Thread: Drop or Trap?
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Old 07-31-2007, 11:48 PM
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tundaplaya7 tundaplaya7 is offline
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Quote:
Originally Posted by Cool Corny ELectrofoot View Post
Drop is completely useless without the Grand Piano, and Trapl is completely useless without the TNT.

If you plan on working all the HQ's and maxing them, I'd tell you get trap because you don't use Drop much in Mints and DA's. If you don't plan on working hard in the HQ's (or not working them at all) get drop.

The fact is Grand Piano is best in Boss Battles (VP, CFO, CJ) and TNT is best in Mints, and DA's. So, if you don't plan on doing Mints and DA's take drop. But again, both do much without the level 6 gag of it (Piano/TNT).

~CcE
Usually I agrre with you spot on....but I dont agree here. Personally, I think safes can be very helpful in some situations, and I also think that drop gets used more in das, mints and boss battles(when its maxed) I think it is lame that you can only carry 2 tnnt, and 3 pianos. That is another reason that I think drop is more useful. That being the case, it makes it easier to train. For the record, I would just like to put out there that my piano HARDLY misses. I would say it hits over 95% of the time as long as it is stunned before hand. Drop is excellent when fighting big cogs. Im gonna have to go with drop for this one.