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Old 10-26-2007, 12:46 AM
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Join Date: Sep 2006
Location: Approximately 6 miles west of the equator.
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Double posting to bump this thread probably won't be nescessary for a while if lots of people contribute. As per Murky's request, my tips are being moved here from the other thread!

A few tips for those who want them. (If you don't want tips, go away! lol just kidding)

First and foremost, when the VP jumps (you'll hear a kind of *whoosh* sound), make sure you jump before he lands! You lose ten laff every time you're on the ground when he lands, and that isn't good.

Second, EVERY time the VP recovers from being dizzy, he will throw a spray of gears out toward his front. Whenever he starts to get up, get to his side or get really close to avoid the -3 laff hit.

Sometimes, the VP may get down really low, like when he's dizzy, but nobody's hit him. When he does this, back off quick! He'll swat you for -5 laff if you're too close.

When you're practicing throwing those pies, there really isn't any need to wait for his door to open before you try a throw. The more practice you get doing it just right, the better! If you hit the little rectangle on his door, chances are pretty good you would've stunned him had his door been open.

If you drop below eleven laff at ANY time, it's probably a VERY good idea to go visit the healer. At that point, it is possible for the VP to kill you in a single hit if you mess up. It's a good idea not to even let it get that far though. Go visit your healer as soon as you start getting low! I normally consider about half your laff left as being a little low.

I liked this idea, if you need a toonup during the pie round, go stand on the higher ramp and jump! That'll make it so the team healers know who needs help and who's still fine with their laff. It also gets you out of the fray where you won't need to move around so much.

A suggestion for how we gather to start, I think it'd be a good idea to set a point for each team to meet (like the CFO run you did). Then everyone will know exactly where to go when they arrive.

Another idea I had is this: Have a teacher stick to each side, preferably one who's really good there. Then, if that teacher gets hurt and needs a Toonup, the remaining one can fill in for a while. When you're the one not sticking to a side, move back and forth and help each side out a little. A little extra help can go a long way.

Oh, one final tip for the teachers. Chances are you'll run into a situation like this. You're just fine (maybe only missing a few laff) but one of your students is hurt. Don't feel like you HAVE to let the healer do ALL the healing work. A few well placed pies from the teachers once in a while can keep your students happy for quite a while. When someone gets really hurt, or if two need help, send one to the healer to get some more laff. And if your students start to get really low, make sure to remind them to visit the healer. Some people can get a little over excited. Be aware of what your students are doing! Correct them if they're doing something wrong, and help keep them in good shape.

I'll add some more later if I think of them! I'm sure Murky Paddlefink has some good tips too when she posts them. Keep checking back here for more! You never know when something might jump out and make you go, "ooohhhh, now why don't I do that???" Even VP pie experts like me can find a few new tricks here.