Office The bottom of the corporate ladder Archive for Cog HQ |
Yo genius: leave your small magnets at home!
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I use banana peels in the vp and cfo often for three reasons: one: it's funny to see the cold callers and penny pinchers fall on their butts, two: yeah LOW needs to work trap, but MOST of all three: it gives the lure a better chance of succeeding on the big cogs beside the wimpy one. Actually dumb dog has maxed trap but will still put out peels or marbles for some small cog if it means there's less of a chance of the lure missing AND he isn't needed to hit one on the right. AND of course if there are no ubers present to observe LLKR (I'm not one of those griefers who leave everyone to their fate just to trap the new cog) Both trappers have organic peels btw ![]() we return to the discussion already in progress Lady Z: My friends and I call it "the smelly magnet" Likewise we refer to small cogs falling for level 1 lure cheapies. But you, Wolfeh, and DJ are on the right track about this. Each instance I experienced the smelly magnet were inappropriate. The odds of there being an entire side totally out of lure in a CCG match is seldom, but if that were to happen - well of course what else can you do but take that thing out and pray?
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Well in fact I did endless VP fights, I lost count of them - on 90 % of them I was brining both my toons Max and Rainbow (and I still do now) so same as you I could observe battle from "both sides" very often. Once Rainbow made even top toon of the month on most vp defeated, Max was first runner up lol. That "score" I made through doing runs with randoms mostly - so could observe all kinds of VP battle circuses, and noticed one thing - when baby lures are used together with goggles on over 8 lvl cogs - both lure miss, whiles of course outside boss battles - in factorys, streets, low buildings - when it is used together with higher lures on level 6 cogs and under - it hits perfectly! Low lure is supposed to be used on low level cogs IMO. But then again , like Lady Mo Mo Sparkletoes says: Quote:
Last edited by DJ Max; 10-03-2006 at 08:22 PM. |
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What we have not been sure about is how much the organic bonus affects the algorithm. It does increase the accuracy from low to medium (the same accuracy as throw). So what are the odds that a fruit pie slice will hit a 12? Add is trap boost and the odds of a lvl2 organic magnet hitting a 12 increase. So i have done more trials and here are the results: organic small magnet 65/70 times with trap 52/68 times without trap large magnet 52/ 67 times with trap 49/64 times without magnet Goggles 31 of 33 with trap 25 of 28 without trap Math should tell you small magnet is working better with trap. Do what you want of course, but I trust it more, and there's no use wasting goggles on trapped cogs. |
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[quote=Lady Mo Mo Sparkletoes;1414475]
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. and imagine if they are all level 12 cogs, and they all do that 24 point damage attack in power trip mode. That means all toons under 96 laff would die. Don't you think 97+laff is a bit too much to ask for in the vp? as is 78 laff? And then later you talk about taking out the 12s before sounding so that not as much damage to the toons is done. wow ths is getting really off topic.
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This method is actually most useful in situations where there are 2 that are above level 9 and two that are level 9 and below. (Example, 2 12's and 2 9's) Use 2 fogs, then cake/storm the 2 12's (or double cream pie one of the 12's) It's a way to take out a group of cogs, especially when they are in the higher numbers, with a known counter-attack pending. Unlike some chickens in the game, I don't mind seeing my laff meter getting some black teeth, because we can always toon up. If I'm with lower laffs, I do what I can to minimize damage to the others. Even those who have never VP'd before are more helpful to me than me being alone in the vp. I'm sure that if I really wanted to, I could solo the VP, but I don't want to.. So that means that I need other players with me, so in a greedy point of view, I have to keep them alive so they can help me. ![]() Like I said before though, there is no "one size fits all" method of fighting. In order to have any sort of a 'guide' for that, it would have to account for how many of each gag is available, laff of each player, cog levels, number of cogs, etc. That by itself would be an exhaustive guide to write, let alone try to learn. As for luring, it's been my experience that a small and a big magnet together will usually work (the big lures, the small gains credit for it). So unless it's hurting the team (ex 2 are pieing a full 9 and they need that 3rd player to throw too), I don't mind if someone uses their itty bitty magnet with me. It's fun to think, "Mine is bigger" while watching us both lure. |
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as far as the numbers, I keep a tally. I'm a statistics professor so its kinda second nature. I must admit though that it has only been tested in the Bullion Mint, which is haunted enough as it is so the data may be biased. |
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