Thread: Trading wins
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Old 09-16-2007, 11:41 AM
crimson dynamo crimson dynamo is offline
TesterToon
 
Join Date: Sep 2003
Location: Silly Rapids
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No ties on ANYthing please

Not this topic again.

I see nothing wrong with trading wins. You are putting in the time and effort. You should be rewarded.
I see nothing wrong with trading wins. You are putting in the time and effort. You should be rewarded.
I see nothing wrong with trading wins. You are putting in the time and effort. You should be rewarded.

Since only one person wins at racing and only one person wins at golf then by applying this logic to other aspects of Toontown.....

I think that when you fight the VP, the person who throws the most PIES into his under carriage should get the win, and all the other toons should not receive a win at all, because the other toon scored the best on defeating the VP.

During the CFO, only two toons should win. The toon that stomps the most goons and the toon that does the most damage while operating the cranes. All other toons should be denied the victory because they did not do the best.

During the Chief Justice, three toons should get the victory. The toon that has the most jurors, the toon who hits the scale the most, and the toon that stuns the most cogs. The other toons, up to five, will just have to keep playing and improve their skills.

Now, ask yourself, do any of those methods of determining who should win a Boss battle sound like fun?

I see nothing wrong with trading wins. You are putting in the time and effort. You should be rewarded.

This is a kid's game and kid's really need to feel that they are accomplishing something. But most toons that are 125 and higher are not kids.

BTW, I am only using my examples of Boss Battles as a comparison of why trading wins is the best way to do this.

On test, if we tied in golf, we all got credit for the win. But that went away in version xxx.7 I think.
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