Very convincing argument.
I have to say, since I was apparently a miserable failure (if you ask one of the people there) the time I tried to scale on test, I haven't tried to scale. (Keep in mind I left toontown for a year about a month after it hit open, so I don't have as much experience as many Big Wigs) So, obviously, I have held the opinion that making sure the cogs are stunned promotes:
- double evidence weight for those scaling
- lack of cog evidence hitting the scale - each cog evidence piece that hits the scale negates any toon evidence that is not doubled
- lack of cog evidence hitting toons
- +10 laff bonus for anyone who accidentally hits a gavel or misses a jump, or gets hit by cog evidence while trying to avoid either of the other two
So, I realize that your scenarios include the assumption that these are "advanced toons" in the CJ... unfortunately, very rarely does one find such a scenario unless it is with friends. "Random" runs generally include people of mixed skills. So, you have to include in these scenarios at least a little bit of backsliding as cog evidence hits the scales when one or more toons are refilling evidence, when they are jumping to avoid other cog evidence, or when they are flat on the tushes with -5 or -10 over their head from missed jumps and giving the cogs time to pile evidence in.
It's a pretty convincing argument the way you have it presented, but when you add in the variables that you left out (5-7 seconds to get evidence, X1 for 3-4stunners, X2 or more for less stunners, and times I dont know how many for all scalers involved - any flat-on-your-bum time, and taking away some of the evidence weight for cog evidence that lands) it seriously changes the calculations.
Not saying your way doesn't work. In fact, I hope to someday be good enough to try it that way... but that's not likely because I find the CJ extremely repetitive and tedious.
Good job presenting this, I hope that "new to the CJ" toons don't get any ideas, most of the battles I have been in with inexperienced toons end up close calls or worse, because they go to the scale, don't understand why they are losing so much laff, start screaming for a toon up, and we end up with maybe 1 or 2 stunning, maybe 1 or 2 on scale, while the rest hide in a corner tooning each other.