Thread: Cog Math
View Single Post
  #9 (permalink)  
Old 02-08-2008, 06:05 PM
Good Ol Zigzag Jabbertoon's Avatar
Good Ol Zigzag Jabbertoon Good Ol Zigzag Jabbertoon is offline
Good Grief
 
Join Date: Jan 2004
Location: Running one of my toons
Posts: 1,270
Quote:
Originally Posted by kyga42066 View Post
Do you suppose the carryover is divided among the skels that are produced? If so, it is like our toonup that is divided among the toons remaining in the lineup when we go out front to toonup.

It does seem logical that if the carryover was, e.g. - 30 points and 2 skels were produced, then each may get only 15 points of damage from the previous hit to their respective cogs. What think you?

Colonel
Great thought. I will look at that next test.
Still would like to figure out why sometimes it seems to carryover and sometimes it does not.
Will keep testing this and HOPING Disney does not use this math in the final product. Bad enough expecting everyone to know what gags to use with math that works, throw this 'new' math in and runs will be crazy!
__________________
Good ol' Zigzag Jabbertoon: 136 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50, Big Cheese 50
Good ol'Zigzag Jabbertoon, Jr.: 116 Laff - Mr. Hollywood 50, Baron 50, Big Wig 50
Good ol'Zigzag Jabbertoon, IlI: 64 Laff - Telemarketer
Good ol'Zigzag Jabbertoon V: 71 laff - Hollywood 50, Baron 50
Miss Vicky Feathertoon: 75 Laff - Two Face
Test:
Princess Tonie Jabbertoon