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Old A note to the clueless about sound in the mint

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  #31 (permalink)  
Old 08-02-2006, 10:16 PM
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Good god, I dont even wanna think of how'd you'd do a mint with a soundless. Or would you not?

Honestly, LETS STOP BEING DEPENDENT ON SOUND. Sure it goes faster, but can't you stop using it every once in a millenium, please?! My god, it's like, if you were soundless and you saw this thread, Im sure you'd be outraged! Stop depending on sound, it's not the only strategy!


2 soundless, 1 soundful, Supervisor battle. Pull that off in 2 rounds.


Fog>2 Pianos.
Fog>Finish remaining.
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  #32 (permalink)  
Old 08-02-2006, 10:47 PM
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Quote:
Originally Posted by danniiel
Good god, I dont even wanna think of how'd you'd do a mint with a soundless. Or would you not?

Honestly, LETS STOP BEING DEPENDENT ON SOUND. Sure it goes faster, but can't you stop using it every once in a millenium, please?! My god, it's like, if you were soundless and you saw this thread, Im sure you'd be outraged! Stop depending on sound, it's not the only strategy!


2 soundless, 1 soundful, Supervisor battle. Pull that off in 2 rounds.


Fog>2 Pianos.
Fog>Finish remaining.
You seem like the perfect person to write out such a strategy! You have a really good first one there.
  #33 (permalink)  
Old 08-02-2006, 11:08 PM
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I looked at your thread to CLUE into your way, and NOW I KNOW! HEHE
I am with Trish on using 1 fog 3 ele and using cleanup time to encourage those working gags to do it there instead of that row of 4 11's.
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  #34 (permalink)  
Old 08-02-2006, 11:42 PM
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I have to admit another good thing about soundless, I never have to worry about all this hullabaloo over how to do mints and DAs "correctly."

To be honest, and maybe it's because I don't have sound and never really got into the grind of Cog HQs, doesn't this boil down to different people liking different strategies? As long as you get the Cogbucks, whatever works, works?
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  #35 (permalink)  
Old 08-03-2006, 12:49 AM
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Quote:
Originally Posted by CBD
I have to admit another good thing about soundless, I never have to worry about all this hullabaloo over how to do mints and DAs "correctly."

To be honest, and maybe it's because I don't have sound and never really got into the grind of Cog HQs, doesn't this boil down to different people liking different strategies? As long as you get the Cogbucks, whatever works, works?
Works for me!

Teamwork requires adaptation. "My way or the highway" is not teamwork. Failing to use teamwork - or being unwilling to - is the REAL clueless IMO.

I didn't know you were soundless, CBD. Let me know if you need help in the mint; I run with one to three soundless on a regular basis and am SORTA starting to lose my cluelessness in that respect. And I'm always willing to learn another way.
  #36 (permalink)  
Old 08-03-2006, 04:34 PM
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On the weekend I went on several mints.

In one session I did two random runs: honestly for the first time, I encountered people deliberately doing 1 fog. It was just a routine to TU and aoogah. Then the next bunch was typical of the randoms I run with: They panic, some switch, one we had to wait yea many minutes for them to run ALL THE WAY TO THE START to get a sound TU barrel, so they can come back and be the 2nd fog some more. Ran out, and they HAD to use elephants for the last four cogs. Oh come ON... lol

I went a couple of nights ago with what I thought was an ideal group: 1 fog w/elephants - 2 fogs in all-11, but *also* working technique depending on the barrels. If they have cake, trap, or cloud, use these up and go back. In this case it was cake in that room with the stacks of boullion. We jumped off the upper level to tu and then ran back up the steps to continue. This is the most ideal.

Problem with many is their not knowing how the lure bonus works. The one you tag on the right has a bonus for hitting, so dont tnt them. Hopefully an 11 is somewhere else in the lineup. After the right cog is hit, until the last one stands, assume there is no lure bonus and you won't get surprises except good ones. Try to tag a 10 so you can hit them with just two pies or one cake.

Thanks to friends who I went with on runs this week. It's been very productive. Now let's hope a thunderstorm doesn't interfere with my run for RB tonight LOL
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  #37 (permalink)  
Old 08-03-2006, 05:48 PM
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Count yourselves lucky. I went in the Bullion Mint yesterday and one Toon insisted on throwing Marbles and Banana Peels - despite having Trapdoors and Maxed Sound Gags. This made any strategy difficult, particularly when Lure failed and all he did was throw some more Marbles.

I find the Challenge of Toontown is often in dealing with Randoms rather than the Game itself.
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Old 08-03-2006, 06:22 PM
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Quote:
Originally Posted by Orange Cat
Count yourselves lucky. I went in the Bullion Mint yesterday and one Toon insisted on throwing Marbles and Banana Peels - despite having Trapdoors and Maxed Sound Gags. This made any strategy difficult, particularly when Lure failed and all he did was throw some more Marbles.

I find the Challenge of Toontown is often in dealing with Randoms rather than the Game itself.
I don't want or need them for a challenge.

We had a random with us who not only tried to throw marbles in front of an 11 (which a friend deflected with a trapdoor to save our skins), he tried to skip cogs in what I call "the ugly room" (I think it's their pipe room, where the four sets of cogs form a diamond shape: one set, two on either side of a wall, then another set beyond).

The three of us said we needed more merits, which should have been enough of a hint that we weren't skipping cogs. After this, we went around to the other side of the wall and apparently he went ahead, triggering the last cogs in the room while we were triggering ours. Well you make your plot and you lie in it, right? LOL

There are some doozies begging to go into the mint.
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  #39 (permalink)  
Old 08-03-2006, 07:47 PM
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I do understand that you dont wanna waste time because, hey, we all wanna max (already for me but..). What I don't get is why you won't run with randoms? Does that mean if (This is a huge exxageration) LGZ, Tiger, and...Super Max Superspeed went into a mint, you wouldn't go? All your friends are busy, I mean, Im not trying to trash you at all, but, I dont understand why you won't go with randoms. Some are faster than your friends might me. Some know more strategy than your friends could teach you or you could teach your friends. Give it a try, you might be surprised.

As for the poster 2 posts above the post I am writing, I also, do not like it when people work trap in a mint. It is the only gag that is annoying to watch being worked. My suggestion, let them trap a few times, we all want SOME points out of this, but after about 3 times, just say "You should choose a different gag." If this doesnt work, you can always trap their trap, unless you don't have trap.

Back to my the post above mine...you are right, if you trigger cogs no one wants to fight, it's your responsibility to get yourself out of this mess. After all, when you hear "I need more cogbucks," chances are you're gonna do ALL the cogs.

Sorry if this post was too long, just trying to touch up on all the posts here.
  #40 (permalink)  
Old 08-03-2006, 08:48 PM
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For every 10 runs with randoms (meaning myself and three of them), one run will consist of a full group who truly know what they're doing.

Those other nine runs can really get to you, and compile to form experience

Re trap: If you're with friends, and you plan a good trap (trapdoor and up) to backup with a gag, it can save you by fortifying the lure. Unless it IS with friends and you're kidding around, it's insane to use a small trap gag unless the cog is red or flashing red.
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  #41 (permalink)  
Old 08-03-2006, 11:42 PM
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Quote:
Originally Posted by LadyZippyBoingenpretzel
I didn't know you were soundless, CBD. Let me know if you need help in the mint; I run with one to three soundless on a regular basis and am SORTA starting to lose my cluelessness in that respect. And I'm always willing to learn another way.
Eh, I'm never really on enough. I don't have a commitment to any of the games I play online, so I just drift around.

I just find it humorous to see these threads. The times when you could get on and always uninteionally run into secret friends are gone, but it seems to me they haven't changed much. The randoms will always be randoms, and we can never seem to decide a strategy. Ya know, the more things change, the more they stay the same?
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  #42 (permalink)  
Old 08-04-2006, 12:52 AM
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Quote:
Originally Posted by Flippers McGurgle
"Let's Use Sound!"

Do you know how to in the mints?

I mean do you REALLY know how? They have all the gags, they have high laff, but when they face the cogs, THEY DON'T KNOW WHAT TO DO!

You picked sound so it could go fast, but two 11's are left and we have to WAIT for them to attack us then WAIT to see who picks TU and the killing gags, and do a second turn.

Hate to tell you, but luring would have been faster.

Know it to do it.

With four equipped toons:

Level 10s only: 3 elephants + 1 fog

Level 11's (most of the mint lineups): 2 fogs + 2 elephants

Level 12 - only the final battle with the Supervisor, and ONLY if you have restocked: 3 fogs + 1 elephant.

Don't be pulling one fog on 11s. It's a waste of everyone's time, and time is the reason for using sound in the first place.
I prefer that way too (When I mint on my toon with sound that is )

The three elephant horns + 1 fog horn method is great for conserving gags, but the time used up for the cogs attacking makes it take a while. While this way kills all the cogs at once. But if it's a team of 3 lvl 10's and 1 lvl 11, then I say the conserving method is better. There's no point in wasting a fog for just one level 11. If it's a team of 4 lvl 11's though, I prefer using the TNT/Piano method. People have those gags, so why not use them! It saves the sound gags for the other fights.

But when I'm on my soundless toon, I prefer the conserving method. (Two fogs + 1 elephant horn) What I do depends on how many lvl 11's there are. If it's a team of 4 11's, I'm going to try and get them to use 3 fogs or the TNT/Piano strategy. If it's 2 11's, I'm going to lure and let them kill both cogs at once the next round. If it's 1 lvl 11, I'm going to kill it. (I only do this when I'm with friends, if I'm with randoms I'll always kill a leftover cog)

When you're serious about the time used, you're going to have to consider the time used when cogs explode and when cogs use attacks. It's pretty much even time if you use a lure method and kills at least two cogs at a time, and when you sound. If you're not going to kill all the cogs you may as well lure.
  #43 (permalink)  
Old 08-04-2006, 02:06 PM
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Ya we covered all that and how the post was directed to clueless toons specifically.
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  #44 (permalink)  
Old 08-05-2006, 10:52 PM
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So...I am curious (maybe I missed your reply) on what you'd do with a soundless toon?? If you'd even run with one?? My soundless no longer needs mints, so it's not an issue for me anymore, but the amount of toons who CAN'T (or just don't know how to) run with a soundless toon hasn't seemed to diminish.

Back OT, one fog, two fogs, I really don't care either way. I go the lazy route and run two toons alone, then I *always* know what the other toon's going to do. I guess you'd call me a double fogger since I use mine up on the first three sets, but if someone manages to get in with me I'll do whatever. No one way is the only right way and adaptation is the name of the game IMHO.

Bnkzsahm
  #45 (permalink)  
Old 08-05-2006, 10:56 PM
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I disagree about 97% of it. If you use lure it takes longer. Because you kill two cogs at a time (maybe) Then you have to do it again. So no. Lureing is not faster. With sound, it will take you 1 minute per battle. Lure will take you longer. THe luringn stradegy is a no no. The sound is a yes yes.
 

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