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Old 02-03-2005, 12:56 AM
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Colonel Z.Z. ThunderTooth Colonel Z.Z. ThunderTooth is offline
Posting is an art-form...
Join Date: Jan 2005
Location: Anytown USA
Posts: 76
Greetings...


Excellent! I shall explain....


Quote:
Originally Posted by Big Tom Supernugget
Hope you don't mind if I do a little nitpicking.
I relish it! Thank you!


Quote:
Originally Posted by Big Tom Supernugget
I don't think this is accurate at all. For example, If I solo a building but go sad on the top floor, then I come back to the building with more toons, I will see the exact same set of cogs. I've always assumed that the number and types of cogs is determined when the building is created, not by the number/level of toons who enter it.
Well, My own experience is that if you are looking for high level cogs, even a 3 story in MM will consistently yeild them if entered by 4 100+'s, but not if only 2 go in....


Quote:
Originally Posted by Big Tom Supernugget
Loosy Goosy posted an interesting thread recently which shows how you actually get MORE experience points by using lower gags on the top floor, with the goal of keeping the cogs alive for as many rounds as possible. You might want to check it out.
I have read it, and did before I posted... It is excellent. I agree that the objective, when camping, is to use as MANY gags as possible, which is why I usually bring along a couple of bike horns... But sadly, most of the time, it is impractical to be gagged with low level gags. Unless you have a group of SF's or people that you have played with for a long time, most building assaults by the general public are going to be with strangers. And there is a point of diminishing returns and other people's patience and sanity that needs to be considered... lol Sometimes it's kind of fun to watch a stranger freak out as you whack that level 12 with a cupcake, then burn off 3 lipsticks to cover the damage.
Did LG's post factor in the extreme number of misses you get by using lower gags? I don't remember if it did or not... Some gags are better suited for this than others. Trap for example -

Quote:
Originally Posted by Big Tom Supernugget
Actually, the layout of the factory makes it more logical to use the side entrance for parts runs (because you can complete it with one less battle), and to use the front entrance for merit runs (because there will be less backtracking involved).
Side entrance - means stomper alley or Pipe room, and in my experience, more goons to avoid. You can only count one less battle if everyone successfully navigates through the pipe room without triggering any skelicogs... Most newbies get lost and have a hard time figuring out where to go.
It's a matter of practicality. Most of us who have been in the factory more than 100 times know it inside and out. Though I have occasionally met the 100+ laffer who has never seen the paint mixer. Trying to get a platoon of low laff strangers through alive in unknown territory is asking for trouble.

Quote:
Originally Posted by Big Tom Supernugget
Aren't you contradicting yourself a bit? If it's fun to go with anyone, why ask people to choose an entrance?
All work and no play makes the Colonel a dull toon....


Quote:
Originally Posted by Big Tom Supernugget
Using taunts ("Rock and Roll") to indicate your battle strategy is interesting, but seems difficult to teach just using SpeedChat. Not worth the effort for me, plus I have enough Secret Friends that it's usually not necessary.
Thanks for sharing your thoughts.

Thanks you for responding! I was getting worried!

Yes, if you have the SF's then sure, there's no need for using the taunts...
I have exactly 1 SF - My sister who lives across the country and doesn't play nearly as often as I'd like....