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Old 01-16-2004, 03:51 AM
corillian-pilot corillian-pilot is offline
Gone Fishing
Join Date: Oct 2003
Posts: 183
Good luck getting in. I don't think you will encounter much resistance just because you are a level 1 cold caller. The big problem is the low laff. First because a lack of gags to get throught the onslaught of cogs you get and second the likely hood to go sad after just a few jumps.

Map:

You have very little choice what you do once the elevator doors close. The eight get off the elevator, split into two groups of loosly equal amounts (depending on how many got in the elevator, how many got discoed, how many alt f4ed...) and march down to face the VP. Half on one side half on the other. It plays a little movie where the toon hanging in a cage rats you out to the VP. Then the fight is on.

First fight: You face sellbots of all levels just like you have seen all over toontown. This can be easy or hard, depending on both luck of the draw (sending out a series of low cogs or it may load you up with level 12 cogs) and skill of your team mates. I've never go sad in this fight, but I have been teamed up with mates that tried to make be go sad due to their poor decisions. What ever you do, try to recognise when the fight is almost over. (There must be something like 20 cogs, I've never counted) Try to make sure everyone is tooned to the max at the end. Should you get done first and they have room on the other side you can jump in over there.

Then you follow the VP up the ramp and over to the captive toon. Carefull not to touch the VP at this point. You can't hurt him but he will ding you for -1 when you touch him.

Second battle: The tough fight...you face the skelocogs all level 9-12. Good teamwork is essential. You either use a lot of maxed sound or a bunch of lure, pie, pie, lure, pie, pie etc. And once again try to recognise when the battle is about over and toon everyone up to max. (Probably 20 cogs to this one too, but it seems like more)

If you finish first and there is room on the other side you can jump in on that fight. Otherwise hang out under the cage until they are done and say helpful things like, "I think you should choose tune up!" At the end of the last cog the captive toon tells you to jump up to the cage for pies (You will have to click throught the dialogue like you do for the tasks, don't take too long it irritates the other toons) You jump up to the cage and you will then see a pie Icon at the top of your screen. You are then done jumping at the cage for the remainder of the battle.

The final battle: I'm not the best at this, but you basically try to use teamwork to first stun the VP by throwing a pie into the chamber below him when the door is open (very difficult and you should just let an experienced toon do that for your first couple of trips. You will here a horn and see him drop down a little off his stilts/legs and you then pelt his head and body with pies knocking him back down the ramp. He will only be stunned for a short while and you will have to stun him again. You continue this until he drops off the edge at the bottom of the two ramps.

Other things to know:

Throw pies with insert key, or turn off num lock and use 0, or use mouse on the pie icon.

Toon up fellow toons by pelting them with pies. One laff point per pie. If you stand right next to them you can toon them up quick.

Jump when you hear a whoosh sound or see the VP jump. A -10 will result if you do not. That will be the bulk of your damage.

Don't stand too close to the VP. The cog gears he throws and drops have a limited range. Your pies have a longer range.

There are countless other threads on stategy so read some...
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Deputy Lancelot Fumblewoof 106
Red headed mouse
Toon-up Max
Lure Max
Trap -
Sound Max
Throw Max
Squirt Max
Drop Max

Gold rod
5 tropheys
Level 15 Hollywood