Good point, Trev. I, too, have noticed that when in a building, a lot of the time it seems to be either all heals work, or all heals fail. Both in the LE and the Test.
This doesn't seem to always be the case, but I would say that in maybe 80% of the cases, it goes cross-heal - i.e., you can have a person with max juggle fail just after a person with pixie dust has failed, or so on.
Lately, I've started to notice a few instances of one type of heal failing, then the next up working, BUT never once have I seen 1 lips fail then the next (still in the same round) work. Seems odd to me.
I'd like to see the heal work on a more consistent basis in bldgs.
Such as:
- full juggle (9999) has an 80% chance of heal working
- mid-range juggle (7500) has a 60% chance of heal working
- new feather has a 20% chance of working
- full feather has 80% chance of working when used
I think all of that should be regardless of how the heals are working for the toons you're fighting with.
Then again, maybe it would be good to have it take their heal powers into account too (?), just don't make it an across-the-board, 'if one fails they all do' kind of thing.