Thread: Factory merits
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Old 09-19-2006, 05:50 PM
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Wolfeh Wolfeh is offline
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Join Date: Mar 2006
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Quote:
Originally Posted by Twinkie View Post
I think I could get you a better map here let me go dig it up nice guide btw
Thanks, would be much appreicated.



Some routes for different merit values.

Anything 420 and under can be filled with a 408 run and/or by going into buildings.

Runs that will be referred to in this post:

Code:
Merits	Route (rooms in order)
408	Duct Room, Warehouse+Silos
464	Duct Room, Pipe Room (1 set), Warehouse+Silos
472	Duct Room, Boiler Room, Warehouse+Silos

520	Duct Room, Pipe Room (both sets), Warehouse+Silos
528	Duct Room, Pipe Room (one set), Boiler Room, Warehouse+Silos
584	Duct Room, Pipe Room (both sets), Boiler Room, Warehouse+Silos
For anyone interested, the 464 and 520 routes are ideally the fastest for the number of merits you get. Even glitching the warehouse and coming out with 328 merits, you get fewer merits per minute than doing a 520 route, and even the 584 route decreases your merits per minute average, but not by as much. This is for anyone who is interested in speed of merits. 520 gets you 65/min on an 8min run, 584 gets you 58.4/min on a 10min run, 328 gets you 54.67 on a 6min run. These are ideal times too.

Keep in mind that Warehouse+Silos alone is worth 352 merits. You get more merits per cog (average) from these 4 sets than from all of the other sets. (25.14 average, all others are 20.19 average) For this reason and that not everyone can glitch the warehouse, I'm not going to refer to any runs that skip the warehouse.

While the list below may look confusing at first, it is done to try to be as simple as possible. Look for the number of merits you need, then on the same line, the route(s) that you need are listed. Instead of listing the different merits for the different suit levels, I've created a list of runs to obtain certain levels of merits. I've done this for 2 reasons. One is so you see the full number of merits that you can/will get by following the runs I have suggested. The other is that you can look at how many you need (have left to get) and find the proper set of runs, which can be helpful if you have gotten some merits, making a 'suit specific' list less accommodating.

The numbers in ()'s is how many of the same run to do. For example, 408(2) means to do 2 of the 408 routes. 584 + 520 means to do a 584 route and then a 520 route.
Code:
Merits  Runs
 520	520 (duh)
 584	584 (duh again!)
 816	408(2)
 928	464(2)

1104	584 + 520
1336	464(2) + 408
1520	584 + 472 + 464
1752	584(3)

1944	472(3) + 528
2104	528(2) + 584 + 464
2152	584(2) + 520 + 464
2160	584(3) + 408

2376	464(4) + 520
2376	520(3) + 408(2)
3440	584(5) + 520
5520	584(5) + 520(5)
Now here's an example of how to use this list. If you are a Hollywood 28, you will need 2360 merits. Looking through the list, we have 2160 (not enough) and 2 for 2376. I'd recommend the first one simply because you can do the 520 run, then just do 4 of the 464 runs and not have to remember to change your route anymore after that.

If you are going with friends, it's always best to find out who needs the most merits, and then use that as the guide for which route(s) to take. After all, if one person needs 5500 and someone else needs 2160. During the time of helping the one player work for 5500, the other player will naturally get their 2160.

If anyone has a suggestion that would make a certain amount of merits easier to get, either by fewer different routes (one route is easier to remember than 2 or 3) or by time, please let me know.


P.S.
As a reminder, all values are invasion based. If you start dancing while there is no invasion, your values will be half of what I have listed.