View Single Post
  #5 (permalink)  
Old 05-12-2008, 07:26 PM
Flippers's Avatar
Flippers Flippers is offline
quack quack quackity
 
Join Date: Mar 2006
Location: The House of Bad Pies
Posts: 3,106
My Mood:
Sorry I'm not cool, but I do have some experience with scaling:

Keep in mind that half the toons throw over and past the scale to start, then hit the scale base or past the scale later on. While seeing streams of evidence fly in an arc is pretty, you dont want to do either of those.

*If* there are 8+ jurors, stand with your back against the jury box in first person view and throw from there. You'll be able to maintain this position and reliably hit the pan for some time. First person view is important because you need to watch the cogs and be ready to jump any evidence they skid along the floor in your direction. Be adept with the tab key and learn to tap it to shift to far back view to get more evidence, then back to first person once in jury box throwing position.

If there are less than 8 jurors, you will have to adjust to something closer but not in the path of gavels. Try to throw from an angle where you see the trajectory of your evidence beyond the pan and catch sight of any evidence landing on the other side. Make whatever adjustments to avoid missing.

Best view near the scale is far back. This way you see the cogs throwing and can jump. Remember that when one throws, they all throw. If you see only one or two, learn to jump based on that and any cog throwing at you will miss.

Last but not least: light smoke good, dark smoke bad. If you think you're hitting the pan and you see dark smoke, move a step back. You're hitting the scale's base.
__________________

¤ See User page for Toon Stats ¤
¤ Member of the Cold Callers Guild ¤ Need help? Call Toons to the Rescue ¤

Last edited by Flippers; 05-13-2008 at 08:01 PM.
Reply With Quote