Question by TwikleToon in the Lure 101 thread:
If I cast a lure and miss should I try again on the same cog? Or if I miss should I give up?
Answer by Dandy:
DEFINETLY try again
The issue of random effects in TT was raised a couple o times in that thread but it was always a bit too off-topic to get into so I made a new thread to discuss the in my view utterly sukky randomiser in TT.
I have a very strong feeling that ups and downs come in waves in TT. Once a lure fails, the chances that the next lure fails again are high. The same applies to heals. Once a round of heals fails, there is a good chance that the next round of heals fails again. We all know these 'bewitched buildings' where nothing seems to work. I peronally also remember some buildings where red mags repeatedly and effortlessly pulled 4 level 10 and 11 big wigs and nothing could ever go wrong.
I know this is a can of worms (I play Settlers of Catan on the web and there is nothing on its forum which is as hotly debated as the algorithm that controls the dice) but I would like to hear if anyone has ever made sense of it anyway. The floor is open
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Deputy Beppo Bananasplat, Gnurk, James Bean, Princess Pancake and various mystery toons

(Gnurk and Periwinkle Horse on the test servers)