Thread: Devs in battle
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Old 04-10-2006, 05:57 PM
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Join Date: Apr 2005
Location: Running from the Molder!
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Quote:
Originally Posted by Popcorn Peppermuffin
I thought the CJ battle was impossible, and heard it was a "Toon Killing Field".
My first entry in went badly (as expected). We changed our tactics and won the next battle, and the one after that.

The key to winning is good stunners. You need four people stunning, and they have to know what they are doing. If the cogs can't throw evidence, you will win as long as you avoid the hammers. You need three toons stunning and a fourth ready to jump in when a toon needs to resupply his evidence. It is certainly doable if everybody does their job.

I too was of the opinion that I hated the battle, and there are still aspects I don't like, and I sent them to Disney, but the battle is sufficiently hard LIKE THE VP and CFO that new toons will fail, and experienced toons will win.

Give it a chance.

BTW, Disney deserves a big round of applause for getting LBHQ so stable so quickly.

Fireball Googlenose
I realize now that the stunners are where the win will be. We had 4-5 stunners, thus overlapping and keeping the cogs stunned. It works out very good if you keep the cogs stunned, allowing the scalers to do their job.
I still believe having the speedchat phrases that will allow us to let ppl know where we know our strength lies, will help as it does in the CFO.

test toon: clearly confused