Quote:
Originally Posted by Alvin Twinklestink
Awesome guide DogFather, as usual. But a question about the golfball hit. Some say it doesn't matter where you hit him. The guide says a good hit produces a cloud the color of the golf ball and a bad hit is light tan. If it doesn't matter where you hit him, how can there be a bad hit?? I am confused. Can you hit him in the tread and slow him down? What is the purpose of the light tan cloud..I mean what is a "bad" hit? Is a bad hit related to where you hit him, related to existing CEO slowness, related to the whim of Disney, related to a random number genereator? Sure wish I had noticed if I was producing blue puffs or tan ones but I didn't and only been there once
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Cool Corny has it right but if you are having trouble knowing exactly when you have a good hit I would suggest using the red or the blue ball. These are the colors that when you have a good hit the smoke is an obvious red or blue. Once you get a feel for what a good hit is, the others will be easier to use. The problem I think is when you have a hit that falls short it seems to usually hit right at the bottom of his tread... these could be interpreted as a barely scored hit when they are an all out miss. I think the bad hits are much more of a basic grey poof. The yellow ball gives a dirty brownish yellow when a good hit.