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Old The two biggest problems in the Chief Justice.

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Old 04-29-2006, 06:03 AM
Big Business's Avatar
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The two biggest problems in the Chief Justice.

I just went in for my 3rd time and got clobbered for my 3rd time. Here's three of the biggest problems I've witnessed:

1. Four stunners, two cogs each! If everyone did this, it would be much easier. Most of the prosecutors would be stunned most of the time, we'd have a decent amount of toons throwing evidence, and we'd get into bonus mode very frequently! Instead, everyone seems to be running back and fourth stunning each cog they pass. This works okay, in moments of despiration, but you can never stay on top of them this way. Plus, there have been times where I've managed to stay on top of 2-3 cogs, only to have someone else come over and start trying to stun them themselves! That forces me to run to another pair of cogs. Shortly after, this person leaves and begins stunning my cogs again! This has been killing my CJ runs.

2. No more ditching!!! I don't understand all this ditching that's going on in the CJ battles. Once I was still in the cog fight. A couple of our sounds missed on high level cogs and we had some strategy errors, but we did not get that badly hurt. However, one of our group began to say, "Let's go back to the playground!" just because we had had those small problems! I can't understand why someone would codemn the CJ to failure after the first missed cog. Thankfully, we talked him out of it. Although this was the only person I've encountered who was considering ditching us in the cog round, I've had alot of people ditch in the trial when it becomes evident it won't be easy. Oftentimes you are only just hits away from winning when you die, and could have won had the person who ditched you stayed. NEVER DITCH in the middle of a CJ when everyone's trying as hard as they can to win. It demoralizes the entire team and pretty much wrecks their chances when they were trying as hard as they could to win. The only time it's okay to ditch is when the prospect is absolutely black. I'm talking about when there's only 1 person left, you have 15 laff, and you're even worse off than you were when you started. It's okay to ditch if you want to save your remaining laff and it's pretty much agreed that you're going to loose. If you just want a speedy CJ and this one's taking too long, it's never okay to ditch.

3. What's with all this shuffle??? I can understand Sellbot HQ, but COME ON! This is Lawbot HQ! All those Bottom Feeders you're shuffling have finished the entire game and have probably beaten the CFO countless times! People will say that they want to go with experienced toons, but that's not a very big problem. These aren't 40 laffers that haven't even gotten the hang of fighting cogs yet. These are hardened 100 laffers that have been playing for a long time. Even if it's their first time, I think they can pick up on it within the first 5 minutes. Someone even told my friend who has maxxed out gags that the CJ was too risky for him! This person was even lower! The shuffle in Lawbot HQ has NO excuse whatsoever.

Last edited by Big Business; 07-24-2006 at 12:25 AM.
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Old 04-29-2006, 06:53 AM
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not to mention some are from test and probably have beaten him a number of times already... but havent gotten to play it on open yet due to the fact of the above mentioned! (such as myself and im a big wig on test!)
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Old 04-29-2006, 07:06 AM
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I haven't gotten my law suit yet, but I do agree some-what. I don't understand the shuffle either. I don't understand why some toons wouldn't want to go with a short change or bottom feeder even if they are a high laff toon and very experienced. I look for high laffers, not a mr.hollywood or whatever. A lot of people don't stay on toontown for hours and try and defeat the VP or CFO numorous times. I'm an 85 laffer and didn't get my sell suit until I was about a 64 laffer or so. I also got my cash suit today.

I also had a low laff toon told me something was too risky for me..I was like what!!?.
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Old 04-29-2006, 07:57 AM
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The first thing you mentioned actually happend to me today. When we were in the CJ battle, 4 of us were stunning cogs(including me) and the other 4 were throwing evidence in the pan. What was amazing was that the four of us that were stunning the cogs had our own 2 cogs. Like when we would get more evidence, we would go back to the same two cogs we were stunning before. Not kidding, we stunned the cogs like more than 7 times. Throughout most of the battle, I had full laff.
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Old 04-29-2006, 09:02 AM
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I can tell you exactly why I don't want to go with "strays". They don't listen. I'm an eagle on test so I've had my fair share of battles, I win way more often than I lose. I tried going with strays and i tried using the speedchats, "you need to stun the cogs. I need help with the cogs". And I have tried showing them where to stand to throw into the scales and to throw at the cogs. But the speedchats are limited and most toons do not read this forum, unfortunately. So I'm stuck with toons that want to do what they want to do, regardless of what anyone says or tries to help them with. Yes, I know it's still new but I am done trying to teach people that won't listen. It's just as frustrating to me as it is to them.
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Old 04-29-2006, 04:02 PM
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Big B....the reason some toons ditch after the Cog fight is because they feel ..."If you can't even fight the cogs, how are you going to fight the CJ?" I have had some groups that did some lame things in the Cog battles and then followed it up with lame things in the CJ battle. This is causing players to bail because the battle is so long they don't have the time to waste on players that are in thier view "Clueless" I wait untill the first toons goes sad or no one will help stun the cogs then I bail. I don't have the time to sit there and fight for the sake of fighting a loosing battle. This isn't the VP or CFO where you can finish alone.
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Old 04-29-2006, 04:11 PM
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I have failed in the CJ three times because the toons that were stunning the cogs all alt f4ed out. Then 2 of the toons on the scale did the same thing. Next thing i know im the only one left so i alt f4ed out.
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Old 04-29-2006, 04:27 PM
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I don't even know why they even decide to SHUFFLE. They need some BOTTOM FEEDER, BLOODSUCKER, and DOUBLE TALKERS, or else the CHEIF JUSTICE will be so darn hard. I don't complain, I just wouldn't want to get on with too many SPIN DOCTORS, LEGAL EAGLES, or BIG WIGS.
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Old 04-29-2006, 04:29 PM
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Not all the players are ALTing out some are being booted because of lost connections. The battle is much longer than the CFO and many toons have connection problems so with longer battles comes more of a chance to get booted.
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Old 04-29-2006, 04:41 PM
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Yeah. I have noticed that the CHIEF JUSTICE BATTLE is longer than the VICE PRESIDENT BATTLE and the CHIEF FINANCIAL OFFICER BATTLE. I wonder why it's so long. But on TEST they added an UPDATE that for however many TOON JURYs YOU put on the JURY you EVIDENCE gets a +1 in damage. So, very helpful..
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Old 04-29-2006, 04:42 PM
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Quote:
Originally Posted by Solid Squirrlee 2
Not all the players are ALTing out some are being booted because of lost connections. The battle is much longer than the CFO and many toons have connection problems so with longer battles comes more of a chance to get booted.
thats true. me and factories do not agree. my record for fastest disconnection in factory is just finsihed gear room and just entering bioler room.
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Old 04-29-2006, 05:34 PM
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I agree with BB.I don't know why anyone with a brainstem would shuffle in Law hq.Just like in CFO,85% of these these toons are Past DDL.
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Old 04-29-2006, 06:04 PM
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Quote:
Originally Posted by Solid Squirrlee 2
Big B....the reason some toons ditch after the Cog fight is because they feel ..."If you can't even fight the cogs, how are you going to fight the CJ?" I have had some groups that did some lame things in the Cog battles and then followed it up with lame things in the CJ battle. This is causing players to bail because the battle is so long they don't have the time to waste on players that are in thier view "Clueless" I wait untill the first toons goes sad or no one will help stun the cogs then I bail. I don't have the time to sit there and fight for the sake of fighting a loosing battle. This isn't the VP or CFO where you can finish alone.
I'm pretty sure that everyone in the CJ has played long enough to know how to fight the cogs. Mistakes are usually just what they are, mistakes. Once I had chosen to lure a Bigwig with my 20 bill. Then someone chose sound instead. Before I even noticed he had chosen sound, let alone had time to change my gag selection, the other two people chose sound. I think it's really childish to think that if someone makes a gag mistake you're doomed. Are you forgetting that everyone here has finished the CFO and VP countless times?
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Old 04-29-2006, 06:30 PM
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i agree to with the shuffle i saw a spin docter and a backstabber and a few double talker. whenever i or other bottom feeders got on they shuffeled it drived me nuts and the spin doter and one double talker was a 121 laffer
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Old 04-29-2006, 06:52 PM
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There are mistakes, yes, but I've definitely been in with people who didn't know what they were doing. Two, both in the same battle, actually. We were all in need of a toon-up and both of them kept sounding when I was luring. I was about to get sad when I alt-f4'd. Everytime someone would toon us up, they would sound and we would just get attacked again. I kept telling them to not use sound on lured cogs. They usually just said "No". You would be surprised how many 100+ laffers know no strategy but sound.

I try not to shuffle too much, because I find it annoying. But, if I go with a bunch of BF1's then we will lose, because none of them will help stun the cogs. I know from experience that the new toons rarely listen when you ask for help, and that includes some of the level 2's, 3's, and sometimes 4's. I'd pick shuffling over wasting my time with a bunch of newbies who have no idea what they're doing, and/or refuse to listen. And yes, if there are less than four stunners and people are refusing to help, I will leave. We'll lose anyway, so why should I stick around? The problem is rarely the cog round, it's the easy part. It's the second round where the newbies kill you. That's why it's more a matter of experience than laff.

The stunning I 100% agree with, though. If there aren't at least four stunners, then there is no chance whatsoever of a victory. Something that really drives me crazy is what you mentioned: when I have a handle on the cogs, but someone decides they need to come over and stun them too. That never works and just ruins the whole run. I usually tell them to chose a different cog, but it's hard to communicate with the phrases they give you.

I'm a bloodsucker level 5, and I still lose much more often than I win. If I get two or three victories in a full day I'm lucky. I've tried going with friends, but I've found that a lot of them won't listen either. My favorite is when they keep coming over and telling me to quit wasting my time and help them with the scale.

Good Luck. Hopefully it'll get better as more people learn.
Holly 107/Royalty 111/Dark Star 66
 

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