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I've seen bigger suits do idiotic things. I have no idea how they got to be where they were when they give the CFO a helmet repeatedly because they have to throw something BIG and jeopardize the run for everyone.
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Me too! I figure they keep squeezing on with a load of RB's and eventually they reach a high suit... in which case they are let on more
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also when i was right next to him he left then i automatically got on and i got his by the cfo by those disks and that happened 3 times
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I've made this suggestion a few other times, but seriously ... it works.
Picture the scenario: 1 noob on crane doing the safe. He won't stop. Logical thing to do is to exercise a bit of hard love and let a goon knock him off. (This could result in him winning the game, when a good craner gets on).
However, he hangs about the crane right? and when you get hit by the gears, he jumps on, right?
Simple. As soon at the CFO turns to face you, exit immediately, by your own initiative. (I do this in regular play anyways... to save the -10 laff). This poor un-suspecting noob, will have enough time to think "woohoo" and take the crane you just left.
Unbeknown to him, the gears are about to spin free. Ooops. He is instantly knocked off before he has a chance to safe the CFO.
Because you left, before he was knocked off, it is impossible for him to rejoin the crane before you can get back on it.
Seriously this works. You have to be able to judge though if someone else is going to hit the CFO before he fires the cogs. If someone will, then stay or (or if you can hit him before he fires). If not, exit immediately. Give the noob plenty of time to get on... to get knocked off.
Have fun.