Since we can't get on Test, I thought I'd make a simple to-do list of what I think needs to be changed in Bossbot HQ.
Please note that I have not as of yet managed to procure my Bossbot suit, so I can't comment on the CEO battle.
- Add more obstacles to the Golf Clubs -- Right now, each level in the golf clubs has two cog battles and one mini-game. This can get a bit repetetive when doing them over and over again. The Golf Clubs are supposed to be a fun and exciting experience, so I think Disney really needs to add more obstacles, mini-games, and cog battles to make the Golf Clubs more dynamic and break up the monotony. Maybe add some actual skelecogs instead of just V2's.
- Put cogs in the courtyard -- It just doesn't feel right that you can hang out in the Bossbot courtyard without anyone trying to stop you. It makes it feel more like a playground than hostile territory. Putting some mid to high-level Bossbots walking around conducting business in the main courtyard would do alot for Bossbot HQ's look and feel. I, personally, would like to see the occasional Corporate Raider milling around out there.
- Make the CEO harder -- Again, since I haven't been to the CEO yet, I can't comment on its difficulty. All I know, is that since this is the Bossbot boss, I want a challenge. If we're already seeing Big Cheeses (which is screwed up, btw), then I think the CEO is too easy. I don't know about you, but I want something that takes every modicum of effort you have to win.
- Make Pink Slips more powerful -- I haven't seen them in action yet, but they sound promising. However, I've heard that they're rather weak the way they are now. Since this is the Bossbot reward, I think Disney should make them much more powerful, so that they're better than SOS toons, which are the Sellbot reward.
If only a few of these suggestions were implemented, I think we'd have a pretty cool HQ on our hands.