Little One Reports that on:
Jan. 7, 2008 1900 CST
8/8 Danced for Mr. Freeze
Furball Doggenwhip 97 TM
+*Jenny 104 TM
*Ozzie Fuzzypop 99 TM
+Sir Oswald 91 CC
+*Harlie Hawg 56 CC
Super Mildew Googlegoober 99 ND
Little Maxie Bizzenmooch 110 HW15
+*Little One 114 HW20
+ Together in Cog Round
* Together in Skele Round
This VP was especially difficult, but everyone did all dance after some mishaps and some struggling.
Normally in a CCG VP run we lure the cog coming in on the left and everyone attacks the one on the right. We call this LLKR and we do it because it is the safest way to get the smaller laffpoint toons through. We, also, don't go for a second cog because this risks having two big cogs coming out and having to endure hits by two, if the lure misses. This strategy is very important when we have smaller toons present.
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Little One Reports that on:
Jan. 7, 2008 1945 CST
8/8 Danced for TOW Beans - 350
+Fuball Doggenwhip 97 SC
Jenny 104 SC
Chilly RB50
Pickles Fumbleswirl LS
+Daphne Bearhug 103 MB
Flipflop Gal RB50
+White Nights 121 RB40
+Little One 114 RB20
+ Together in Cog Round
This would have been a great run but for the SF chat. In the CCG Guidelines it states that we don't SF chat during cogs because it blocks gags. Please see the pictures below to see why we follow this.
If you are sided with a friend during a CCG battle and want to say something, just put a "." (period) before the words and say what you would like in a thought bubble. This doesn't block anyone's gag choices and is totally fine.
I recommend that anyone who hasn't read our guidelines, does so. You can find them Here.