Quote:
Originally Posted by JaMan51
Hey, I was looking for that thread too. Forgot it would be found in that forum, I was looking in the tips, tactics, questions forum. I should know better.
And while I'm here, awesome guide Dogfather. And what is the differences in the CGCs? I don't recall really seeing anything different than usual in them.
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Its the same, yet different LOL. In order for the skeles to have lure bonus you must initiate the battle with V2.0 cog. This will make the V2.0 cog line up on the right. Once the outer shell is destroyed, both the skeles (the level 11 cogs) will be susceptible. The same for the single level 10 skelecog. On the last set of cogs, the middle skele must be destroyed first in order for the remaining 2 skeles be susceptible. As always, any cog on the right is susceptible.
There are so many times I have seen toons try and destroy a lured skele level 11 with an organic cake and it not kick back. You must hit a V2.0 cog first.
The Dogfather